Melee changes to prevent immortality glitches Human melee NPCs can now operate properly! Change to elevator door frame hitbox Updated Floodlight hitbox Fixed Locker01Empty clipping Fixed hitbox on museum divider single Fixed texture map for nvvwallconsole01 Added Sentry Bot Added Mr Gutsy Added Robobrain Added robot ambiance Cannot gain sneak XP while in creative or spectator mode anymore Change to terminal visuals Fixed NaN damage on thrown melee weapons Throwing weapons now have a cooldown Added item entities to cleanup list Added Dogtown to GoTo command Fixed " You cannot use those inventory slots!" message to only display for the correct person Items dropped by being placed in the wrong slot now do not take as long to pick up again Fixed bug with 10mm Pistol using the wrong animation set Added more items to the "fits in bags" list Added 12.7mm SMG Added CementPlanterRd01 Added ConveyorBeltEnd Added ConveyorBeltMachine Added ConveyorBeltMachine02 Added ConveyorBeltStraight Added ConveyorBeltTurn Added ConveyorBeltWallMount Added Planter01 Added Planter02 Added Planter03 Added tv02Stack3x1 Added VBench01 Fixed some texture mappings Falling stuns you and prevents sprinting for a short moment. Removed mid air speed nerf (since a different system prevents sprint jumping) Added x48 song audio files Added Console01 Added ControlConsole03 Added ControlConsole03_Rusted Added Computerpart01 Added Computerpart02 Added Computerpart03 Added Computerpart04 Added Computerpart05 Added Computerpart06
Adjusted creative mode display settings for the following blocks: cabinet_metal_bottom cabinet_metal_top door_trim elevator_display.item elevator_panel enclave_locker.geo highway_sign_1 lucky38_CasFloorDesk01 lucky38_CasFloorDesk01_diamonds lucky38_CasFloorDesk02 lucky38_column01_bottomhalf lucky38_column01_tophalf lucky38_column02_diagonal lucky38_column02_straight lucky38_column04 lucky38_column05_bottomhalf lucky38_column05_tophalf lucky38railing_diamonds_corner metal_shelf NellisBorderSignB NellisBorderSignC NellisBorderSignD NellisBorderSignE NellisBorderSignF NellisDangerSignA NellisDangerSignB NellisDangerSignC NellisDangerSignD NellisDangerSignE Nuka_Cola_Machine NVRadiationAreaSign office_letter_cubby_base office_letter_cubby_top office_letter_cubby_top_chips radioactive_barrel_pile radioactive_barrel_solo_sideways repmactool_01 Single_Locker sink sub_dresser_01 tape_machine_bottom tape_machine_r_bottom tape_machine_r_top tape_machine_top telephone wood_table_circular xray_1 xray_2 xray_3
Added Console02 Added Console02_rusted Fixed note desynch
Fixed gamebreaking money eating bug Removed money debug messages Added chair02 Added dinertable01 Added ChairVaultStatic Added ChairVaultStaticR Added DinerTable04NV Added DinerTable01NV Updated DinerTable02 Added DinerTable03 Added DinerTable04 Added EcvPlayerStasisPod01 Added dlcanchmilitartycrate01 Added dlcanchmilitartycrate02 Added EcvLight02 Added EcvLight04 Added EcvLight01 Added EcvTechPodPod04 Added EcvTechPodPod03 Added ExitSign03 Added ExitSign02 Added ExitSign01 Added EngineBlock01 Added EnclaveHallPillar01_Top Added EnclaveHallPillar01_Bottom Added Enclave_Table01 Added OfficeChairRuinedStatic Added GroceryDisplayCounter01 Added GroceryDisplayCounter02 Added GroceryDisplayCounter02_2 Added GroceryDisplayCube01 Added LabMachine01 Added Mop_Bucket Added NVVWallConsole01 Removed unused custom biomes Guns do not jam consecutively
Increased block interact range Fixed Bighorner Hide name Updated Hunting Rifle animations and display Fixed offcenter crosshair Added harvested NBT tag to harvested corpses Changes to remove some incorrect anims from being stuck playing (hopefully) Changed 9mm pistol animation and display settings Fixed laser pistol display and anims Fixed Coyote and other dog hitboxes Alcohol is no longer unlimited Bandages no longer consume backpacks Changes to crop grow behavior Removed ability for mass stacks of ammo boxes to generate in random containers Repriced ammo auto value from vendors Gave bullet casing piles knockback resistance Adjusted plasma defender iron sights
