- removed dirt from stop_fluff_blocks tag (forgot to remove after using for testing purposes)
- ambient fluff particles are now aligned with fluffy dandelions' XZ offsets
- Fluffy dandelion loot table fix
- Fluffy dandelions now only drop themselves when broken with shears, nothing otherwise (as per the sprite changes a while back)
- Added a block tag,
just_dandy:stop_fluff_blocks- Blocks in this block tag will, when placed below a fluffy dandelion (the level of theoretical # of blocks below being configurable), cause the fluffy dandelion to no longer produce particles. By default, this tag is empty.
- refactors, fix compat crash with World of Wonder
- fixed beta Blueprint dependency to one that actually exists outside the maven, fixes startup crash
- 1.21.1 port
- Explosions (including air charges) make nearby fluffy dandelions release a minor flurry of seed particles in all directions
- Introduced
fluffy_blockstag to take care of dandelion seed particles spawning from certain blocks when brushed, fixing a compat crash
- Added a config option for dandelions to turn fluffy on their own using random ticks (disabled by default)
- Added related Serene Seasons support (dandelions are spring/summer crops)
- Tweaked the fluffy dandelion feature to include slightly more normal dandelions
- Tweaked fluffy dandelion sprite
- Added zh_cn lang. Thanks Junnaturefox!
- implemented a temporary solution to brushes crashing the game when World of Wonder is not installed
- the fact that it took this long for this to be discovered says a Lot about archaeology's relevance, oof. either way, thanks to tr1knight for pointing it out!
- Accommodating for recent World of Wonder refactors, fixes crash
- Shearing fuzzy dande-lions from World of Wonder also generates fluff particles
- Breezy compat updated to account for new wind system
- Added Breezy compat
- When Breezy is installed, fluff particles obey wind instead of their typical patterns (adjusting dynamically for y-level)
- Brushing potted dandelion blocks produces particles
- Added es_mx translation (thanks CerealConJugo)
- Updated Blueprint/Forge dependencies
- Fixed all the worldgen gunk behind the scenes
- Optional World of Wonder compat:
- Bloom Meal works on fluffy dandelions (both by hand and by dispenser)
- Dandelion Fluff blocks passively emit fluff particles
- Fluff blocks emit more particles when brushed or broken
- Fluff blocks also emit particles when exposed to Supplementaries bellows or Create encased fans
- Dandelion Fields biomes have more fluffy dandelions than any other biome
- Fixed fluffy dandelion loot tables. Don't know how I missed that :[
- Fixed Create compat
- Added uk_ua.json (thanks UnRoman!)
- 1.20.1 port
- (Special thanks to Bagel for providing a framework for worldgen changes from 1.19.2 to 1.20.1!)
- Fixed Create compat
- Initial release!



