- Added configuration for color storage size, inventory with and height
- Fixed several issues related to bag
- Fixed creating littleblock endlessly causing lots of troubles related to block ingredients
- Fixed afterPlaced() not being called to all structures if none structures are involved
- Fixed random crash which could occur once in a while when loading new blocks
- Fixed being able to edit non solid blocks
- Fixed weird hover name of block ingredients
- Fixed rendering block ingredients incorrectly
- Fixed pillar and wall shape not properly calculation correct start and end position when using thickness greater than 1
- Fixed overlap not working properly when child structures have different grid
- Fixed not throwing error when importing old data with unsupported grid
- Fixed not showing proper axis (+ direction) in axis selection
- Fixed filter rendered not working as expected in recipe gui
- Fixed not rendering marked position when using mark mode
Reworked grid (ATTENTION THIS WILL RESET YOUR SCALE CONFIGURATION. BACKUP YOUR WORLD) Readded action messages Readded translation for structure, placement mode and shape Fixed incorrect block and color ingredient calculations Fixed tooltips of tools not working (also Enhanced tooltips) Rearranged and renamed buttons in recipe gui Removed being able to pick a structure using blueprint if it already has a structure (to prevent loosing existing content) Added highest configuration (to configure the highest grid possible) Added default grid to build permission Added gridLimit configuration Removed base, exponent, default and scale setting Fixed glove blueprint mode not being able to select vanilla blocks Enhanced GuiSignalComponent display Potential fix for crash with flywheel Ported to 1.20.2 Made use of VertexFormatUtils.blockFormatIntSize to save some performance (minor)
Added gridLimit config (still WIP) Added ability to save grid and placement mode (will still be configured the same way when joining back in) Reorganized building configuration Fixed crash with embeddium and sodiumforged Fixed rendering cable components weirdly in item preview Fixed removing content of item tiles when changing grid size or placement mode Fixed not rendering blueprint content in item form Fixed glove blueprint mode pick not working properly
Added support for newest rubidium version (0.7) Added support for Embeddium Reworked the buffer related part of the rendering system Fixed crash when loading sized tnt Fixed default value of building configuration Fixed registryAccess not being available in all cases when using fake world (fixes crash with creative mod) Fixed crash due to missing renderer for sit entity Fixed glove Fixed not rendering transformable box faces in certain edges case (when the tile is partially blocked) Fixed premade structure not using LittleGroup.STRUCTURE_KEY causing multiple issues Fixed crash when placing signal converter Fixed crafting recipes not working Fixed chisel not picking color when using moues wheel Fixed several issues when importing old structure (related to signals, name and doors) Fixed corner transformable boxes not working correctly Fixed crash when transformable boxes has invalid faces
Added system to sort tilted faces of transformable boxes to reduces textures stretches and weird shading issues Fixed crash when using water outside dev environmnent Fixed AABBVoxelShape considered to be always in the way Fixed crash when using BlockCollision for something different than VoxelShapes Fixed transformable voxel shape loosing its identity when being moved Fixed selection issue related to transformable box
Fixed transformable box not being considered for selection and collision Fixed isSolidRender call Fixed destroy boxes not taking care of structures correctly Added full support for tiles being waterlogged Fixed not consuming undo & redo calls when preview is not being rendered (or being in adventure) Fixed incorrect colors when using rubidium