Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Adds machines, units, and custom structures you can raid for loot.
Note that you will need to be in a team otherwise your stuff will friendly fire each other.
Slowly improving the mod as time goes on.
What do I when I playtest for the 21474680000 time? (PVE Wise)
Spawn>>Rush to get a fair amount of iron>>Find a outdated crashed ship structure, dig under it and loot it>>Get setup somewhere underground as you can't be targeted by [][][][] when your not exposed to the sky>>Craft any easy to afford gun>>Get experience for engram locked armor set bonus>>Craft the first tier armor set from the mod>>Craft an enchanting table for enchanting the gear>>Work with getting items to craft the relic item>>Get warped onto another planet and search for the structure that contains free GG-armor>>exit the planet to enchant the armor, then return for more structure looting and free exp>>Unlock more engrams>>Do whatever ig.
(PVP Extras)
I only playtest on alts to also see how others play with this on pvp.
Replacing the "do whatever ig" with: Get easy to craft defenses>>Upgrade the walls around my underground base>>Go back to erekir to steal a free jammer from a rare structure, then place it at base>>Work with crafting the first tier nanos item>>This is where is stops because I didnt test any farther than this point.
(BS Mode Extras)
I didn't playtest in this mode yet.
These units go off md's unit simplicity on how I can see them.. If I wanted to, I can make them look more "robot" like. Also because the more details I add to a model in part wise, the laggier it gets when it's looked at... so I don't want everything to have too many parts(pretty much spending a hour on something just for it to be laggy when looked at is not good or I'm just bad at model optimization).
The units also go will have a full or have a part of their base stats from real md, but I may change it to my own liking.
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Why's my guns/armor not working?
Unlock them inside the engram opener, they all use experience levels to unlock, lvl's should not be a big problem with this mod as its easier to get levels up. Some recipe has also been changed to be crafted in the new item, guns won't be added to it yet...
If your an admin, you can just give the engrams directly by checking the for anything listed under "eng_unlock" in advancements as they are tracked by advancements aswell. (May add a command that allows you to get all of them at once instead of having to get them 1-by-1)
This mod does buff some stuff in other mods when its loaded with it.
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Unit Count
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Theres a total of 63 Units In this mod.
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Known Issues Im Aware of
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Large flying units causing pathfinding lag when trying to fly back down to ground level or if its targeting something that moves really fast causes lag. (Semi-fixed but needs improvement, also just found out it's also because of the unoptimized code.... whoops.... Since I do playtest this mod every once in awhile, I think there's a lot of stuff with laggy code that I gotta fix)
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[][][][][][][][][][][][][][][][][][][]
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The Turret issue is pretty much fixed, but some of them still do the weird targeting issue when it comes to meteors getting in range.
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To do stuff
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Possibly Add Some Lore With the help of Crossking as im not good with lore writing alone.



