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New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
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Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
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Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
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Upgraded passives of some armor sets.
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Now more vanilla monsters may drop small essences.
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Every armor passive effect can now be disabled through the config.
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Polar armor now also protects from freeze ticks.
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Fixed a case where items were unenchantable.
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New boss: Netherman, the Architect of Chaos, with 3 phases (fire/ice/magic). In later versions, it will drop special items. It can be summoned by offering a single radiant essence to a filled great chalice.
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Zombie, Witch, Strawhat, Spider, Skeleton, Silver, Shinobi, Polar, Path, Evoker, Deepslate, Creeper, Bow, Blaze, Bamboo, and Apple sets now require diamond armor items instead of netherite ones to craft them. This change is designed to enhance in-game progression, making the use of the mod more user-friendly since items are easier to craft.
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Netherite set derivatives are now tougher than netherite, and diamond set derivatives tougher than diamond.
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Upgraded passives of some armor sets.
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Now more vanilla monsters may drop small essences.
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Enchantments are now inherent to crafted armor items on craft, meaning that if you have a netherite helmet with protection and want to craft a tengu mask, the new helmet will retain the same enchantments.
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Every armor passive effect can now be disabled through the config.
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Polar armor now also protects from freeze ticks.
- The code is now open source under the GNU/GPL (GPL) License
- Added a pasive ability to every armor set
- Fixed BadPatch spawn not working as intended
- Migrated spawn placement declarations
- Reduced every entity spawnrate
- Changed the license from the modpage
- Fixed typos on some translations
- Fixed a case where some effect status wouldn't apply correctly before or after using an armor set
- Internal restructure of the code
- Increased ratman invisibility effect and health. Now the smoke bomb uses cosy smoke instead of signal smoke
- Fixed a case where ghastlings would attach to non-second-phase gremlins
Every passive ability added:
- bat: Grants night vision at night
- path: Grants invisibility when sneaking
- bow: Grants speed when holding a ranged weapon
- horn: Grants strength when hit by a monster
- shield: Grants resistance
- sea: Grants dolphin grace when submerged
- deepslate: Reduces 75% of rough fall damage
- blaze: 30% chance to burn the opponent when hit
- tengu: Can double jump in mid-air
- pirate: Grants luck
- appleset: Heals 1 HP every 30 seconds
- bamboo_green: Grants protection to poison
- dragon: Additional 10% damage and is not affected by dragon breath
- squire: Grants 15% damage reduction
- hollow: Absorbs opponent's health on hit
- spider: Grants jump boost while sneaking
- phantom: Grants speed at night
- wither: 30% chance of applying wither when using arrows
- enderman: 30% chance of teleporting when hit
- shinobi: Becomes invisible when hit
- bamboo: Pushes monsters away when falling on the ground
- nether: Grants fire resistance
- husk: Grants protection in desert biomes
- conquistador: Grants damage boost when killing a monster
- veteran: Grants damage boost and resistance below 50% HP
- warlord: Grants resistance to nearby players
- forze: 15% chance to reflect incoming attacks
- creeper: Reduces 80% of rough explosion damage
- polar: Grants freeze protection
- bamboo_blue: Grants speed in jungle and bamboo biomes
- silver: 20% chance to burn opponents at night
- evoker: 15% chance of applying darkness when hit
- zombie: Heals 1 HP every 10 seconds at night
- silverfish: Grants haste under Y level 50
- witch: Grants regeneration when killing a monster
- skulk: Grants resistance below light level 4
- skeleton: Allows arrows to pierce through enemies
- strawhat: Grants water breathing
- The code is now open source under the GNU/GPL (GPL) License
- Added a pasive ability to every armor set
- Fixed BadPatch spawn not working as intended
- Migrated spawn placement declarations
- Reduced every entity spawnrate
- Changed the license from the modpage
- Fixed typos on some translations
