WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib
- Fixed spawnrates for mobs, they didn't spawn under certain conditions
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Official translations for pt_pt by
ZeroOuNada
- Increased movement speed of Eld Knight from 0.5 to 0.55
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic
WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib
- Fixed dragon set passive (and a couple more) not working as intended
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Official translations for pt_pt by
ZeroOuNada
- Increased movement speed of Eld Knight from 0.5 to 0.55
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic
WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Official translations for pt_pt by
ZeroOuNada
- Increased movement speed of Eld Knight from 0.5 to 0.55
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic
WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Official translations for pt_pt by
ZeroOuNada
- Increased movement speed of Eld Knight from 0.5 to 0.55
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic
WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, don't forget to change the mod id of custom loot tables of those 3 items from knightquest to knightlib
- Now great the great chalice appears at the top of the knightquest creative mode tab
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Official translations for pt_pt by
ZeroOuNada
- Increased movement speed of Eld Knight from 0.5 to 0.55
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic
WARNING: Refactored internal code. Great Chalice, Small Essence, and Great Essence are no longer part of this mod. You must install KnightLib as a mandatory dependency (all information about this library is available on its mod page). As a player, those 3 items will disappear, make sure you create filled goblets before updating to avoid losing your great essences, but for the rest you won't notice any differences. For modpacks, it is necessary to change the Knightquest IDs of those items to "knightlib", such as knightquest:great_essence to knightlib:great_essence, to maintain loot tables.
- Retextured Eld Knight, Eld Bomb, Ratman, Ghosty, Swampman and Lizzy
- Ratman now has four variations, each with a different rotative arrows passive attack
- Increased Lizzy's spawn rate by 1 point and reduced Ratman's spawn rate by half
- Lowered the Y-coordinate height at which Ratman launches its rotational arrow attacks
- Redesigned most entity animations, especially Eld Knight
- Ghosty now has an idle animation while floating
- Changed some passive effects. The Apple set now boosts the effects of golden apples, and the Path set grants speed during the day
- Added more config options
- Now Lizzy scales have uses in armor recipes, and ratman eye is used in a couple more
- Increased Small Essence default drop rate from 15% to 25% (still configurable)
- Decreased the spawn rate of gremlins
- Fixed wrong tooltips and made others more generic
- Fixed some translations
- Fixed some textures
- Added a different texture for both Creeper and Witch helmets (thanks AvaAsUsual)
- Fixed wrong armor durability multiplier, now armors should have the correct durability
- Now Armor sets won't show up their tooltip if the passive effect is disabled
- Added config options to some passive effects
- Dedicated Configuration: A specific configuration has been added for the mod. The Forge Config API Port mod is required to change the configuration values, but it is not necessary to play. Install it only if you wish to modify any allowed data.
- Functionality Improvements: Certain functionalities have been adjusted to make the progress in this mod as similar as possible to the Forge version.
- Mod Page Update: The mod page has been updated to display more accurate information and reduce the chance of misunderstanding the functionalities. Information about the Netherman and Radiant Essence has also been added.
- Texture Visibility: The texture of the chalice filled with great essence is now visible to all players, not just the one performing the action.
- Texture Modifications: The textures of certain items and entities have been slightly adjusted.
- Hostile Entity AI Improvements: The AI of hostile entities has been tweaked. Additionally, when attacked by an entity other than the player, they now update their target.
- Armor Set Passive Changes: The passive abilities of the Path and Shinobi armor sets now grant a speed boost instead of invisibility.
- Enhanced Explosion Effects: The explosion effect when a Netherman clone explodes has been increased.
- Ghastling Egg Disabled: The Ghastling egg has been disabled.
- Animation Redesign: The Swampman animations have been redesigned.
- Animation Size Reduction: The size of the Eld Bomb's animation when ignited has been reduced.
- Samhain Fixes: Several issues with Samhain have been fixed, including following and recognizing its owner, and it should no longer disappear when the chunk where it is located is unloaded.
- Netherman Fixes: Now the Netherman teleport charge attack works as intended. Fixed some animation interpolation issues too.
Swampman ~->
- Complete Redesign: It now has two phases, with the second phase activating when its health drops below half.
- Phase-Specific Attacks: In its first phase, it attacks manually with its axe; in the second phase, it throws it.
- Texture Change: The texture changes between phases, with an indicator showing which one is active.
- Stat Increases: Base damage has been increased from 4 to 8, and health from 25 to 50.
Eld Bomb ~->
- Explosion Radius Increase: The explosion radius has been increased by 1 unit.
- New Particles: Additional particles have been added to the explosion.
- Poison Effect: If the player is nearby when it explodes, they are poisoned.
- Explosion Indicator: A white texture indicator has been added when it is ignited.
- Model Stretching: The model stretches when it is about to explode, similar to a Creeper.
Samhain ~->
- Protective Behavior: It no longer runs from enemies; it will now protect its owner.
- New Animations: Animations have been recreated, including three variations when it is tamed and ordered to sit.
- Equipment: It can be equipped with any armor, ranged weapons, and swords (must be thrown on the ground for it to pick up. To retrieve them, shift + right-click on the entity).
- New NBT Records: New NBT records have been added to prevent it from despawning when the chunk is unloaded.
Gremlin ~->
- Gold Interaction: You can give it a gold ingot to keep it entertained for 4 seconds, allowing enough time to escape. This animation has two variations.
- Hitbox Reduction: The entity's hitbox has been reduced by 10%.
- Half-Health Abilities: When its health drops to half, it can perform one of two abilities: either enter a rage state that increases its damage, speed, and attack speed properties (configurable multipliers), or spawn 3 Ghastlings that rapidly float around it and automatically explode after a random time between 8 and 12 seconds. The explosion radius and speed have been increased.