In the "Eternal Darkness, part 1" update:
Attention! This update has significantly changed "Midnight Madness Configuration" file, it is recommended to save/backup the old configuration parameters before updating the mod!
Also, this update has significant localization changes. If you had custom localization, it is recommended to save/backup your localization file if you don't want to lose it.
"It all was twenty years ago,
The demons came to our world.
The truth of it? Somewhere below.
How long ago were they before?"
Demons:
- General:
- Added "Casting State" mechanic to all demons with abilities:
- When the demon casts ability, this parameter sets to 'true' and doesn't let the demon to attack, move and cast other abilities(if has any) until the cast is over.
- When the demon casts ability, every cooldown stops until the cast is over. Now demons can't cast multiple abilities simultaneously.
- Demonic Bosses no longer weaken during the day.
- Added "Casting State" mechanic to all demons with abilities:
- Dark Wolf:
- Increased model size.
- Demon King:
- Updated "Eternal Chaos" ability:
- Now creates a cross of fire under the Demon King with 13 block range.
- Increased cast time up to 8 seconds.
- Updated animation.
- Updated death animation.
- Updated "Eternal Chaos" ability:
- Fiend:
- Reduced maximum spawn group size from 2 to 1.
- Necromancer:
- Reduced maximum spawn group size from 2 to 1.
- Skeleton King:
- No longer gains Resistance lvl 5 when casts "Immortal Power" ability.
- Soulseeker:
- Reduced maximum spawn group size from 2 to 1.
- Underworld Horror:
- Fixed Fear aura mostly not working.
Structures:
- General:
- Necronomicon Pages are now distributed between most of the mod's structures:
- Regular Demons, page 5; Other Rituals, pages 1,2,3 - Necropolis.
- Underworld Structures, page 1 - Crimson Towers.
- Underworld Structures, page 2 - Demonic Forge.
- Demonic Bosses, page 3 - Demon King's Castle.
- Necronomicon Pages are now distributed between most of the mod's structures:
- Hanged Man's House:
- Updated all chests loot tables.
- Necropolis:
- Updated chest loot table.
- Survivor's House:
- Updated chest loot table.
Items:
- Midnight Necronomicon:
- Entirely rewritten to improve the internal structure. Slight lore changes, corrections and additions.
- As of this change, the book is now much easier to translate, if someone decides to.
- Updated GUI texture.
- Updated item description.
- Necronomicon Page (all):
- Renamed to "Midnight Necronomicon Page".
- Dark Essence:
- Updated item texture.
- Added JEI item information.
- Souls (all types):
- Added JEI item information.
Blocks:
- Cursed Altar:
- Added missing 'wrong ritual recipe' type messages to be told whenever the player puts a ritual recipe wrong.
- Increased Soul Energy required for Demonic Mango ritual from 5 to 10.
- Infernal Demonic Ore:
- Now spawns in the Underworld, between -13 and 50 height.
Armory & Tools:
- Soul Catcher:
- Catched soul can now be released by right-clicking instead of a key bind that was before. Key bind was removed.
- Updated description.
Advancements:
- A Bitter Truth:
- Is now a hidden advancement.
- Updated description.
Configuration:
- Almost entirely rewritten "Midnight Madness Configuration" file. Renamed to "Midnight-Madness-Configuration".
- Updated "Midnight Madness Compatibility" file. Renamed to "Midnight-Madness-Compatibility".
- Changed default Dark Soul escape chance from 8(16)% to 6(13)% every second.
- Changed default chance of a lost Dark Soul turning into Fiend during Soul Harvest from 50% to 70%.
- Cursed Altar: changed default Horrifying Soul energy value from 40 to 50.
- Removed configuration parameters of Fear effect due to them causing issues.
Other:
- Fear effect can now scale with potion effect levels, each level adds 0.1 attack speed reduction and 0.005 movement speed reduction.
- Fixed Awakened Eternal Devourer's "Soul Hunger" ability sound glitching.
- Other small changes and fixes.
This update is focused on "quality-of-life" improvements.
Don't worry, part 2 will have new content. A lot.
Already in development!
In the 1.3.6 update:
Demons:
- Added Soulseeker and Imitator. Reaper will be added later with the config update (probably next update).
