v1.0.9
When I mention "Roguelike Dungeons", I mean "Roguelike Dungeons -- Fnar's Edition" by fnar, not the one from Greymerk.
- [Roguelike Dungeons] Made all Novelties obtainable in survival. (Mob-specific, level-specific and room-specific) Have fun finding them! :D (Please update your Roguelike Dungeons for a new Novelty item!)
- [Roguelike Dungeons] Added individual toggleable config options to add the "Unbreakable" NBT tag to each Novelty item that has durability.
- [Minecraft] When using the /kill command, item entities will show their name correctly, instead of "item.item.diamond", etc.
- [Morpheus] Localized all messages. The custom messages in the config file will be ignored and the corresponding lang key will be used instead. The date-specific hardcoded messages, command messages, etc. have a corresponding lang key now.
v1.0.8
- Added support for Dynamic Raw Ores to use lang keys (if they exist) for the generated raw materials and raw blocks. If the corresponding lang key doesn't exist, it will use the default naming method.
- Added lang keys for SME (So Many Enchantments) custom damage sources (Pure, Ethereal, Cleave, Deconstruct, Culled, CounterAttack, Silence, PhysicalDamage), just in case they can be resisted by the Sentient armor.
v1.0.7
I realized SRParasites published an update where they moved the Evolution chat messages to another class, so I took my time and also improved a couple of details in my mod.
- JAR's logo.png now matches the CurseForge page project logo.
- Now if Fermium Booter isn't present, Minecraft will tell users 'fermiumbooter is not loaded', and the game won't continue loading. (There are still people that forgets to install Fermium Booter and reports me nothing gets translated, only to find out Fermium Booter was missing).
- Credits in my mod info screen are now more detailed and formatted.
- [FML] Mod status text ("Available", etc) in Mod List screen is now translatable.
- [SRParasites] Evolution messages mixins now reflect the class changes in new SRParasites.
v1.0.6
- The Server and Client config options are now true by default. Mixins are still false by default on first run.
- [FMB] New Lava Fish Bucket, Void Bucket and Void Fish Bucket!
- [Fish Requirements] Now shows the light level requirements (if Inspirations is loaded, it shows the Photomoter texture. Else, shows Minecraft light level texture), and the Biome Type names.
- Added tons of lang keys for Entity names and some damage types.
- Added missing lang keys for Shield Banner patterns and special arrow entities.
- [Bountiful Baubles] Instead of adding a new line to the Ankh baubles, now it uses a separate lang key if the cobweb immunity mixin is enabled.
- [SRParasites] Added custom list name for Asimmilated adventurers
- [RoughTweaks] Add the "per use" text for the healing items tooltip.
v1.0.5
- SpartanWeaponry: Localized Throwing Weapons hardcoded "Material Bonus:" tooltip text.
- Improved handling of an item name when it has both Name and LocName NBT tags. It won't be ITALIC-hardcoded, but retain coloring, like for enchanted items.
- ScalingHealth: Localized April Fools and other messages.
- ScalingHealth: Localized Blight death message and added its killer to the message.
- Charm: Localized generated loot Crates names.
- FishingMadeBetter: Caught fishes will have LocName instead of Name, for consistency. And during checking fishes in inventory, their names won't be updated (this means previous fishes won't stack with new ones. But hey! Now if you rename a caught fish, its name won't be overwritten!).
- InfernalMobs: Added missing lang keys for several mobs from different mods.
- SetBonus: Improved the way bonus and set names are localized.
- FBP: Fixed "Open Menu" keybind not being localized.
- ScalingHealth: Keybind category turned from "scalinghealth" to "Scaling Health".
- Replaced more Overwrites with more precise injections, for compatibility.
- Added entity.ItemFrame.name lang key.
v1.0.4
- Fixed pre-Localizator caught fishes not stacking with current ones.
- Fixed fish name inside bucket showing in white color.
