All I can remember from making changes overtime. Theres probably more that I missed!!!
Made another attempt at lowering meteor spawn rate.
Omni-Directional targeting turrets nolonger consistantly run checks every tick when searching for a new target (It gets laggy as [][][][] when more then a certain amount is placed).
Made multi-gunned units weapons face where the unit looks.
Tempo removed the RU and the Chinese translation files, I need to manually translate the stuff (this will take a long time for sure).
Added the max health value stat in unit item, May try to add descriptions to them soon.
Added 4 more early-mid game weapons.
Added NH machines(Im yet to make custom models for them) and items and changed a few units recipes now that NH materials are finally added. I also plan on multiblock machines or generators in one of the future updates.
Decided to finally go back and update the power stuff, now the NH stuff needs power to run the machines, I won't apply this to older machines yet.
Added fluid tank items for crafting recipes and used as fuel in machines/reactors, speaking of reactors, they now need these instead of the normal item form.
Made it so that [][][][] targets you only when your player is visible to the sky.
Changed the rarity on some older structures.
Made a small change to this mods armors related to taking a fat amount of damage.
Added a number value display over the "plus" symbol when you normally have shield value.. So that you can see how much shield you have every tick on client instead of waiting for a damage source to trigger or update it.
Added a small detail to some units and the player when getting hit with the shield vaule on positive(an expanding shield will appear).
Added a some more units: Obliterate(NH-Expanded Down), Focus(NH-Expanded Down), Twilight(NH-Expanded Down), Railhammer(NH-Expanded Down), Sin(NH), Annihilation(NH), Tarlidor(NH), Aliotiat(NH), P.T-Redox(Exo), and Thymus(Exo).
The erekir ship tier units are finished, but not implemented yet.
Vela, Savior, and Sin now have healing auras (only heals stuff on the same team).
Made a small change to the urbium cannon explosion (destructive one).
Added an item to keep your units in a spot.
Added BS-Mode, to explain two of the things it does in short.. but not all of it, it pretty much just makes [][][][] more aggressive to you and mobs also have a chance to explode when dying.
Added nanos.



