- Optimized animated cursor textures.
- Fixed cursor settings not updating completely when changing resource packs due to lazy loading.
- Fixed animated cursors rendering the incorrect frames when in virtual mode.
- Fixed screen getting cached leading to unexpected cursor changes.
- Fixed random animation mode using random cycle logic.
- Fixed internal cursors sometimes being detected as external.
- Fixed reset to defaults not resetting the enabled option.
- Fixed scale slider stopping the animation of the current cursor.
- Clicking on the inner button of the preview widget will restart the cursor animation.
- Changed pack hash generation to fix inconsistencies. Will reset your config.
- Cursors are now lazily loaded.
- Fixed cursor flickering when configuring sliders in the config screen if hold cursor option is disabled.
- NeoForge port. The default resource pack is not optional as the API has no way to make it optional and enabled by default.
- Full v4.0.0 Changelog here: https://github.com/fishstiz/cursors_extended/issues/1
- New wiki: https://fishstiz.github.io/cursors_extended-wiki/resource-pack/getting-started
- Includes tool to convert resource packs using v3 format to v4.
- Default textures are now shown as an optional resource pack.
- Added built-in resource pack for auto-scaling default textures.
- Fixed inconsistent resource pack change detection.
- Full 4.0.0 Changelog here: https://github.com/fishstiz/cursors_extended/issues/1
- Relaxed restrictions on cursor textures: minimum size is
8x8
.- No longer capped, forced to be square, or divisible by eight.
- Animated cursors must still use the same sprite size across frames.
- Added
width
andheight
option for animated cursors. - Auto-scale now depends on the GUI Scale in options instead of the current scale of the window.
- Full 4.0.0 Changelog here: https://github.com/fishstiz/cursors_extended/issues/1
Snapshot 25w35a introduced new cursor shapes. While this does not invalidate the features of this mod, it warranted significant breaking changes.
- Renamed from Minecraft Cursor to Cursors Extended (official rename on stable release)
- Updated the resource pack structure. Sample provided below.
- Updated built-in cursor textures.
- Added built-in resource pack for legacy textures.
- Added Legacy Cursor Mode under compatibility to enable the old cursor detection and other cursor mappings (enabled by default).
- Added Adaptive Option to toggle Scrollbar Pointing Hand cursor and Resize NS cursor.
- Added Ukrainian Translation. (#39 by StarmanMine142)
- Removed a bunch of options.
- Removed the Java API as it's no longer needed, and discontinued the experimental JSON API due to no demand.
- Added new way to create cursor textures when Cursors Extended is loaded without the need for a Java API: https://github.com/fishstiz/cursors_extended/blob/master/README.md#-adding-compatibility
Now that cursor types are official, hopefully more mods consider compatibility and use the vanilla methods.
Creating documentation for Resource Packs soon, but it's mostly the same, just create and move files around: https://github.com/fishstiz/cursors_extended/tree/master/common/src/main/resources/resourcepacks/legacy
Report any issues here: https://github.com/fishstiz/cursors_extended
- Added Refresh Button to Configuration Screen to quickly reload cursor textures without reloading all resources.
- Added Virtual Mode option under Mod Compatibility to toggle virtual cursor mode. Support for this will be limited. It is only intended to work around issues you may have with native cursor mode and could introduce other issues. Results may vary.
- Reduced false positives on adaptive cursor computation with overlapping elements.
- Made option Remap System Cursors always available to toggle unless disabled by another mod (Fabric) or unavailable by default (Forge/NeoForge).
NeoForge
- Added compatibility with owo-lib. Cursors from owo-lib will be remapped to the Minecraft Cursor equivalents. Can be toggled with the Remap System Cursors option under Mod Compatibility. Fixes (#38)