原文
- 按照我的世界Huntersxy玩家的要求添加控制实体繁殖功能
- 添加KMT-ChunkGeneratorMode2MultiThreadingSize配置
translation
- Add a function to control entity breeding according to the requirements of Huntersxy players in Minecraft.
- Add the KMT-ChunkGeneratorMode2MultiThreadingSize configuration.
原文
- 尝试修复[铁路]railcraft跟多线程的兼容问题
- 继续修复多线程跟[圣遗物]reliquary的兼容问题
- 修复[失落的城市]The Lost Cities跟多线程的兼容问题
Translation
- Attempt to fix compatibility issues between railcraft and multithreading in [railway]
- Continue to fix compatibility issues between multithreading and relic reliquary
- Fix the compatibility issue between The Lost Cities and multithreading
原文
- 修复多线程跟[血魔法3]bloodmagic的兼容问题
- 修复多线程跟Neruina的兼容问题
- 继续修复多线程跟[冰火传说]iceandfire的兼容问题
- 添加跟fullstackwatchdog的让路
- 修复多线程跟[神秘遗物扩展]enigmaticaddons的兼容问题
- 继续修复多线程跟[Mowzie的生物]mowziesmobs的兼容问题
- 调整多线程锁实现
- 继续修复多线程跟[生活调味料:胡萝卜版]solcarrot的兼容问题
- 修复多线程跟Ponder的兼容问题
- 修复servercore跟数据包压缩的兼容问题
Translation
- Fix compatibility issues between multithreading and Bloodmagic 3
- Fix compatibility issues between multithreading and Neruina
- Continue to fix compatibility issues between multithreading and Iceandfire
- Add a way to make way for FullStack Watchdog
- Fix compatibility issues between multithreading and Enigma extensions
- Continue to fix compatibility issues between multithreading and Mowzies' creatures
- Adjust the implementation of multi-threaded locks
- Continue to fix compatibility issues between multithreading and Solcarrot, the carrot version of Life Seasoning
- Fix compatibility issues between multithreading and Pond
- Fix compatibility issues between Server Core and packet compression
原文
- 优化[悠然一派]Atmospheric的性能问题
- 修复多线程跟[血魔法3]bloodmagic的兼容问题
- 修复多线程跟[老鼠]Rats的兼容问题
- 修复区块加载线程有概率导致服务器在关闭时不退出
Translation
- Optimize the performance issues of Atmosphere
- Fix compatibility issues between multithreading and Bloodmagic 3
- Fix compatibility issues between multithreading and [mouse] Rats
- Repairing the block loading thread may result in the server not exiting when shutting down
翻译
- 增加对各种功能有必要的[瓦尔基里]valkyrienskies的全面兼容-正在开发 起码能启动
- 修复minecraftfix.LegacyRandomSourceFix2在客户端也启用
- 修复KAFGetterChunkTagCommand在kmt添加
- 开始做客户端
- 修复L_Ender 's Cataclysm(灾变)的性能问题
- 给重启的消息加上模组的名字
- 进一步修复canary和锂系的多线程兼容问题
Translation
- Increasing comprehensive compatibility with necessary Valkyrienskies for various functions - currently under development to enable at least startup
- Fix minecraftfix.LegacyRandomSourceFix2 to be enabled on the client side as well
- Fix KAFGetterChunkTagCommand added in kmt
- Start building the client
- Fix performance issues with L_Ender's Cataclysm
- Add the name of the module to the restart message
- Further fix the multi-threaded compatibility issue between Canary and lithium series
原文
- 允许zstd库可以直接在类路径查找
- 优化farm_and_charm的数据包问题
- 优化farm_and_charm鸡窝的ai性能问题
- 给数据包优化添加重生事件
Translation
- Allow zstd library to directly search in the class path
- Optimize the data packet problem of farm_ and_charm
- Optimization of AI performance issues for farm1-and_chark chicken coop
- Add respawn events to optimize data packets
原文
- 优化了重启工具的输出