- General:
- Added "Battle Mode" mechanic to Necromancer, Skeleton King and Underworld Guardian.
- Dark Wolf:
- Decreased minimum light level required for spawn from 9 to 7.
- Now identified as Undead.
- Hanged Man:
- Updated all animations.
- Decreased movement speed from 0.45 to 0.42.
- Fallen King:
- Added missing spawn restrictions.
- Skeleton King:
- Changed step height to 3 blocks.
- Decreased movement speed from 0.66 to 0.63.
- Added chat messages.
- Added "Call of the Skeleton King" ability.
- Updated "Champion's Subordinates" ability: now spawns 8 skeletons instead of 9, improved procedure.
- Underworld Guardian:
- Updated "Ground Shake" ability:
- Minimal possible damage changed to 6.
- Changed damage range to 25.
- Now deals 6 more damage every 5 blocks closer to the Underworld Guardian (6 damage at 25 block range, 12 at 20, 18 at 15 etc.).
- Changed step height to 2.4 blocks.
- Disabled attack animation (Underworld Guardian now stomps the target instead of punching).
- Now identified as Undead.
- Updated "Ground Shake" ability:
- Underworld Horror:
- Changed step height to 1.6 blocks.
Blocks:
- Added Rotten Oak Door and Trapdoor.
- Blocks made of Rotten Oak can now be used as a fuel for furnaces.
Items:
- 1 new item: Strange Note.
- Midnight Necronomicon:
- Added new information.
- Added page numeration.
- Fixed text mess in Resources, page 2.
Armory & Tools:
- Increased Demonic Armor enchantability from 9 to 17.
- Changed amount of Souls needed to create Soul-Cursed tools from 13 to 9.
Advancements:
- 4 new advancements:
- Demonic Impudence (Let the Soulseeker steal a Dragon or Horrifying Soul from you).
- The Fall of Humanity (Let the demons kill 666 human beings).
- Demon Slayer (Kill 666 demons).
- Full Moon Hunter (Kill 13 full moon demons during one full moon night).
Other:
- Updated welcoming message.
- Improved soul drop system. And some other minor changes and fixes, as usual.
In the "Demonic Era" update:
Demons:
- General:
- All demons are now identified as undead.
- Added "Battle Mode" mechanic:
- Allows demons with abilities to use them only when in battle.
- Turns on when the demon takes damage.
- Turns off 2 minutes after last damage was taken.
- 1 new demonic boss - Demon King:
- Has 1000 health, 20 armor, 36 attack damage.
- Lives in his castle in the Underworld.
- Has 4 active abilities:
- "Lord of Death" - Demon King summons demons and armored Wither Skeletons to fight for him.
- "Eternal Chaos" - Demon King buffs all demons in 27 block radius.
- "Heart of the Underworld" - Demon King calls out to the Underworld and heals himself and all demons in 30 block radius. Demon King doesn't use the ability outside of the Underworld.
- "Withering Horror" - Demon King summons the Wither.
- Has 3 stages which define what abilities he can use:
- 1st stage(800 and more health) - only "Lord of Death" ability.
- 2nd stage(300-800 health) - "Lord of Death" and "Eternal Chaos" abilities.
- 3rd stage(50-300 health) - "Withering Horror" and "Heart of the Underworld" abilities.
- Has passive Fear aura as well.
- Dark Wolf:
- Decreased minimum light level required for spawn from 9 to 7.
- Fallen King:
- Added missing spawn restrictions(Thanks Zhyrux).
- Hanged Man:
- Updated all animations.
- Decreased movement speed from 0.45 to 0.42.
- Imitator:
- Added missing spawn restrictions(Thanks Zhyrux).
- Reaper:
- Changed step height to 1.2 blocks.
- Skeleton King:
- Changed step height to 3 blocks.
- Decreased movement speed from 0.66 to 0.63.
- Added chat messages(can be disabled in config).
- Added new ability - "Call of the Skeleton King":
- Passive aura, applies new "Call of the Skeleton King" effect on all entities in 18 block radius.
- If a human being dies with this effect, a Skeleton(80%) or Wither Skeleton(20%) will spawn on its place.
- Updated "Champion's Subordinates" ability: now spawns 8 skeletons instead of 9, improved procedure.
