Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
This is a mod powered by Mixin which enables localization of hardcoded texts.
It means replacing static in-code texts with language keys, so they can be translated with a language Resourcepack.
This mod:
- Adds missing localization functionality to MC 1.12.2
- Localizes hardcoded texts in many mods
- Includes lots of lang keys not originally included in Minecraft and many mods.
- Bonus: Applies little QoL fixes in some mods (this is not the purpose of Localizator, but I just HAD to fix them).
On first run, all Mixins are disabled by default.
You can enable all Mixins if you want.
If a corresponding mod doesn't exist in your instance, its Mixin won't load and everything will run as expected.
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For the complete list of included Mixins, check the spoiler below!
Spoiler
- (Armor Underwear)Â Localizes the "MILD / WARM / COOL" tooltip texts on armor parts with Oxxy Liner.
- (Battle Towers)Â Localizes the message when the Golem is defeated.
- (Better Survival)Â Localizes the "hits remaining" tooltip text on potion-imbued weapons.
- (Bountiful Baubles)Â Adds an option to prevent Modifier of being added to the Bauble name.
- (Bountiful Baubles)Â Adds cobweb immunity to Ankh Charm and Ankh Shield (because it makes sense to me).
- (Bountiful Baubles) Localizes messages related to Wormhole teleport items.
- (Callable Horses)Â Localizes all messages when connected to a server.
- (Charm)Â Localizes all cakes names and Crates generated in world.
- (Charm)Â Localizes the Composter JEI usage screen texts. Localizes MesonGuiContainer's displayName.
- (Corpse Complex)Â Localizes the Grave Scroll description.
- (Dynamic Trees)Â Removes the weird symbols on Staff tooltip.
- (Dynamic Trees) Includes some lang keys originally missing in the mod's JAR.
- (Dynamic Raw Ores)Â If a lang keys exists for the generated Raw Ore or Raw Block, show it instead of using the default naming method.
- (Fancy Block Particles)Â Localizes its Keybind screen texts.
- (Fishing Made Better)Â Localizes Fish name and information, Fish Tracker messages.
- (Fishing Made Better)Â Adds a JEI Plugin for Fish Requirments.
- (Fishing Made Better)Â Creates Lava Fish Bucket, Void Bucket and Void Fish Bucket for all fishermen's joy.
- (Forge FML)Â Localizes the Mod List screen.
- (Forgotten Items)Â Localizes all items descriptions.
- (iChunUtils)Â Patches an exception when trying to reach an invalid URL.
- (Item Physic)Â Fixes the "ERRORED" text when looking at Armor Underwear items.
- (Item Physic)Â Localizes the "Power:" status message when throwing items.
- (Item Physic)Â Fixes item description being shown in reverse order.
- (Item Physic) Includes some lang keys originally missing in the mod's JAR.
- (LevelUp! 2) Â Localizes its Keybind screen texts.
- (LevelUp! 2) Includes some lang keys originally missing in the mod's JAR.
- (Lycanites Mobs)Â Localizes messages and status messages when connected to a server.
- (Lycanites Mobs) Includes some some lang keys originally missing in the mod's JAR.
- (Minecraft) Adds LocName NBT tag support for lang keys with arguments!
- (Minecraft)Â Adds the LocLore NBT tag for localized item lore. And it supports lang keys with 1 argument!
- (Minecraft)Â Adds the locTitle and locAuthor NBT tags for localized Written Books.
- (Minecraft)Â Translates entity names if their CustomName tag contains a lang key (works on bosses too!).
- (Minecraft)Â Localizes Biome names.
- (Minecraft) Â New "locPages" NBT tag, to localize Writable Books.
- (Minecraft)Â If TileEntityLockable's CustomName contains a lang key, it'll be translated.
- (Minecraft)Â Item entities killed by the /kill command will show their name correctly.
- (Minecraft)Â Adds missing lang keys, like some Shield Pattern names and item entity names.
- (Minecraft) Sometimes Mod Developers and Modpack creators like to add "Novelty/Collectible Items" (Items with custom Name and Lore) to add some fun to the game.
Some of those items are placeable (Blocks, Paintings, Signs, Skulls). And if players place them, the items lose their NBT tags (Vanilla behaviour), turning into normal items.
Localizator adds config toggles (and an optional Block Whitelist) to prevent players from placing placeable Novelty Items and shows a Status Message explaining why they can't place them. - (Mo' Bends) Â Localizes its Keybind screen texts.
- (Morpehus)Â Localizes all messages.
- (Neat)Â If an entity's CustomName tag contains a lang key, it'll be translated.
- (Recurrent Complex) Localizes artifact's random names (120,960 possible combinations!).
- (Roguelike Dungeons -- Fnar's Edition)Â Makes all Novelties obtainable in Survival. Mobs holding/wearing novelties will be dressed as the novelty's owner for extra Nostalgia. Can be made Unbreakable.
- (Rough Tweaks)Â Makes its item's language keys unique, so they don't collide with First Aid's.
- (Rough Tweaks)Â Adds an option to show the items hidden description.
- (Scaling Health) Â Localizes Keybind screen texts, Blight death messages and other messages like April Fools.
- (Serene Seasons)Â Adds Rustic's special crops (Chili, Tomato) to the fertility tooltip.
- (Serene Seasons) Adds Rustic's special crops (Chili, Tomato) to the fertility tooltip.
- (Set Bonus)Â Set and Bonus texts from config file can be lang keys, so they become translatable.
- (Spartan Weaponry)Â Localizes the "Material Bonus:" hardcoded tooltip text.
- (SRParasites)Â Localizes parasite armor's hardcoded "Current Adaptation" and "reduction" tooltip texts, and improves their formatting.
- (SRParasites)Â Adds an option to translate the resisted damage sources (for non-entity ones, you need to add the corresponding language keys).
- (SRParasites)Â Adds a customizable names list for the Assimilated adventurers.
- (SRParasites) Includes some lang keys originally missing in the mod's JAR.
- (Trinkets & Baubles)Â Localized Ender Queen's messages and the "Weight:" tooltip text on armor when transformed in Faelis.
- (Varied Commodities)Â New "locPages" NBT tag, to localize Writable Books.
- (WAILA's fork "Hwyla")Â Translates entity's CustomName tag contents.
Modpack creators, check the new Wiki!
FAQ:
Spoiler
Why did you change dependencies?
Originally, I depended on MixinBooter to load Mixins, and managed the access to other mods by myself.
The code for accessing other mods is extremely Mixin version-dependant, so if a new Mixin update releases, Localizator would most likely crash until I find a way to adapt the accessing code to the new Mixin version, and my response time would be long.
Fonnymunkey's FermiumBooter also manages the code for accessing other mods, and fonny is way more capable of adapting this code for future Mixins versions, resulting in very short response times.
So by depending on FermiumBooter, I can focus on my own Mixins, and leave the access code to a more experimented developer.
I hope you understand.