- changed required Majrusz Library version from 4.3.0+ to 5.0.0+
- added few lightning strikes at the beginning of each Undead Army wave
- readded Giant
- added Scroll of Evoker Fangs to Raid Treasure Bag
- added Scroll of Sonic Boom to Warden Treasure Bag
- added 6th wave to Undead Army on Master Mode
- added check to block Undead Army when game rule
disableRaids
is set to true (suggested by @otto) - added possibility to apply Armor Trims to Enderium Armor
- added support for disabling mobs by their mod id (suggested by @xylion)
- added Skeletons and Strays to Undead Army patrol
- added command
/summongroup
to summon any mob group - added separate config group for Bleeding related features
- added Bleeding chance to Bow and Crossbow tooltips
- added possibility to customize Bleeding chance per each item (suggested by @midasmischief)
- added custom soul colors to Soul Jar
- added ability for Tattered Boots to allow for walking on powdered snow (suggested by @cookiefolf)
- added Glass Regeneration effect
- added 10% chance for any rabbit to spawn as The Killer Bunny on Expert Mode (suggested by @twilightopey)
- added parameter to only count undead spawned naturally towards the Undead Army progress (thanks to @Peashooter101)
- added parameter for Undead Army warning (thanks to @Peashooter101)
- added German translation (thanks to @florian-berger)
- added Traditional Chinese translation (thanks to @zacky0904)
- added Ukrainian translation (thanks to @unroman)
- increased monster spawn rates by 10% on Expert Mode and 20% on Master Mode (suggested by @Sadzony and @danieloxor)
- increased chance to spawn Undead Army Patrol from 6.25% to 10%
- increased Cursed Armor armor piece drop chance from 10% to 20%
- increased Soul Jar armor bonus from 2 to 3
- increased Recall Potion amount in Raid Treasure Bag from 2-5 to 4-8
- increased Bleeding Immunity duration applied by Golden Bandage from 60s to 90s
- decreased chance to spawn Skeleton group from 25% to 10%
- decreased double loot chance on Expert Mode from 20% to 10%
- decreased double loot chance on Master Mode from 40% to 20%
- decreased health and damage bonuses from 15% to 10% on Expert Mode and from 30% to 20% on Master Mode
- decreased health and damage night bonus multipliers from x2 to x1.5
- decreased amount of enchanted items on lower waves of the Undead Army
- decreased arrow Bleeding chance from 40% to 33.3%
- decreased Enderman teleport range from 10 to 6 blocks
- decreased Tattered Set armor bonus from 5 to 4
- improved Cerberus and Tank path finding during fight
- simplified Cerberus model to better match the vanilla
- changed Ender Pouch sound
- changed name of
GameModifiers
toFeatures
for everything in the configuration file - replaced
any_dimension_expert
config with regex - replaced Bandage Regeneration effect with Glass Regeneration effect
- reworked mob groups mechanic
- reworked Cursed Armor data pack structure
- renamed advancement
Make'em Bleed
toBloodthirsty
- retextured Soul Jar
- updated French translation (thanks to @maximemadani)
- made Creeperling spawn chance scalable by Clamped Regional Difficulty
- made Cerberus spawn naturally in the Nether on Master Mode
- made Cerberus attack everyone except Undead Army and undead mobs
- made Sharpness increase Bleeding chance by 1.5% per enchantment level
- made Smite and Bane of Arthropods increase Bleeding chance by 1% per enchantment level
- made Soul Jar always have souls already drawn when opening Undead Army Treasure Bag
- made all Undead Army participants reset their kill requirements when defeating the Undead Army (thanks to @Peashooter101)
- made Spawn Blocker block only natural spawns
- removed Amethyst Shards from Warden Treasure Bag
- removed Nausea and Weakness effects when taking drown damage
- removed Nausea and Slowness effects when taking fall damage
- removed Black Widow until it is fully implemented
- removed enchant effect from Recall Potion to match the vanilla
- removed Bad Omen Potion
- removed Cerberus ability to push towards mobs
- fixed invalid armor values for Tattered and Enderium armors (reported by @thereflectiveflame)
- fixed bug with Undead Army mobs losing their AI
- fixed bug with Bleeding damage being reduced by armor
- fixed bug with Undead Army patrol spawning in the Nether
- fixed bug with mobs in groups holding armor in their hands
- fixed bug with Jockey sometimes spawning without bow
- fixed bug with Undead Army spawning without items
- fixed bug with Enderium Ores not appearing in creative menu (reported by @wolfrest)
- fixed bug with Cursed Armor Spawn Egg displaying invalid tooltip
- fixed bug with Cursed Armor sound not playing properly
- fixed bug with Enderman teleport ability not always working properly
- fixed bug with Spawn Blocker not being compatible with some other mods (reported by @Cixon)
- changed required Majrusz Library version from 4.3.0+ to 4.3.2+
- added command to check for required kills to start the Undead Army
- decreased Illusioner spawn rate by 60% (suggested by @riley_riley_)
- fixed bug with Cursed Armor being able to drown (reported by @Aceplante2)
- fixed bug with Creeperling not being able to receive health and damage bonuses on Expert and Master Modes
- fixed compatibility crash on Creeperling explosion (reported by @Raveyonix#6400)
- fixed bug with Illusioner and Tank being able to spawn in Normal Mode
- fixed bug with Undead Army progress increasing when killing mobs in the Nether
- changed required Majrusz Library version from 4.0.0+ to 4.1.0+
- made Cerberus and Tank vulnerable to sunlight
- decreased amount of Bandages in Undead Army Treasure Bag
- updated game stage textures
- updated Chinese translation (thanks to @SettingDust)
- fixed bug with advancements for Treasure Bags not being applied properly
- fixed bug with Undead Army mobs spawning underwater
- fixed bug with Tank still being able to hit through walls
- fixed bug with Angler Treasure Bag and Raid Treasure Bag being unobtainable in survival mode
- fixed Undead Army boss crash
cannot invoke "net.minecraft.resources.ResourceLocation.equals(Object)" because "id" is null
(reported by @HowardDaFlamingo) - fixed bug with Soul Jar bonuses not applying properly
- fixed bug with damage and health bonuses not applying properly on mobs
- fixed bug with Undead Army armor bonus not applying properly
- changed required Majrusz Library version from 3.3.0+ to 4.0.0+
- added config to modify Clamped Regional Difficulty penalty
- added 50% chance for Cursed Armor to spawn in Dungeon chest
- added 25% chance for Cursed Armor to spawn in all Nether chests
- added /undeadarmy list command to list all Undead Armies in progress
- added Cloth to Undead Army Patrol loot table
- made Creeperling explosion not destroy items on the ground
- decreased Cerberus attack damage from 10 to 8
- decreased required amount of killed undead mobs to start the first Undead Army from 75 to 25 (and made it configurable)
- updated Spanish translation (thanks to @spliitbtw)
- fixed bug with Clamped Regional Difficulty penalties applying only to mod related features
- fixed warning spam related to mob groups (reported by @Nep-Nep)
- fixed invalid comment for Slime Slowness attack (reported by @Danieloxor)
- fixed compatibility bug with Cursed Armor not moving/reacting (reported by @NJL5390)
- fixed Cerberus attack always applying Wither even if the player blocks with a shield
- fixed bug with Treasure Bags not always giving the whole loot
- fixed bug with Cerberus and Tank being able to attack through walls
- fixed few Soul Jar bonus names
- fixed Enderium Shard Ore generation issue