- Underworld Guardian:
- Updated "Ground Shake" ability:
- Minimal possible damage changed to 6.
- Changed damage range to 25.
- Now deals 6 more damage every 5 blocks closer to the Underworld Guardian(6 damage at 25 block range, 12 at 20, 18 at 15 etc.).
- Changed step height to 2.4 blocks.
- Disabled attack animation(Underworld Guardian now stomps the target instead of punching).
- Updated "Ground Shake" ability:
- Underworld Horror:
- Changed step height to 1.6 blocks.
Structures:
- 1 new structure - Demon King's Castle:
- Spawns in the Underworld, Underworld Wastelands biome.
- Rare, 1 structure in 124 chunks.
- Contains spawners of demons and chests full of loot.
- Also contains a boss to fight - the Demon King himself!
- Often gets cut off on one side because of how MCreator and Minecraft work with large structures, I'm still trying to fix this.
- Arena:
- Structure removed.
- Necropolis:
- Removed unnecessary blocks inside the structure.
Items:
- Added 1 new Strange Note that will help the player to understand that the Demon King is tired of waiting.
- Added 1 new Necronomicon Page(Demonic Bosses, page 3).
- Horrifying/Dragon Souls are now immune to fire.
- Midnight Necronomicon:
- Added new information.
- Rewritten all Demonic Bosses' pages. The lore has slightly changed.
- Text fixes and corrections for some pages.
Armory & Tools:
- 1 new sword - Awakened Eternal Devourer:
- Has 32 damage, 6666 durability, 28 enchantability.
- Has 100% chance to extract soul from killed entity.
- Has active ability - "Soul Hunger": for 10 seconds Awakened Eternal Devourer consumes every soul it extracts and heals the owner with it. Cooldown: 60 seconds, health on kill: 20% of target's maximum health.
- Disables soul drop when the "Soul Hunger" is active.
- 1 new armor part - Awakened Dark Crown:
- Has a curse that previously belonged to the Dark Crown(Unchanged).
- Prevents souls from escaping the wearer's inventory.
- Makes wearer fearless as well.
- Rebalanced Cursed swords.
- 24 new Cursed tools: Netherite and Demonic Pickaxes, Axes, Shovels and Hoes cursed with all possible types of souls.
- 4 new Broken tools: Pickaxe, Axe, Shovel, Hoe. Can be obtained the same way as Broken Sword(by performing nonexistent ritual with Netherite tool).
- Dark Crown:
- No longer prevents souls from escaping the wearer's inventory.
- No longer curses the wearer.
- Increased durability.
- Changed enchantability.
- Increased Demonic Armor enchantability from 9 to 17.
- Changed amount of Souls needed to create Soul-Cursed tools from 13 to 9.
Advancements:
- 4 new advancements:
- The Revenge of Humanity(Defeat the Demon King).
- Grim Fate(Defeat the Skeleton King using Awakened Eternal Devourer).
- Horrifying Harvest(Curse the Demonic Hoe with Horrifying Soul).
- The One True King(Equip the Awakened Dark Crown and the Awakened Eternal Devourer at the same time).
Other:
- Improved soul drop system.
- Added config option to enable/disable full moon power-up for demons(Midnight Madness Configuration).
- Decreased the default chance of Souls leaving from 0,005 to 0,004(from 0,009 to 0,008 during Soul Harvest).
- Decreased the default chance of Dark Souls leaving during Soul Harvest from 0,007 to 0,006.
- Added new "Armory & Tools" creative tab.
- Fixed Cursed Altar consuming more souls than needed(Soul Energy mechanic).
- Updated JEI info for certain items.
- Updated ???'s chat messages, added new, cleared unused.
- Suspicious Stew made from Fearflower now gives Fear instead of Wither.
- Fearflower now works like Wither Rose: it applies Fear for 3 seconds to any entity that passes through it. And a lot of other small changes and fixes.
Enjoy the demonic era, mortals! I'll go back to my necronomicon...
Demons:
- General:
- All demons are now immune to fear.
- Dark Wolf:
- Decreased damage from 8 to 6.
- Slightly decreased spawn rate and density.
- Soul Weaver:
- Slightly decreased spawn density.
- Skeleton King:
- Now casts the "Champion's Subordinates" ability 10 seconds after spawn.
