- Fluffy dandelion loot table fix
- Fluffy dandelions now only drop themselves when broken with shears, nothing otherwise (as per the sprite changes a while back)
- Added a block tag,
just_dandy:stop_fluff_blocks
- Blocks in this block tag will, when placed below a fluffy dandelion (the level of theoretical # of blocks below being configurable), cause the fluffy dandelion to no longer produce particles. By default, this tag is empty.
- Added a config option for dandelions to turn fluffy on their own using random ticks (disabled by default)
- Added related Serene Seasons support (dandelions are spring/summer crops)
- Tweaked the fluffy dandelion feature to include slightly more normal dandelions
- Tweaked fluffy dandelion sprite
- Added zh_cn lang. Thanks Junnaturefox!
- Brushing potted dandelion blocks produces particles
- Added es_mx translation (thanks CerealConJugo)
- Updated Blueprint/Forge dependencies
- Fixed all the worldgen gunk behind the scenes
- Optional World of Wonder compat:
- Bloom Meal works on fluffy dandelions (both by hand and by dispenser)
- Dandelion Fluff blocks passively emit fluff particles
- Fluff blocks emit more particles when brushed or broken
- Fluff blocks also emit particles when exposed to Supplementaries bellows or Create encased fans
- Dandelion Fields biomes have more fluffy dandelions than any other biome