Isometric Renders

Isometric Renders

Mod

Creates high-resolution isometric screenshots of game objects

Client Utility

54.3k downloads
604 followers
Created3 years ago
Updated2 months ago

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Additions

  • Batch render tasks (like /isorender namespace or pressing ctrl+f12 in an inventory) can now render all item's tooltips in addition to the items or blocks themselves

Fixes

  • WorldMesher has been updated to fix compatibility with the latest Fabric API changes
  • As a consequence of this update, side faces of fluid blocks touching the edge of an area render now show up

This is a straightforward port to 1.20.3/4 - support for older versions will be dropped

Changes

  • Item renders now use the same transformation as the inventory and other GUIs - this should lead to generally more consistent and predictable results, although certain modded items could now be misaligned as a result
  • The area selection hud now displays precisely which key must be pressed to clear the selection (#77)

Fixes

  • The internal WorldMesher library used for generating area renders has been updated, which should restore compatibility with ModernFix (#82)

This is a straightforward port to 1.20.2 - support for older versions will be dropped

This build includes a newer version of WorldMesher to fix compatibility with the latest Fabric API versions. Going forwards, using an incompatible Fabric API / Indigo version will no longer crash but instead disable Fabric Model rendering and log an error

This is a straightforward port to 1.20 - support for older versions will be dropped

This is a straightforward port to 1.19.4 - support for older versions will be dropped

This release updates the internal WorldMesher library - this fixes compatibility issues with the latest Fabric API updates and allows informing the user when area render meshing has failed

This update fixes a long-standing bug whereby sound would behave strangely while in an area, entity or block rendering screen (#53)

Fixes

  • The internal representation of transform properties is now more accurate to make sure all values can be properly used
  • Translucent visual elements in renders (like Slime Blocks in area renders) now work properly even with Fabulous Graphics enabled

Updated to 1.19.3, no functional changes

Changes

  • Players can now be rendered via /isorender player. They currently do not support animations as that would require a more extensive fake player implementation than what this currently uses
  • When rendering entities, including players, you can now configure their pose with the new 'Yaw' and 'Pitch' sliders

Fixes

  • A semi-rare crash caused by a race condition when exporting renders should no longer occur
  • Using Isometric Renders along with REI/Cloth Config no longer causes the game to crash when opening the REI config screen

Changes

Isometric Renders now utilizes owo-ui for the rendering screen. This brings a number of improvements but also means owo-lib is now a required dependency, installed automatically through sentinel. There is also a new HUD element for your current area selection and the render task screen (CTRL+F12 in any screen) has received a nice upgrade

Fixes

As part of the UI overhaul, it now adapts dynamically to the amount of available screen space. First and foremost, this means that the mod is properly usable on larger GUI scale settings and smaller monitors while making no compromises with regards to accessibility. Even when not using the compact layout, the side panels are now scrollable.

Fixes

  • Use WorldMesher 0.2.12 to regain compatibility with Fabric API

Fixes

  • Update worldmesher to fix crash produced by an empty area render (#41)
  • Backport AWT changes from 1.19 (#30)
  • Backport tag batch-render fix (#37, #40)

Fixes

  • Do not load AWT if the system is running macOS (30). This also means that export to clipboard is not supported there

Changes

  • Allow disabling export to clipboard and thereby AWT initialization with the isometric-renders.disableClipboard boolean system property

Fixes

  • Nothing but a small fix for the case where there is exactly 0 of either video or system memory available - this would have previously caused a crash

Changes

The mod has been largely rewritten, basically nothing remained untouched. Most, if not all, major issues and shortcomings of older versions have been fixed and improved - from UI being unclear over Area Renders being janky to the inability to export motion pictures. A small overview of the major changes is as follows

  • Area Renders now include entities, block entities and particles. This means blocks like chests now render without needing additional mods like EBE. They also support Fabric Rendering API models when running with Indigo - Indium is currently not supported
  • The ability to take snapshots of the viewport has been removed - everything is now rendered through the dedicated pipeline
  • The contents of the viewport can now be moved and manipulated with your mouse - try dragging with your different mouse buttons
  • Tags can now be exported as batches or atlases
  • The Shift+F12, Ctrl+F12 and Alt+F12 shortcuts have all been merged into Ctrl+F12 which now opens a dedicated screen that lets you choose how the render the items of the inventory you're in
  • The tooltips of items can now be rendered individually, they are exported with their transparency preserved
  • You can now export the render to your clipboard instead of a file, useful for pasting into an image editor for example

Fixes

  • Images exported with the dedicated pipeline now always match up perfectly with what the viewport shows
  • Item Atlases now render reliably and correctly aligned in all sitations
  • Lighting now more closely matches the standard vanilla settings, and the angle can be adjusted for each render individually

External resources



Project members

glisco

Owner


Technical information

License
MIT
Client side
required
Server side
unsupported
Project ID