- Improved the procedure of space-checking before spawning.
- Now gains Resistance lvl 5 while spawning.
- Updated Eternal Devourer model.
- Improved ability "Immortal Power"(2nd ability):
- Skeleton King now casts it 10 seconds after his health went below 300.
- Cooldown of ability now starts the moment Skeleton King's health went below 300.
- Decreased cooldown.
- Underworld Guardian:
- Now casts the "Ground Shake" ability 10 seconds after spawn.
- Improved the procedure of space-checking before spawning.
- Fixed spawning too high when awakened from statue.
- Now gains Resistance lvl 5 while spawning.
Structures:
- Underworld Portal:
- Updated the structure.
- Moved to the Overworld.
- Necropolis:
- Updated the structure.
Tools and Armory:
- Necromancer's Staff:
- Added recipe: 2 Sticks, 1 Skeleton Skull and 1 Dark Essence.
- Now drops from Necromancer similar way a Bow drops from Skeleton.
- Decreased cooldown.
Other:
- Updated descriptions for Midnight Necronomicon and Enchanted Midnight Necronomicon.
- Removed fire spreading properties from Infernal Soil and Infernal Stone.
- Improved Fear and Fearlessness effects mechanics.
- Wandering Trader is now considered human.
- Added Fear potions. Can be brewed from Horror Clot.
<???> Greetings, mortals and everyone who reads this! This update is tied to 1 year anniversary of Midnight Madness' demons invading and terrorising Minecraft world! So, any of you, who install this update, will receive a gift upon entering any Minecraft world. But don't leave it for later! After 13th April, 2024 there will be no more gift for you!HA HA HA!
<kotishe666> You're right, horrifying gentleman. Install the update and reveal, why is this gift called corrupted... Anyway, I thank all of you for playing and supporting the mod through this year. Its been a long and difficult ride, and this is not the end...Nooo...Further - more. I still have a lot of plans for this wonderful, yet terrifying world, which becomes more and more dark with every new update. Also, I heard Skeleton King has some plans for you too!...Who knows what his mind is up to...
In the "Rise of the Full Moon" update:
Demons:
- 1 new full moon demon - Imitator:
- Has 60 health, 4 armor, 8 attack damage.
- Imitates sounds of 13 Minecraft mobs, chooses the mob to imitate upon spawning. In future may also evolve to imitate sounds of mobs from other mods.
- List of mobs this demon can imitate: find it out yourself.
- Drop: 13 xp, 1 Dark Essence(100%).
- General:
- All demons are now immune to Fear.
- Regular demons now gain Strength lvl 2 and Resistance lvl 1 during the full moon nights.
- Dark Wolf:
- Slightly decreased spawn rate and density.
- Decreased attack damage from 8 to 6.
- Soul Weaver:
- Slightly decreased spawn density.
- Reaper:
- Decreased attack damage from 11 to 9.
- Now applies Wither lvl 2 for ~5-6 seconds on attack, affects only human beings(Reaper's Scythe passive ability).
- Skeleton King:
- Now gains Resistance lvl 5 while spawning.
- Updated Eternal Devourer model.
- Improved ability "Immortal Power"(2nd ability):
- Skeleton King now casts it 10 seconds after his health went below 300.
- Cooldown of ability now starts the moment Skeleton King's health went below 300.
- Decreased cooldown.
- Underworld Guardian:
- Now gains Resistance lvl 5 while spawning.
Structures:
- 1 new structure - Demonic Forge:
- Can be found in The Underworld, Underworld Wastelands biome.
- Contains 3 chests with useful demonic loot.
Items:
- 2 new items:
- Corrupted Gift.
- Strange Note:
- Contains a tip to help with mod's exploration, describing the way to obtain Midnight Necronomicon.
- Is given to player in 2 scenarios: 1)When the Soul Harvest ends. 2)When player wakes up after the full moon night.
- Won't be given to player if they have the "Demonic Encyclopedia" advancement.
- Midnight Necronomicon:
- Added new information.
- Added page numeration.
- Fixed text mess in Resources, page 2.
Armor, tools and weapons:
- 1 new weapon - Reaper's Scythe:
- 9 attack damage, 1.3 attack speed.
- Applies Wither lvl 2 on hit, affects only human beings.