- 修复.DistanceManager.chunksToUpdateFutures的多线程问题修复跟Server thread的多线程问题
- 把ServerChunkCache.runDistanceManagerUpdates改成独立锁
Translation
- Optimized the output of the restart tool
- Repair Repair of multi-threaded issues in DistanceManagerial. chunksToUpdating Futures and Server threads
- Change ServerChunkCache.runDistanceManagerial Updates to independent locks
原文
- 优化了重启工具的输出
- 修复ValkyrienSkies的兼容不兼容ShipObjectServerWorld的mixin
- 修复ServerChunkCache.getChunkFuture问题
- 修复了ServerChunkCache.MainThreadExecutor.pollTask多线程物品
- 测试了Distant Horizons
Translation
- Optimized the output of the restart tool
- Fix the compatibility issue between ValkyrienSkies and ShipObjectServerWorld mixin
- Fixed the issue with ServerChunkCache.getChunkFuture
- Fixed the issue of multithreading artifacts in ServerChunkCache.MainThreadExecutor.pollTask
- Tested Distant Horizons
原文
- 增加-DKAF-RemoveFlyingTest=true
- 修改多线程实现
- 修复ChunkMap.addEntity互斥问题-
- 修复ConcurrentCollectingNeighborUpdater的一些问题
Translation
- Add - DKAF RemoveFlyingTest=true
- Modify multi-threaded implementation
- Fix ChunkMap.addEntity mutex issue-
- Fix some issues with Concurrent Collecting NeighborUpdating
原文
- 添加配置文件K_multi_threading-all-sync-ModMethod-list.txt
- 修复structureessentials跟多线程的兼容问题
- 进一步修复类锂模组对多线程的兼容
Translation
- Add configuration file K_multi_threading-all-sync-ModMethod-list.txt
- Fix compatibility issues between structure essentials and multithreading
- Further repair the compatibility of lithium like modules with multithreading
原文
- 修复fastutil的多线程版缺少部分函数问题
- ThreadingDetectorDebug挪到KAllFix的unsafe.debug
- 让ai优化了ParaServerChunkProvider的访问速度但是会增加内存占用
Translation
- Fix the missing function issue in the multi-threaded version of fasttil
- ThreadingDetectorDebug moved to unsafe. debug in KAllFix
- AI optimized the access speed of ParaServerChunkProvider, but it will increase memory usage
原文
- 进一步修复多线程跟ic2c的兼容问题
- 修复ClientboundKeepAlivePacket_Max的问题
- 添加控制处理卸载区块的是否在区块生成线程的开关-DKMT-SafeUnloadChunk
- 尝试修复多线程跟incontro的兼容问题
- 可以在1.19.2运行但是没有长时间测试
Translation
- Further fix compatibility issues between multithreading and IC2C
- Fix the issue with ClientboundKeepAlivePacket-Max
- Add a switch to control whether unloading blocks are processed on the block generation thread - DKMT SafeUnloadChunk
- Attempt to fix compatibility issues between multithreading and incontro
- Can run on 1.19.2 but without long-term testing
原文
- 尝试修复工业时代2经典版对多线程的兼容问题
- 修改无法使用的vmp兼容修复
- 进一步修复多线程不兼容vmp问题
- 修复各种AddSynchronized优先级问题
- 尝试修复多线程跟cupboard的兼容问题
- 修复ChunkGeneratorFix3无法再服务器运行
- 尝试修复EntitySectionStorage.getOrCreateSection会跟sections的remove一起调用时锁死问题
Translation
- Attempt to fix compatibility issues with multithreading in Industrial Age 2 Classic Edition
- Modify unusable VMP compatibility fixes
- Further fix the issue of multi threading incompatibility with VMP
- Fix various AddSynchronized priority issues
- Attempt to fix compatibility issues between multithreading and cupboard
- Fix ChunkGeneratiorFix3 cannot run on the server anymore
- Attempt to fix the locking issue when using the 'remove' function in conjunction with the call to 'ElementSectionStorage. getOrCreateSection'


