- The mod has been ported to fabric-1.19.4 thanks to y2k04.
This release adds proper textures to the new wire blocks and fixes ticking and neighbor update issues.
- The cross wire and T wire now have proper textures that show which inputs and outputs are powered
- Fixed ticking issues where the cross and T wire weren't ticking at the same rate as the other wires
- Fixed issue with wire outputs not updating neighbors properly when facing a solid block. Here's what it should look like now.
This release of Logic Gates patches a bug regarding the new wires that were added in the previous update. The wires would not recieve redstone input from levers that are next to them. This has now been fixed. It also fixes a ticking issue with the new wires in 1.19, making the mod finally work on 1.19.x.
Logic Gates b1.3 for fabric-1.19. This update adds the T wire and the ┿ (cross) wire. This update is a beta because there are two issues that need to be resolved with the two new blocks.
- Issue 1: The new wires do not accept inputs from levers
- Issue 2: The new wires do not support being placed next to one another because the way they handle block updates is wrong
I will try to resolve both issues and publish the resolutions as a release.
This update adds the T wire and the ┿ (cross) wire. This update is a beta because there are two issues that need to be resolved with the two new blocks.
- Issue 1: The new wires do not accept inputs from levers
- Issue 2: The new wires do not support being placed next to one another because the way they handle block updates is wrong
I will try to resolve both issues and publish the resolutions as a release.
Changelog:
- Added the clock generator block
- Added a config property for disabling the clock generator block
- Fixed a bug with the redstone dust connecting to the wrong side of the wire turn block
- Slightly changed the redstone wire and wire turn block textures so as to have then indicate the wire direction
All crafting recipes and config properties can be found on the wiki page.
This release of Logic Gates adds the ability to toggle the existance of certain logic gates using a config file. When a logic gate is disabled in the config file, it's item becomes completely unobtainable (even in creative mode), which is why you should be careful, as disabling a logic gate will erase it's item from containers such as inventories and chests. For technical reasons, the disabled item's corresponding blocks will not be erased from existance when disabling the logic gates, as doing so could (and very likely would) result in world corruption. Because of this, you can still place down disabled logic gates through commands such as /setblock
.
To get started, simply put a config file named logicgates.properties
 into the config
folder. Below is the list of properties you can use:
ENABLE_LOGIC_GATE_WIRE=true
ENABLE_LOGIC_GATE_WIRE_TURN=true
ENABLE_LOGIC_GATE_AND=true
ENABLE_LOGIC_GATE_OR=true
ENABLE_LOGIC_GATE_XOR=true
ENABLE_LOGIC_GATE_NOT=true
ENABLE_LOGIC_GATE_NAND=true
ENABLE_LOGIC_GATE_NOR=true
ENABLE_LOGIC_GATE_XNOR=true
ENABLE_LATCH_SETRESET=true
ENABLE_LATCH_DATA=true
The full list of all properties for future versions of the mod can be found on the mod's wiki page.