原文
- 尝试修复工业时代2经典版对多线程的兼容问题
- 修改无法使用的vmp兼容修复
- 进一步修复多线程不兼容vmp问题
- 修复各种AddSynchronized优先级问题
- 尝试修复多线程跟cupboard的兼容问题
- 修复ChunkGeneratorFix3无法再服务器运行
- 尝试修复EntitySectionStorage.getOrCreateSection会跟sections的remove一起调用时锁死问题
Translation
- Attempt to fix compatibility issues with multithreading in Industrial Age 2 Classic Edition
- Modify unusable VMP compatibility fixes
- Further fix the issue of multi threading incompatibility with VMP
- Fix various AddSynchronized priority issues
- Attempt to fix compatibility issues between multithreading and cupboard
- Fix ChunkGeneratiorFix3 cannot run on the server anymore
- Attempt to fix the locking issue when using the 'remove' function in conjunction with the call to 'ElementSectionStorage. getOrCreateSection'
原文
- 修复KMT-LoginMultiThreading开关在之前无效(之前一直开启但是无法关闭)
- 尝试对Very Many Players跟多线程的兼容问题进行修复
- 尝试对多线程跟高版本的noisium的兼容问题进行修复
Translation
- Fix KMT Login MultiThreading switch was previously invalid (it was continuously turned on but could not be turned off)
- Attempt to fix compatibility issues between Very Many Players and multithreading
- Attempt to fix compatibility issues between multithreading and higher versions of noisium
原文
- 吧ChunkMap.move暂时移动到安全的独立锁工具
- 为1.19.2的共存版本做准备
- 彻底删除从最开始就没有用上的Sync功能
Translation
- ChunkMap.move temporarily moved to a secure independent lock tool
- Preparing for the coexistence version 1.19.2
- Completely remove the Sync function that has not been used since the beginning
翻译
- 尝试修复多线程引起的Entity.getRootVehicle的错误
- 修复canary的[entity_filtering, inactive_navigations]功能的多线程兼容问题
Translation
- Attempt to fix the Entity. getRootVehicle error caused by multithreading
- Fix multi-threaded compatibility issues with Canary's [entity filtering, inactive_navitations] functionality
原文
- 修复createdieselgenerators相关代码问题
- 增强IndependenceAddSynchronized_Asm和SafeIndependenceAddSynchronized_Asm的功能
- 修复多线程部分玩家进入服务器可能卡死问题
Translation
- Fix code issues related to creating dieselgenerators
- Enhance the functionality of IndependenceAddSynchronized_Asm and SafeIndependenceAddSynchronized_Asm
- Fixed the issue where some players may get stuck when entering the server due to multiple threads
原文
- 修复ChunkMap的toDrop不是多线程导致区块生成卡死问题
- 修复KMT$basePush锁有概率卡死服务器问题
- 优化ParaServerChunkProvider.testChunkCache
- 尝试优化DimensionDataStorage的锁
- 修改tfmg的代码让他可以工作
Translation
- Fix the issue of block generation freezing caused by non multi-threaded toDrop in ChunkMap
- Fix the probability of server freeze caused by KMT $basePush lock
- Optimize ParaServerChunkPeople.testChunkCache
- Attempt to optimize the lock of Dimension Data Storage
- Modify the code of tfmg to make it work
原文
- 修复发现的匠魂对多线程jei的兼容问题
- 修复很多自己写的ConcurrentHashMap没有clear问题和内部的ConcurrentHashMap可能的jvm性能问题 ##Translation
- Fix compatibility issues with multi-threaded JEI discovered in Craftsman Souls
- Fixed many issues with self written Concurrent HashMaps not being clear and potential JVM performance issues with internal Concurrent HashMaps
原文
- 尝试修复kaf对比1.4.2高的petrolpark的库兼容问题
- 添加petrolpark相关代码的开关
translate
- Attempt to fix the library compatibility issue of a petrolpark with a higher kaf compared to 1.4.2
- Add switches for code related to Petrolpark
the original
- 修复[Petrolpark 的库]petrolpark 1.4.2服务器不可以在部分java使用问题
- 让mod可以使用forge检查更新功能更新
- 修复Petrolpark 的库和多线程的兼容问题
translate
- [Petropark Library] Petrolpark 1.4.2 Server Cannot Use in Some Java Issues
- Enable mods to use Forge to check for updates and update functionality
- Fix compatibility issues with Petrolpark's libraries and multithreading
增加InjectDatapack功能 InjectDatapack可能需要适配 又双叒叕叕叕叕优化和修改ParaServerChunkProvider 修改ServerChunkCache_MainThreadExecutorFix2的递兼容归问题 修复无法同时生成多个区块 修复ParaServerChunkProvider的push逻辑错误 增加SafeAddSynchronized_Asm 修复SafeIndependenceAddSynchronized_Asm忘记运行问题 修复IndependenceAddSynchronized_Asm的逻辑错误 修复在ThreadedLevelLightEngine生成区块会卡死问题 测试暂时没问题了等待进一步测试