- Localized Spartan Weaponry's hardcoded "Material Bonus:" on ItemSwordBase tooltip.
- Replaced many Overwrites with more precise injections, for compatibility.
- BattleTowers
- LycanitesMobs
- Charm
- FBP
- FMB
- Minecraft ItemWrittenBook
- SereneSeasons
- iChunUtil
- Localized some Trinkets & Baubles texts:
- Chat messages when Ender Queen is attacked ("Go, my loyal subject!", "The void protects me!")
- "Weight:" added tooltip text on configured armor when transformed into the Faelis race.
- Fixed FMB JEI Plugin trying to create a Recipe category even if FMB was not loaded.
- Fixed some Lycanites lang keys in other languages
- Fixed error spamming in latest.log when an enabled Mixin tried to access a mod that wasn't loaded (in other words, you can again enable all mixins and if any of their corresponding mods is not in your instance, that mixin won't load, no errors in logs, all happy!)
v1.0.3
IMPORTANT: As of 1.0.3, Localizator core mixin loading has been extracted to and will now rely on FermiumBooter.
This should not affect function or compatibility from a user perspective but if any bugs are found, please report them to the issue tracker.
- Localize Writable books pages with new "locPages" NBT tag (Vanilla & Varied Commodities)
- Fixed "LocName" didn't reset Vanilla's hardcoded italic format when an item has both "Name" and "LocName" NBT tags.
- Localize Fishing Made Better (Caught fish tooltip, Fish slice tooltip, Bait Bucket tooltip, Fishing Rod's Bait name, BaitBox contents on chat, Fish Tracker results on chat, etc.)
- Added a little on-screen help during FMB minigame for players that don't know how to play it.
- Added Fish Requirements JEI Plugin for FMB. It shows a fish's requirements (Fishing Rods, Reels, Bobbers, Baits, Dimensions, BiomeTypes, Y height, RainRequired, ThunderRequired) as a recipe.
- Formatted FMB Fish Tracker messages, for readability. Also, if you click on a fish name inside this chat message, its requirements will show.
- Localize Keybind texts in "Controls & Keys" screen. (Fancy Block Particles, LevelUp!2, Mo'Bends, Scaling Health)
- Localized Vanilla TileEntityLockable CustomName & Charm MesonGuiContainer displayName, so players with the corresponding lang key can see the container's name localized.
(Sorry for the last 2 fake uploads, I found a couple of bugs while taking screenshots n_nU)
v1.0.2
This mod is growing faster than I expected, so I separated the Mixins in 2 categories:
"Localizing Mixins" and "Miscelaneous Mixins"
This means the config file structure changed, therefore you'll have to check all your desired Mixins again, sorry!
- [New] Added cobweb immunity to Ankh Charm and Ankh Shield, yay.
- [New] Localize Recurrent Complex's artifact names. (120,960 possible combinations!).
- [New] LocName NBT tag now supports lang keys with arguments! (this was needed for RecComplex Mixin).
- [New] LocLore NBT tag now supports lang keys with 1 argument for each line (added this just in case, for the future).
- [New] Patched an exception in iChunUtils trying to query invalid URL for its Patrons and Version data.
- [New] Localize Biome names (for example, Quark's Compass show the current biome name).
v1.0.1
- [New] Localize Armor Underwear's Ozzy Liners hardcoded "MILD/WARM/COOL"description when applied to an armor piece.
- [New] Localize Better Survival's Potion-imbued weapons hardcoded "hits remaining" tooltip.
- [New] Localize Corpse Complex's hardcoded Grave Scroll description.
- [Fixed] Bug in previous Minecraft's Written Book mixin.
- [New] Fix Item Physic's ERRORED text when looking at some broken Armor Underwear items (Ozzy liners, etc.)
- [New] Localize Item Physic's hardcoded "Power: " message when throwing an item.
- [New] Fixed Item Physic's reversed description when looking at a dropped item.
- [Added] Localize Scape & Run: Parasites' armor resisted damage sources.