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Licensed MIT
Published 3 years ago
Updated 3 weeks ago
All versions
0.6.0
Release
MCQuake3 0.6.0 - 1.20.42 years ago 83
Compatibility
Minecraft: Java Edition
1.20.4
Platform
Fabric
Supported environments
Client and server
Changes
- Add new Quake3 dimension which has its own Quake3-like gameplay mechanics
- Add new Arena Tool which is used to define custom arenas and spawnpoints for them
- Players can now join/leave an arena through the MCQuake3 Player Settings menu
- Quake3 arenas play like a typical deathmatch
- Quake3 HUD now only works when in a Quake3 dimension arena
- Improve Quake3 HUD to look more like the real deal
- Add 4 music tracks, and music discs for them
- Rails now pierce through players
- Lightning Gun now does damage if used underwater
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8IBroPge:r2MSpn3G"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8IBroPge:r2MSpn3G"
}

