EMERGENCY FIX:
- Home Ticket disable toggle code enabled/disabled keys in crates instead of Home Tickets
CHANGED:
- Message that displays when a loot crate is unavailable due to it not having been set up yet now shows the "proper color" for that key and is relatively shorter by being made a bit less redundant
FIXED/IMPROVED:
- Emerald Pieces now appear in the Vanilla Ingredients creative mode tab
- Using the
/telecommand to teleport to the same dimension now takes you to that dimension's spawn point instead of failing to work entirely
FIXED:
- Removed some references of "worlds" and replaced them with "dimensions" to make them more accurate
- Worlds were spawning players at the corner edges of platforms in the 4 custom dimensions initially instead of the center
FIXED:
- Minigame worldmanager settings couldn't be toggled
CHANGED:
- Changed the coordinates each player spawns in across all 4 dimensions now (it's 0 80 0 in each dimension)
- All dimensions are now essentially Void-like dimensions that have their own custom spawning platform, making it much easier for world/server owners to build on them as a foundation without having to slot in region files from a separate world save!
- The reminder for players to type
/kitstartto get their starter kit now also doesn't show if the kit hasn't been set up yet; the mod reads this as "if the total number of items in the starter kit equals 0."
ADDED:
- New air block type specifically for the custom hub-like dimensions
- Gamerule
startingTicketsfor the amount of Home Tickets each player starts with (in addition to the already-existingstartingBalance)
FIXED:
- Eating Chorus Fruit, Chorus Chicken, or Popped Chorus Chicken would break the Minigame dimension (was previously not fully implemented properly to prevent said exploit from happening)
ADDED:
- New chat interface!
- Players can now have Ranks with
/setrank; they're entirely aesthetic and can only be given through players that have operator access- Default rank is "Player"
- Can also give yourself a rank if you're opped!
- All players can now use formatting codes for text in chat! (Simply use && in place of § and it does the same thing)
- All chat messages are now "Server messages. Cannot be reported."
- Players can now have Ranks with
- New command:
/pay, allowing a player to directly pay another with the mod's ingame currency (pay amount always rounded up to the nearest hundredth digit)
IMPROVEMENT/COMPATIBILITY:
- Emerald Shard Clusters from the Geode Mania mod now properly read as "⛃15" by the mod when "converting" them back into currency
(This update can be freely-ignored if you're not using Geode Mania but is optionally recommended if you are using it)
[Major Update: Home Ticket system!]
FIXED:
- An annoying bug that displayed the "world isn't ready" message when using the
/telecommand to teleport anywhere - Deleted some leftover variable data that went unused
ADDED:
- Home Tickets added, along with a whole new help section and Homes system involving them!
- Now, players can have up to 3 homes, with an 8-level "tier system" where players can spend Home Tickets to level up and gain an extra home per level, the cap being 10 Homes. Cost of leveling up with Home Tickets increases exponentially per level; a player needs 342 Home Tickets in all to go from 1 to 8 (8 = Home Level "MAX") and that's not counting any Home Tickets paid to teleport between homes.
- For each home saved, a player may choose to add a 14-character-maximum footnote to their home save (this is also shown in server logs so that the admins/owners of said servers can catch a player using profanity or a filtered word as part of their "home note" and take appropriate action).
- Players can not only spend Home Tickets to return to one of their saved homes, but also to return to their last deathpoint, provided it was in the Overworld, Nether, or End (doesn't work in modded dimensions). (Players must be at least Home Level 4 to unlock death point teleports.)
- Cost of returning to a home or deathpoint is decreased the higher Home Level a player has, and the cost of returning to a deathpoint is increased by 2 Tickets per death after the second as a penalty. This penalty resets back to 0 each time the server is rebooted. At Home Level 8 ("MAX"), the cost to return home is only 1 Home Ticket.
- Players can also straight-up sell Home Tickets for currency, getting more currency back if their Home Level is higher, and admins can optionally make Home Tickets tangible to give them more worth in player trading as any tickets a player has in their main inventory take priority over their stored variable containing their Home Ticket total.
- Like with the Crate Keys, Home Tickets are given out on a timer and a set amount at a time per server reboot which can be modified in gamerules (and this is also now properly reflected in the logs during world spawn preparation), and can be "paused" the same way Crate Keys and currency denominations can. If the admin of a server with this mod wishes, they may choose to just keep all players at Home Level 1, not distribute any tickets, and instead just have the players use the Home System to jot down 3 notes of interesting coordinates instead of incorporating the system entirely into their world and letting players directly teleport to their homes if they think the Home Ticket system is OP.
(Apologies for putting this up a few days after taking it down; it honestly just really needed more time to cook. That said, there shouldn't be any more bugs now; if you do find anything off though, contact me at jakeitsune@outlook.com.)
FIXED:
- The previously-mentioned Hub&Econ Dimension teleport improvement only literally applied to the Hub and NOT to the Event/PvP/Minigame dimensions
MAJOR UPDATE!
ADDED:
- A new dimension for Minigames! (so as to not take away from the Event dimension and have to change between the two when the other is inactive)
- A /timeout command that (theoretically) sends bad players into a time-out spot and restricts them from using some hub&econ commands (allowing only aesthetic commands) and removing all of their items that allow teleportation
- Also added a failsafe to prevent high-level server access players from using this against each other if they're timed-out
- Players with the TimeOut status effect (which is what allows all this to work) cannot clear it with milk, either
- Players' removed items are logged in server logs so that the server console owner(s) may choose to return them by making note of what was deleted from their inventories during the time out
FIXED:
- Damage should be all but negated in the Hub for both players and mobs now (still killable with /kill of course)
IMPROVED:
- Help from the help pages of /jakehelp and /jakeadminhelp split into 4 pages instead of 3 for each command to space everything out just right to not be cut off by a single readable portion of chat without having to scroll
- The teleport to any Hub&Econ Dimensions should now place the player at the specificed dimension's coordinates BEFORE changing the player's dimension, so as not to load any unloaded chunks in those dimensions and thus create "junk" data chunks that weren't meant to be visited
FIXED:
- Opening Iron Crates would delete the players' boots due to a critical bug that didn't take the players' armor slots into proper consideration to determine if their inventory was full before opening the crate
FIXED:
- Players could get unlimited starter kits UNLESS they were in Creative Mode (should have been the other way around)
FIXED:
- Previously, when opening a Loot Crate, armor wasn't taken into consideration; i.e. it would keep letting you open crates while you had 3 or less armor pieces on even if your main inventory was full, only giving the "You have too much room" warning and preventing you from opening the crate if your 4 armor slots were full as well.
FIXED:
- Players who still somehow die in the Spawn Hub and respawn are now teleported to the Spawn Hub's spawn area
ADDED/IMPROVED:
- Players no longer take damage in the Hub Spawn from any sources
- Added a toggle for players ingame, /pvp, to allow them to choose whether they want to be attacked by other players or not
- By default, this variable is set to true
- Being in the PvP world ignores this setting against other players
FIXED:
- All shop items in shop category 4 previously couldn't be edited unless the cost count (rounded-up) was equal to the slot number, which made it unnecessarily and hilariously strict to edit
FIXED:
- All items changed through /setshopitem were set with a cost of 0 regardless of whether or not the cost was properly set (this didn't apply to the very first category)
FIXED:
- Shop category always displayed as the first category's string in chat when setting an item successfully through the /setshopitem command (though the category was still the correct one)
- Official release



