- Optimized heavy operations so they don't run every tick (getting path,getting a target,checking for blocks to break etc.)
- New animations
- Replaced gamerules with YACL configs
- Added compatibility with Enhanced Celestials
- Blood Moon and Super Blood Moon affect The Man's stats
- The Man ignores Erebus/repellent items in Super Blood Moon
- Removed fog density option
- Made fog less dense by default
- The Man now ignores players at 1 HP
- The Man's block sound is now Shield's block sound
- The Man will now move away from ANY Erebus Lantern even when a player isn't in its range
- Fixed The Man still spawning in Erebus Lantern's light when player is higher up
- The Man now won't pathfind if there's nothing between his target
- The Man's hitbox now becomes slightly smaller when climbing
- Added more particles to The Man's acid spit
- Fixed The Man trying to walk into blocks when avoiding Erebus Lanterns
- Added new a new repellent item and block : Erebus Orb and Lantern
- Erebus Orb :
- When wore causes The Man not to see you, but you aren't able to attack him
- Erebus Lantern :
- Stops The Man from reaching you if you are standing in it's light
- Disallows you or The Man from attacking each other
- Erebus Orb :
- Updated animations
- New animations : Crouch and Climb
- New gamerules :
manCanSpawnInAnyDimension
manCanSummonLightning
manFogDensityModifier
- Fixed The Man clipping through glass panes (maybe)
- The Man's health is now saved after he despawns (shield resets every time)
- The Man now doesn't bypass regeneration potions
I also wanted to thank you guys for the insane support, ~16.5k downloads in just 6-8 months is genuinely insane, I have crunched this update and haven't slept for hours just to make sure it feels right and that it doesn't have any glitches and bugs, however if you still find some, please report them in Github Issues or my Discord server.
- Removed player's having infinite hunger when being chased
- Replaced by capping player's hunger at 8 and them being exhausted when the chase stops
- Added fog
- Made fences, fence gates, slabs and stairs climbable for The Man
- New gamerule : manShouldHungerBeCapped, true by default, if false, player's hunger won't be capped while chased
- Slowed down The Man's attacks
Sorry for being silent for 4 months, I've been working on a game and y'know how it goes, I'll try to focus more on MFTFR.
- Fixed The Man's pathfinding being weird when target's Y coordinate is bigger than The Man's Y coordinate
- Scrapped the pathfinding climb system in favor of a much more reliable system
- Fixed chase theme not looping seamlessly
- Changed the package name from
com.zen.fogman
tocom.zen.the_fog
If any crashes/bugs occur, please make a GitHub Issue or post it in my Discord server, I didn't experience any crashes while testing, there's a small chance they may occur for you, but there are chances nonetheless. (Maybe because I changed the package name)
- Fixed The Man's nbt data not being loaded (specifically ManState)
- Added a shield to The Man, this "shield" has health (specifically 50) and it doesn't regenerate after it gets broken, there's a sound indicating that it broke
- Added a Camera shake effect when close to The Man
- Fixed The Man trying to walk through fences
- Made climbing work a little better (may still slip off a wall when climbing)
- New chase theme
- Now there's a sound effect when The Man starts a chase
- Fixed The Man paranoia entity not having translation
- Fixed Paranoia entities being visible to everyone
- Added a new gamerule :
manShouldBreakLightSources
- Fixed some gamerules not having translations
- Changed the way how The Man's spawn location is determined
- The Man now, when spawning, picks if he's going to stare or stalk depending on if there's a wall between him and his target
- Nerfed The Man's damage from 7 to 5.5
- The Man will now block all damage when in Stare or Stalk state (without damaging the attacker)
- The Man will now damage while blocking only if the attack was a melee attack
- Added a new attack type to The Man : acid spit
- The Man will now switch to Stalk state when in Stare state for too long
- Fixed death message
- Added 2 new gamerules :
manShouldGiveDarknessEffect
andmanShouldGiveSpeedEffect
- Added custom main menu panorama
- Added custom main menu splash texts
- Changed how "looking at me" check is calculated (way more accurate)
- Fixed Tear of the Man adding infinite Speed and Night vision when throwing it away (temporary fix)
- Fixed The Man not disappearing when his target dies