Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Server-side
Client and server
Tags
Creators
Details
Licensed MIT
Published 10 months ago
Updated 11 months ago
LevelBound
Prevents mobs from being killed by players in fewer hits than the mob's level
Feature Summary:
- Gives mobs a level based on their base health
Level = ceil(currentMaxHealth / baseMaxHealth)ceil()basically means rounded up to an integer
- Prevents mobs from being killed in fewer hits than the mob's level
- i.e Level 1 can be one-hit killed, level 2 a minimum of 2 hits, level 5 a minimum of 5 hits, so on and so forth
- By default minimum hits are capped depending on whether the mob is passive, neutral, hostile or a boss
- Non player damage is not capped in any way
This mod doesn't do much on it's own, as all mobs are level 1 by default. I recommend the following mods to make mobs spawn with different levels:
- RpgDifficulty by Globox1997
- Configurable level scaling over time and/or distance
- Nameplate by Globox1997
- Displays mob levels above their heads
- Dungeon Difficulty by ZsoltMolnarrr
Note:
- Should be compatible with everything, unless you use something that makes mobs not use standard health attributes
- Only tested for 1.20.1 fabric
See the README on GitHub for more in-depth details