Recompiled office ceiling block Removed gravity from metal desk Updated Workbench GUI labels Added utlhallbgendsewerexlad_01 Added mettunnel01_metal_bottom Added mettunnel01_metal_top Added mettunfloorl01 With connected textures! Added mettunnel01_cement With Connected textures! Added vfloorr03 Added vault_vpanelsr01_part Added vwallr01_bottom Added vwallr01_middle Added vwallr01_top Added vault_ceiling_pipes_1 Added vault_ceiling_pipes_2 Added vault_ceiling_pipes_3 Added vquadr03_wood Added vquadr01_yellow_concrete Added vquadr02_white_concrete Added vquadr02_white_concrete_stripe Fixed melee oversight Increased player block place range Updated melee range of some weapons Fixed issue with spawn_npc command failing
Some animation edits Shift clicking the GM inventory keybind opens ender chest instead. Updated the "killer" system to be more reactive. May pose issues Added VacuumTubeLight Added CrateLarge01Larger Added MainFrameLarge01 Added MainFrameLargeR01 Added MainFrameSmall01 Added MainFrameSmallR01 Added NVDLC03MainFrameLarge01 Added NVDLC03MainFrameLargeR01 Added NVDLC03MainFrameSmall01 Added NVDLC03MainFrameSmallR01
Stall door is marked as a door again Added BenchUrbanStatic01 Fixed model for SSLamp02_suburban_end_table_version Added LampGenericR01 Added Locker01Empty Added PosterSafety01 Added Skill Books creative tab Added Skill Books Tales of a Junktown: Jerky Vendor Nikola Tesla and You Duck and Cover! Guns and Bullets Tumblers Today D.C. Journal of Internal Medicine Grognak the Barbarian Dean's Electronics Big Book of Science Chinese Army: Special Ops Training Manual Lying, Congressional Style Wasteland Survival Guide Pugilism Illustrated Fixed Unarmed XP leveling Updated character backup item to cover newly added player variables Spawn_NPC command should no longer result in weird slot equips IsMoney check fix for bartering money items NPCs spawned via the Spawn_NPC command can have damaged weapons/armor NPCs spawned via the Spawn_NPC command can have loaded magazines (they used to not be lootable) NPC Debug tool now allows for setting more NPC faction warfare options Added command: "NPCFactionWarfareValuesReset" for resetting NPCs to their default faction warfare values. IE NCR kills Legion, etc Updated Emergency Light hitbox Changes to NPC health setting settings Disabled legacy non perma-death mechanics Change to player spawn in recognization Updated hydraulic vault door texture mapping issues Added GeneralElectricSwitch01 Added DinnerTable02 Added WarRoomTable01 Added VentWallR01 Added VentWall01 Added Stool01 Added CoffeeUrn01 Added BenchSuburban02 Added BenchSuburban01Clean Added BenchSuburban01 Doors make noise Fixed Sub_Coffee_Table_Clean texture Fixed Sub_Coffee_Table_Dirty model issues Added CrateLarge01 Fixed roulette table texture Fixed some highway sign hitboxes
Certain particles glow Fix attempt for player search crash Added FireAlarm01 Updated GenericConsole01 Updated poolwasteland05 Added GenericConsolePanel01_Rusted Added GenericConsolePanel01_Vault Added GenericConsolePanel02 Added GenericConsolePanel02_Rusted Added GenericConsolePanel02_Vault Added GenericConsolePanel03 Added GenericConsolePanel03_Rusted Added GenericConsolePanel03_Vault Added GenericConsolePanel04 Added GenericConsolePanel04_Rusted Added GenericConsolePanel04_Vault Added GenericConsolePanel05 Added GenericConsolePanel05_Rusted Added GenericConsolePanel05_Vault Added GenericConsolePanel06 Added GenericConsolePanel06_Rusted Added GenericConsolePanel06_Vault Added GenericConsoleStack01 Added GenericConsoleStack01_Rusted Added GenericConsoleStack01_Vault Added GenericConsoleStack02 Added GenericConsoleStack02_Rusted Added GenericConsoleStack02_Vault Added SSLamp02_Regular Added SSLamp02_suburban_end_table_version Added SSLampshade