Memory Leak Fix

Memory Leak Fix

A mod that fixes random memory leaks for both the client and server

Client or server Optimization

154.6K downloads
651 followers
Created 8 months ago
Updated 2 months ago

External resources



Project members

fxmorin

Owner


Technical information

Client side
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Server side
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Project ID
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Nothing changed

New Fix - Biome Temperature Cache Leak Fix. Turns out crap loads of memory was being used by a biome temperature cache that didn't even work correctly. Now it does and you see a significant performance boost for large biome temperature operations while using a lot less memory

Update to v1.19.1

Changes:

  • Fix Quilt not working
  • Removed warning

Changes:

  • Fix the final disconnection bug

Highly recommend using the newest version!

Changes:

  • Fix another disconnection bug

Recommended

Changes:

  • New leak fix within screenshot code
  • Patches a bug that causes some multiplayer servers to disconnect clients due to packets being released too early.

Now up to date with the 1.19 branch

Recommended
Patches a bug that causes some multiplayer servers to disconnect clients due to packets being released too early.

Changes:

  • New leak fix within screenshot code
  • Now works with essential loader

Reminder: If another mod crashes with MemoryLeakFix. It must be fixed from there end, it means they are not initializing there mixins correctly.

Changelog:

  • Temporarily fix #7
  • Some logging
  • Change redirect to inject for better mod compatibility

Initial 1.19 release

Fixes:

  • #10 - Netty trying to release a packet that actually managed to get released. Probably due to another mod
  • Fix ConcurrentModificationException Crash

2 New Memory Leak Fixes

  1. Custom Payload packet's buffer leaks all the time.
  2. TextureUtil allocates memory for the buffer, although when an exception happens memory is leaked.

Also fixes quilt-loader spamming the console

Fixes some crash bugs & an issue with a sponge-powered state not being reset

This version brings the performance of the ForceLoad version without the log spam. Thanks to @altrisi

Updated to 1.18.x

Fixes:

  • spongePowered cache leak
  • client targetEntity keeping the world loaded when in the menu

ForceLoad Version

ForceLoad will force all the mixins for every mod to load after the world has been loaded (or after init on the client) This is a performance boost, and also makes sure all spongePowered cache is handled only once. The only downside is that it will spam the console on startup.

Changes in: v0.3.1

  • Added mod icon
  • Some small config changes

Fixes Multiple 1.17 memory leaks

Updated to 1.18.x

Fixes:

  • spongePowered cache leak
  • client targetEntity keeping the world loaded when in the menu

ForceLoad Version

ForceLoad will force all the mixins for every mod to load after the world has been loaded (or after init on the client) This is a performance boost, and also makes sure all spongePowered cache is handled only once. The only downside is that it will spam the console on startup.