- Fixed a case where some effect status wouldn't apply correctly before or after using an armor set
- Internal restructure of the code
- Increased ratman invisibility effect and health. Now the smoke bomb uses cosy smoke instead of signal smoke
- Fixed a case where ghastlings would attach to non-second-phase gremlins
Every passive ability added:
- bat: Grants night vision at night
- path: Grants invisibility when sneaking
- bow: Grants speed when holding a ranged weapon
- horn: Grants strength when hit by a monster
- shield: Grants resistance
- sea: Grants dolphin grace when submerged
- deepslate: Reduces 75% of rough fall damage
- blaze: 30% chance to burn the opponent when hit
- tengu: Can double jump in mid-air
- pirate: Grants luck
- appleset: Eating apples grants saturation
- bamboo_green: Grants protection to poison
- dragon: Additional 10% damage and is not affected by dragon breath
- squire: Grants 15% damage reduction
- hollow: Absorbs opponent's health on hit
- spider: Grants jump boost while sneaking
- phantom: Grants speed at night
- wither: 30% chance of applying wither when using arrows
- enderman: 30% chance of teleporting when hit
- shinobi: Becomes invisible when hit
- bamboo: Pushes monsters away when falling on the ground
- nether: Grants fire resistance
- husk: Grants protection in desert biomes
- conquistador: Grants damage boost when killing a monster
- veteran: Grants damage boost and resistance below 50% HP
- warlord: Grants resistance to nearby players
- forze: 15% chance to reflect incoming attacks
- creeper: Reduces 80% of rough explosion damage
- polar: Grants freeze protection
- bamboo_blue: Grants speed in jungle and bamboo biomes
- silver: 20% chance to burn opponents at night
- evoker: 15% chance of applying darkness when hit
- zombie: Heals 1 HP every 10 seconds at night
- silverfish: Grants haste under Y level 50
- witch: Grants regeneration when killing a monster
- skulk: Grants resistance below light level 4
- skeleton: Allows arrows to pierce through enemies
- strawhat: Grants water breathing
- Eld Knight rework ~> · Hp boost from 25 to 90 · Damage boost from 7 to 12 · Attack speed increased from 0.35 to 0.4 · Movement speed increased from 0.37 to 0.5 · Now resists up to 85% of rough explosion damage · Now resists up to 90% of arrow damage · Below half HP ~> · If the player is near, pushes it away · Spawns a triquetra of Eld Bombs that'll hunt the player · Every 4 seconds, spawns a halo that'll poison the player and heal itself 3 points (till 75% of its max HP)
- Ratman rework ~> · Hp boost from 13 to 18 · Damage boost from 3 to 4 · Below half HP ~> · May use one of 2 different abilities. Throw poison arrows on a circle or throw a smoke bomb making it invisible.
- Samhain rework ~> · It can now be summoned putting a Jack O' Lantern over a block of gold · Tameable using a single piece of Great Essence · Can now be healed using either small essences or a great essence when tamed · Now runs away from monsters
- Gremlin rework ~> · Hp boost from 10 to 35 · Damage boost from 3 to 5.5 · Movement speed increased from 0.5 to 0.63 · Below half HP ~> · Spawns 3 ghastlings that will fly around the Gremlin. Until killed, it will become invulnerable
- Added a new Ghost, Ghosty ~> · Dead on hurt · Pushes and hurts every player within a 1 block radius · Slow movement speed
- Reworked the mod page. Added actual useful images
- Fixed some spanish translation issues
- Added a new monster, Ghastling, used by Gremlins as temporal invulnerability (second phase only). Dead on hurt
- Added an advancements tab
- Added more armor sets: Witch, Polar, Shinobi and Skulk (with 4 different helmets)
- Decreased inventory tab color saturation
- Changed the texture of the ratman eye for better in-game look
- Added glow animation to the great essence item
- Added mod's in-game description
- Improved overral mod performance
- Added some brightness to the starset particle
- Fixed Eld Bomb swell animation not interpolating correctly
- Fixed a case where Ratman reloading animation won't begin
- Fixed a case where Ratman would sound like a skeleton
- Added a lingering cloud when Eld Bomb explodes
- Now drop rates work as they are intended. 15% for a small essence drop, 30% lizzy scale and 40% ratman eye
- Readjusted Bad Patch and Eld bomb brain
- Fixed Eld Bomb not spawning correctly
- Reduced every entity spawn rate
- Fixed a case where the armor passive effect status would remain when trading a piece of armor with another
- Name change from Strawhat helmet to Straw-Hat helmet
- Now every piece of an armor with abilities indicates what ability it does offer, not just the helmet
- Fixed criteria on the Squire set recipes
- Changed some recipes
- Added official translation files for selected countries (some translations may not be 100% accurate) · French · German · Japanese · Russian · Portuguese · Turkish · Chinese · Avoids sunlight. May spawn at a lower chance on plains · Passive ability ~> · Makes every monster within a 7 block radius invincible