**IMPORTANT!
We've noticed that NeoForge version 1.20.6 isn't very well supported, We've therefore decided that this version will be the last to be exported for this version**
[Updated]
Changed the NBT Tags of the entity to be of type NUMBER not TEXT (this is in order to avoid problems)
[BUG FIX]
Correctly made the NBT tags are the element responsible to control the stats value and not the otherway around , this allows to give weapons or other mod elements the option to make stat modifers by simply just changing the NBT tags
We Now Support Minecraft NeoForge 1.21.1
[NEW] Fragments xp amount now scales with level
final xp value = Base XP * (1 + (Player Level / 10))
[NEW] Added NBT Custom Entity Text Tags (this helps creating mod addons)
- motp_hp : current vitality points
- motp_kr : current fortitude points
- motp_ms : current agility points
- motp_ad : current attack power points
- motp_ar : current protection points
- motp_as : current attack speed points
- motp_ex : current exploration points
- motp_level : current level
[NEW] Added Level up particles
[NEW] Added Orb of Reset Particles
[REVOKED] Removed the random chests loot table (didn't work but will be replaced in later versions)
Changelog 0.2.1
YOU MUST DELETE the old config files !! (.minecraft/config/motp/*.toml)
[UPDATED] Added random rewards chance drop rate [01-99]
[UPDATED] Changed the random rewards the new table includes :
- Netherite Sword (15% chance, 1x): Sharpness V, Unbreaking III, Fire Aspect II
- Netherite Pickaxe (10% chance, 1x): Efficiency V, Fortune III, Unbreaking III
- Enchanted Golden Apple (20% chance, 2x)
- Elytra (5% chance, 1x): Unbreaking III, Mending I
- Diamond Block (25% chance, 5x)
- Totem of Undying (10% chance, 1x)
- Netherite Ingot (20% chance, 2x)
- Trident (5% chance, 1x): Loyalty III, Channeling I, Unbreaking III
- Beacon (15% chance, 3x)
- Golden Apple (20% chance, 12x)
- Golden Carrot (25% chance, 32x)
- Bow (5% chance, 1x): Power V, Infinity I, Unbreaking III
- Crossbow (10% chance, 1x): Multishot I, Quick Charge III, Unbreaking III
- Netherite Axe (5% chance, 1x): Sharpness V, Efficiency V, Unbreaking III
[UPDATED] Changed some level-up Rewards
- Level 10: Now rewards 5x Golden Apples instead of 3x
- Level 20-23: all the armor set now have "Protection I"
- Level 24: The Pickaxe now have "Efficiency IV, Unbreaking III, Fortune II"
- Level 26: Now rewards 1x ancient_debris instead of 2x
- Level 28: Now rewards 3x ancient_debris instead of netherite_ingot
- Level 30: Now rewards 3x ancient_debris instead of netherite_ingot
[UPDATED] Slightly increased the experience gain from Lesser Fragments by 10% to help early-level players progress faster
[BUG FIX] The orb of reset now correctly resets the exploration
Changelog 0.2.0
[NEW] Added level up rewards which can be changed in the motp config folder
- Level 2: 16x Coal
- Level 3: 1x Iron Axe
- Level 4: 16x Iron Ingots
- Level 5: 1x Iron Pickaxe
- Level 6: 16x Redstone
- Level 7: 8x Gold Ingots
- Level 8: 1x Diamonds
- Level 9: 32x Lapis Lazuli
- Level 10: 3x Golden Apples
- Level 11: 16x Gold Ingots
- Level 12: 2x Diamonds
- Level 13: 10x Emeralds
- Level 14: 2x Diamonds
- Level 15: 1x Diamond Axe
- Level 16: 1x Enchanted Golden Apple
- Level 17: 10x Redstone Blocks
- Level 18: 5x Iron Blocks
- Level 19: 3x Gold Blocks
- Level 20: 1x Diamond Chestplate
- Level 21: 1x Diamond Helmet
- Level 22: 1x Diamond Boots
- Level 23: 1x Diamond Pants
- Level 24: 1x Diamond Pickaxe
- Level 25: 1x Enchanted Totem of Undying
- Level 26: 2x Ancient Debris
- Level 27: 32x Diamond
- Level 28: 1x Netherite Ingot
- Level 29: 1x Enchanted Totem of Undying
- Level 30: 1x Netherite Ingot
- Level 30+: Random powerful rewards but not guarenteed
[NEW] Added config file for all rewards ( by level or the random loot table )
[UPDATED] We Moved all config files to config/motp/*.toml ("we recommend you delete the old config files")
[UPDATED] Slightly enhanced the drop rates for the orbs and fragments loot table
Changelog 0.1.1
[NEW] Added more configuration options to the (“config/motp_main_config.toml”) file for the HUD overlay and the exp value per fragment
[NEW] Added configuration files (“config/motp_drop_rate_config.toml”) which contains all the configuration to change the drop rates of the fragments and orbs
[UPDATED] The chances of fragments drops have been modified as follows :
- Overworld : (Lesser 80 % - Better 19% - Greater 1%)
- Nether : (Lesser 50 % - Better 47.5% - Greater 2.5%)
- End : (Lesser 20 % - Better 32% - Greater 48%)
[BUG FIX] Fixed a bug which caused the level up sound to not play
Changelog 0.1.0
[NEW] Added configuration files (“config/motp_main_config.toml”) which contains all the configuration you may need to modify values (max level - value per level - locked - display_overlay)
[NEW] The end dragon and the wither bosses are guaranteed to drop at least 1 to 3 orbs of leveling
[NEW] Added new a loot table for the all items and they can be found in :
- Buried Treasures
- Abandoned mineshafts
- End cities Treasure
- Pillager Outposts
- Woodland Mansions
- Stronghold libraries
- Desert pyramids
[UPDATED] Fragment drop chance now are based on the dimension
- Overworld : (Lesser 80 % - Better 9% - Greater 1%)
- Nether : (Lesser 70 % - Better 20% - Greater 10%)
- End : (Lesser 50 % - Better 30% - Greater 20%)
[REVOKED] Removal of crafting recipes for the orbs of leveling
[NEW] Added new stat to upgrade "Exploration" [NEW] Added new limitations tooltip to all attributes (Suggested by crzbnhd) [UPDATED] Changed the names of the stat (we also changed the order of the stats in the GUI)
Health = Vitality Attack Damage = Attack Power Attack Speed = Attack Rate Armor = Protection Movement Speed = Agility Resistance = Fortitude Exploration = Luck
[BUG FIX] Fixed the "Greater fragment" xp to correctly give 2000 xp as intended [BUG FIX] Correctly adjusted GUI to the middle of the screen [BUG FIX] Fixed some ghost pixels in the GUI buttons [BUG FIX] Unspent Points HUD overlay text will only display now when you have more than 1 point