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Overview

This mod adds fluffy dandelions to plains, oak forests, and meadows by default. Fluffy dandelions spawn gently bobbing seed particles when not in rain. Any entities moving through fluffy dandelions (projectiles, players, mobs) spawn greater concentrations of particles.

Using bone meal on a dandelion will cause it to grow into its fluffy variant. Pollinated bees can also turn dandelions fluffy, at the same rate as other pollinated crops.

Fluffy dandelions are somewhat delicate, so they can only be collected using shears (dropping a normal dandelion otherwise).

Config

You can alter the following:

  • A multiplier for general dandelion particle density (default: 1.0)
  • A multiplier for dandelion particle lifespan (default: 1.0)

Biome Tag

Using a datapack, players can alter one of two tags which indicate the biomes in which the two types of fluffy dandelion patches spawn:

  • just_dandy:has_fluffy_dandelion includes plains and forests. Normal-sized patches.
  • just_dandy:has_frequent_fluffy_dandelion includes meadows, and has patches of fluffy dandelions spawn with greater frequency and in greater density.

Requires Blueprint. Includes optional compatibility with Supplementaries and Create, as well as Farmer's Delight.

Feel free to direct any suggestions towards the issue tracker!

Credit to GLaDOS Edition for the block texture, and Booleven for his commendable efforts in porting my 1.16.5 mess to 1.19.2!

(The WeightedPatchFeature is basically just vectorwing's WildCropFeature, so big thanks to him too lol)

External resources



Project members

davigj

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID