- Fixed The Man's pathfinding being weird when target's Y coordinate is bigger than The Man's Y coordinate
- Scrapped the pathfinding climb system in favor of a much more reliable system
- Fixed chase theme not looping seamlessly
- Changed the package name from
com.zen.fogman
tocom.zen.the_fog
If any crashes/bugs occur, please make a GitHub Issue or post it in my Discord server, I didn't experience any crashes while testing, there's a small chance they may occur for you, but there are chances nonetheless. (Maybe because I changed the package name)
- Fixed The Man's nbt data not being loaded (specifically ManState)
- Added a shield to The Man, this "shield" has health (specifically 50) and it doesn't regenerate after it gets broken, there's a sound indicating that it broke
- Added a Camera shake effect when close to The Man
- Fixed The Man trying to walk through fences
- Made climbing work a little better (may still slip off a wall when climbing)
- New chase theme
- Now there's a sound effect when The Man starts a chase
- Fixed The Man paranoia entity not having translation
- Fixed Paranoia entities being visible to everyone
- Added a new gamerule :
manShouldBreakLightSources
- Fixed some gamerules not having translations
- Changed the way how The Man's spawn location is determined
- The Man now, when spawning, picks if he's going to stare or stalk depending on if there's a wall between him and his target
- Nerfed The Man's damage from 7 to 5.5
- The Man will now block all damage when in Stare or Stalk state (without damaging the attacker)
- The Man will now damage while blocking only if the attack was a melee attack
- Added a new attack type to The Man : acid spit
- The Man will now switch to Stalk state when in Stare state for too long
- Fixed death message
- Added 2 new gamerules :
manShouldGiveDarknessEffect
andmanShouldGiveSpeedEffect
- Added custom main menu panorama
- Added custom main menu splash texts
- Changed how "looking at me" check is calculated (way more accurate)
- Fixed Tear of the Man adding infinite Speed and Night vision when throwing it away (temporary fix)
- Fixed The Man not disappearing when his target dies
- Tweaked animations a little bit
- The Man will now break blocks in front of him if it's the shortest path (don't worry, he respects the doMobGriefing gamerule and he doesn't break valuables and containers)
- The ambient sound now also plays when The Man spawns
- Tweaked default game rules' values, so The Man spawns a little bit more often
- The Man's lunge force is now lower, so he can now more accurately aim at players (at least that's what I think it does lol)
- Added The Man's claws as a melee weapon
- The Man has a 45% chance to drop Claws when he dies, otherwise he drops 1-6 wither roses
- Made pathfinding a tad bit faster
- The Man now won't climb when there's a 1 block jump
- Fixed The Man's glowing eyes
- Fixed Tear of The Man not removing effects after dropping the item
- The Man now instantly goes away when it's day
- Removed old The Man's texture files
- Completely rewritten The Man's entity class from the ground up
- Slightly better performance
- Better organized source code
- New state system
- The Man now has a 10% chance to block attacks
- Made pathfinding less choppy (well at least I tried)
- Stalk state reimplemented