- Drops from Reapers, just like Bow drops from Skeletons.
- Can also be found in Demonic Forges.
- Can be repaired with Demonium.
- Necromancer's Staff:
- Decreased cooldown.
Advancements:
- 1 new advancement:
- Full Moon Hunter: Kill 13 full moon demons during one full moon night.
Other:
- Added integration with JEI, which includes information tips for some mod items/tools/weapons.
- Added integration with Nonexistent+.
- Added integration with Born in Chaos.
- Added new configuration file, which determines compatibility settings(Midnight Madness Compatibility).
- Improved Fear and Fearlessness effects mechanics.
- Added Fear potion. Can be brewed from Fearflower.
- Wandering Trader is now considered human being. And some other minor changes and fixes.
Thank you for 100,000 downloads on CurseForge!
The Demonic Era is coming...
In this update:
- Added description to Midnight Necronomicon.
- Updated description of Enchanted Midnight Necronomicon.
- Improved Reaper's spawn mechanic(Human is low health condition).
- Decreased the Reaper's default spawn chance from 25% to 10%(Human is low health condition).
- Decreased Reaper's health from 100 to 90.
- Decreased Reaper's attack damage from 13 to 11.
In this update:
- Improved Reaper's spawn mechanics:
- Condition 1(Totem of Undying triggered): small sound corrections.
- Condition 2(Low health human): reduced the chances and delay before spawn; fixed a bug with too many Reapers spawning at the same time; now triggers if human took damage and has 6 or less(instead of 5 or less as was before) health; sound corrections.
- Configuration corrections.
In this update:
Demons:
- 1 new regular demon - Reaper:
- Haunts the humans, spawns only when Totem of Undying is triggered or when the human took damage and has 5 or less hp left.
- Some parameters of this demon's spawn procedures can be configured, more details below.
- Has 100 health, 4 armor, 13 attack damage.
- Drop: 26 xp, Dark Soul.
- Skeleton King:
- Now casts the "Champion's Subordinates" ability 10 seconds after spawn.
- Improved the procedure of space-checking before spawning.
- Underworld Guardian:
- Now casts the "Ground Shake" ability 10 seconds after spawn.
- Improved the procedure of space-checking before spawning.
- Fixed spawning too high when awakened from statue.
Structures:
- General:
- Updated all structures to be the "true" Minecraft structures, excluding the Floating Islands, which have stayed as features.
- Updated generation settings of all structures.
- Necropolis:
- Updated the structure.
- Slightly changed loot table.
- Underworld Portal:
- Updated the structure.
- Moved from the Nether to the Overworld.
Items:
- 2 new items: Dark Essence Particle, Necronomicon Page(Regular demons, page 5).
- Midnight Necronomicon:
- Removed the "Nether Structures" page.
- Added new information.
Blocks:
- Updated tags of some blocks.
- Blocks made of Rotten Oak can now be used as a fuel for furnaces.
- Rotten Oak/Cursed Planks can now be used to craft a Bowl, Crafting Table and Sticks.
- Removed fire spreading properties from Infernal Soil, Infernal Stone and Horror-Soaked Infernal Stone.
Armor, tools and weapons:
- Necromancer's Staff:
- Added recipe: 2 Sticks, 1 Skeleton Skull and 1 Dark Essence.
- Now requires Dark Essence Particles to shoot.
- Now drops from Necromancer similar way a Bow drops from Skeleton.
Other:
- Added Minecraft Forge 1.20.1 support.
- 2 new advancements:
- The Fall of Humanity(Let the demons kill 666 human beings).
- Demon Slayer(Kill 666 demons).
- Changed the welcoming message.
- Added new configuration parameters, which allows to:
- Control the amount of Soul Energy Cursed Altar receives from every type of soul.
- Enable/Disable the Soul Harvest event and its sound effects.
- Enable/Disable the chat messages from ???, Cursed Altar and Restless Soul.
- Enable/Disable the welcoming message.
- Configure parameters of the Reaper's spawn procedures:
- Enable/Disable Reaper spawning after Totem of Undying is triggered.
- Enable/Disable Reaper spawning when human took damage and has 5 or less hp left.
- Change the delay before Reaper's spawn(low health human condition only).
- Change the chances of Reaper spawning for each condition.
- Other minor changes and fixes.