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0.5
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Sorry for the wait yall! Was tryna jam pack as much as i could into this update, this marks HALFWAY too the first RELEASE!!!!!!
Mine-Raft v0.5: Cook & Conquer
This update brings a huge expansion to your survival experience! You can now cook stews, grill food, purify water, and even show off your shark trophies!
NEW FEATURES
Weather System
A new datadriven weather systemm!
- Rain Collector Functionality: Now passively fills during rainstorms, no longer fills during non rain conditions.
- Weather-Driven Shark Behavior: The shark becomes more aggressive during storms, attacking the raft more frequently.
Cooking Pot
The cooking pot is a brand new utility block where you can mix ingredients to craft fully dynamic stews. Depending on what you toss in, the stew gets its own unique name, effects, and stats. For example: toss in kelp, apple, and berries and you’ll get something like a Nutritious Sweet Hearty Stew. The system includes:
- Ingredient recognition and storage
- Automatically generated stew names
- Effects applied based on the first valid ingredient type
- Tooltip previews and fallback handling for invalid combos
Simple Grill
A lightweight alternative to the cooking pot. Use the grill to cook individual ingredients like seaweed or meat into more filling meals.
Water Purifier
A new way of obatining clean drinking water is finally here. The purifier lets you turn ocean water into purified water, this replaces the rain collector in early game hydration managment.
Trophy System
You can now turn shark kills into bragging rights!
- Trophy Board: Mount shark heads to showcase your acomplishments!
- Shark Head: Can be displayed!
- Shark Repellant: Craftable utility that helps keep sharks away
New Foods
I've added several new edible items!
- Dough → Bread: a full baking chain
- Fish Stew
- Fruit Salad
- Grilled Seaweed
- Shark Repellant (technically not food, but you could try)
ADVANCEMENTS & PROGRESSION
Tons of new objectives to guide your journey:
- Cooking milestones: Cooking Pot, Seasoned Chef, Gourmet Chef
- Survival goals: Self Sufficient, Water Works, Bottom of the Barrel
- Combat & trophies: Shark Slayer, Trophy Hunter, Stinky
Everything ties into existing research unlocks for stews, tools, shark items, and more.
NEW RECIPES
Crafting recipes were added for:
- Cooking Pot
- Simple Grill
- Water Purifier
- Dough + Bread
- Stews, Salad, Grilled Seaweed
- Shark Head and Repellant
Each one unlocks its own advancement and research entry.
TECHNICAL CHANGES & CLEANUP
- Removed the old
prevent_below_water_placementgameplay setting. (will be reworked or scrapped in future versions) - Limited the number of shulkers allowed in the staircase placement system (reduce entity lag)
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| MineRaft-RESOURCES-BETA-0.5.zip | Required resource pack | 1.12 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:XO1r1hS9:Ek7N2QOW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:XO1r1hS9:Ek7N2QOW"
}

