What's new in Keepers of the Stones II version 1.0.0.35?
- Added new cursed stone blocks
- The radius of interaction between storages has been reduced
- Changed the sound of using time element abilities
- Сursed pillar texture has been updated
- Raw copyrium block texture updated
- [Bugfix] Fixed a bug that caused the structure not to be generated
- [Bugfix] Fixed a crash that caused old worlds to fail to load (Removed legacy core)
- [Bugfix] Fixed a crash on version 1.20.6
What's new in Keepers of the Stones II version 1.0.0.34?
- Added new element - mercury
- Improved poison and rain bows, now their range depends on the time of use (like vanilla bows)
- Stopping time now stops the player completely
- Reduced battery charging time to 30 seconds instead of 5 minutes
- Added a new required mod - Pehkui
- [API] Colorful Powers API has been updated to version 11
- [Bugfix] Fixed a bug where some recipes could not be unlocked
- [Bugfix] Fixed a bug that caused the ‘End of Tyranny’ achievement to not have an icon
- [Bugfix] Fixed a bug that caused the slots in the battery charger to be blocked
- [Bugfix] Fixed a bug in the atomic rocket model that caused the rocket to be pointed in the wrong direction
What's new in Keepers of the Stones II version 1.0.0.31?
- Content from Energium Extra mod has been moved to Keepers of the Stones II
- Updated the mechanics of the technobarrier
- The Sand Master's burial ability has been changed
- Slightly increased repulsion by the air flow
- [API] Colorful Powers API has been updated to version 9
- [API] Added support for custom boosters for stones
- [API] Added garter for client side activation stone for add-ons
- [Bugfix] Fixed a crash caused by using abilities on projectiles
- [Bugfix] Fixed a bug that caused the energium core to not drop out of the golem
- [Bugfix] Fixed a bug where the player could use abilities in spectator mode
- [Bugfix] Fixed a bug that caused the first air ability to not push players away
- [Bugfix] Fixed a bug that caused the third earth ability to not work
- [Bugfix] Fixed a bug that caused sand to be duplicated when using the burial ability on a sand master
- [Bugfix] Fixed a bug that caused the black hole to attract all entities including projectiles, etc.
What's new in Keepers of the Stones II version 1.0.0.30?
- Full migration to NeoForge 1.20.4
- Added the ability to switch from Keepers of the Stones to Keepers of the Stones II (Some items may disappear during the transition)
- Player animations returned when activating and deactivating stones
- PlayerAnimator mod is again required for the mod to work
- One key now opens one vault
- The number of keys after defeating bosses is now equal to the number of vaults in the structures
- [Bugfix] Fixed a bug that caused the mod's game rules to not work
What's new in Keepers of the Stones II version 1.0.0.29?
- Added new music disc - Ancient Mood
- Added new game rules - limit on the number of stones and limit on getting stones for one player
- The generation of the cursed forest biome has been temporarily removed, as the location is not in use and needs to be improved
- The batteries have been moved to a separate creative mode tab
- Added sounds when charging the battery in the battery charger
- Added sounds for the elemental power generator from the beacon
- Cursed and energy vaults are no longer restored after taking loot from them
- Some textures have been updated
- Added missing craft for raw copyrium
- Changed the crafting of the cursed lantern and cursed lamp
- [Bugfix] Fixed the id and name of the music disc
- [Bugfix] Fixed a bug where the earthquake ability could destroy items
What's new in Keepers of the Stones II version 1.0.0.28?
- Added new element - mushrooms
- Added new biome - cursed forest (You need a full set of energium armor to not die in it)
- Added new record - call of the past (It can be found in the vaults of the energium temple)
- Added some new achievements
- The magnet's abilities have been redesigned
- The core of the energium golem can now destroy blocks
- Levitation effect increased by 1 level when using flight-related abilities
- [Bugfix] Fixed a bug that caused entities to react to a pool of poison
- [Bugfix] Fixed a bug where the sand master could use burial on all entities
- [Bugfix] Fixed the star regeneration potion
Forgotten version
What's new in Keepers of the Stones version II 1.0.0.8?
#WARNING! Some features may not be displayed correctly on clients due to poor synchronization.
- Backported to 1.19.2 Forge
- Star potion now has a glow
- Improved generation of energium ore
- The third ability of the element of metal has been redesigned
- [Bugfix] Fixed particles when using the third ability of the element of light
- [Bugfix] Fixed damage to the elements of metal and earth
- [Bugfix] Fixed a bug that made shadows practically invulnerable
- [Bugfix] Fixed a bug with mixed textures of energium armor
- [Bugfix] Fixed a bug where the source of damage from elemental abilities was not determined
What's new in Keepers of the Stones II version 1.0.0.27?
- Added new element - magnet
- Added energium vault and energium key
- Added cursed ladder and cursed lamp
- Added new argument for pw command - debug
- Removed the slow-motion drop when using the third speed ability
- Amplifer blocks now emit some light
- The elemental power generator has been updated
- Copyrium ore now appears in snowy biomes
- The structure of the Energium Temple has been updated
- Now the star regeneration effect level doubles the recovery rate of star points
- Changed the weapon for the teleportation master
- [Bugfix] Fixed a bug that incorrectly displayed the cause of death from an Energium Golem
- [Bugfix] Fixed a bug where the Amber Master's poison abilities were replaced with speed abilities
- [Bugfix] Fixed display of rain bow in second hand
What's new in Keepers of the Stones II version 1.0.0.26?
- Added new element - mist, sand, speed and poison
- Added cursed stone and more blocks from it
- Added cursed lantern
- Added cursed vault and cursed key (Many thanks to Hrumer for the help)
- Added copyrium ore
- Elemental power generator can save powers and distribute for another players (players can save elemental energy for 2.5 minutes)
- Added a new option for the fake_element argument - timer
- Added particles for Blood master abilities
- Added new achievements
- A full set of Energy Armor now gives a power lock effect to entities in a 3 block radius
- The Energium golem now throws up during a close-range attack
- The radius along the X and Y axes has been increased and the offset along the Y axis by 0.25 for the shot from the core of the Energium Golem
- Reduced the hitbox of the energium golem
- Added a recipe for an amplifier ring
- The amplifier ring now completely resets the recharge of the stone
- Visualization for the third ability of amber and ice has been returned
- Epic Fight support has been removed due to conflicts with other mods
- [Bugfix] Fixed a bug that caused a destruction stone to be given out when selecting a destruction stone from a casket.
- [Bugfix] Fixed a crash when an item is rendered on the battery charger
- [Bugfix] Fixed a bug where the amplifier ring was spent just like that
- [Bugfix] Fixed a bug that caused star points to decrease to negative values when using the first amber ability
- [Bugfix] Fixed a bug with items disappearing from inventory after death from a blow from the hands of an energium golem
What's new in Keepers of the Stones II version 1.0.0.24?
- Added new element - amber
- Added a new argument for the pw command - fake_element
- All arguments to the pw command can now use multiple targets for application
- The pw command now displays a message in chat when executed
- Removed the star potions with the addition of star points
- Added star regeneration potion
- Added amplifer ring
- The amplifer Ring removes 30 sec of recharge from the stone when used in a second hand
- Nuclear rocket's blast radius has been reduced
- The reloading time of the teleportation gun has been reduced
- The explosion power of the master of the sun has been reduced
- Battery charging particles in the battery charger have been updated
- The batteries are now visually displayed on the battery charger
- [Bugfix] Fixed a bug that caused players to lose items from their inventory when they died from a shot from the core of an energium golem
- [Bugfix] Fixed a bug with combining stones with an air stone
- [Bugfix] Fixed explosion resistance for some blocks