This changelog is machine translated from the Japanese CHANGELOG.
Magic Plants
- Changed: How the trait-condition coefficient is applied for probabilistic trait effects.
- Now applied to the strength of possessed traits, not to the probability itself.
- Changed: Replaced Diamond Luminaria in Dripstone Cave Ruin with Xarpie Luminara.
- Added: Magic plant "Topaz Luminaria".
- Rarely spawns in deserts.
- Can harvest Luminite (rare slot) and Topaz (special slot).
- Added: Magic plant "Xarpie Luminara".
- Can harvest Luminite (rare slot) and Calculite (special slot).
- Added: Trait "Mutation".
- During crossbreeding, with a fixed probability, applies the trait-bit modifications used at world generation.
- Added: Diamond Luminaria can now randomly manifest arid adaptation.
- Added: Phantom Flower now has resistance to Local Vacuum Collapse.
- Fixed: Corrected numeric values in the trait GUI.
- Fixed: Fixed a bug where tooltips for conditions did not appear in the trait GUI.
- Fixed: Disabled traits are now shown in gray in the trait GUI.
- Fixed: Corrected the evaluation position when opening the trait GUI from a planted magic plant.
- Fixed: Corrected the color of trait-effect text on magic plant seed item tooltips.
Tools
- Changed: Overhauled the Area Mining effect.
- Split the range parameters into side directions, near, and far.
- Adjusted the Area Mining range for the Pickaxe of Chaos and tools made from Haimeviska Rosin.
- No longer triggers on blocks that are not connected to the targeted block.
- Changed: Tuned the behavior of Mass Mining, Mass Felling, and Area Mining.
- Changed: Magnetite tools now have only one of Sticky Mining or Pickup-on-Kill.
- Changed: Tools made from Haimeviska Rosin now have only one of Sticky Mining or Pickup-on-Kill.
- Changed: The Tear Sword now has Area Damage Increase III instead of Area Mining.
- Changed: Bismuth tools now have 1/4 durability and automatically activate Unbreaking III.
- Changed: Adjusted the attack performance of hoes, axes, and battleaxes.
- Added: New tools:
- "Tear Axe"
- "Tear Hoe"
- "Fairy Crystal Axe"
- "Fairy Crystal Shovel"
- "Fairy Crystal Hoe"
- Added: Five glass tools.
- Added: Five obsidian tools.
- Added: Five flint tools.
- Added: Five topaz tools.
- Mining tools can also roll weapon enchantments.
- Added: Enchantment "Curse of Rupture".
- When the item completely breaks, the holder takes damage.
- Treated as a curse enchantment.
- Added: Added an advancement for the Staff of Miranagi.
- Added: Buffed the performance of Miragium and Lilagium.
- Added: Tool self-repair effects now also work in the off-hand.
- Fixed: Fixed a bug where the Lilagium Scythe’s harvest area triggered with an incorrect range.
- Display: Updated the Japanese poems for tools made from Haimeviska Rosin.
- Display: Unified the English name for items made from Echo Shard to "Echo Shard".
Other
- Changed: Bag recipe.
- Changed: Haimeviska Brick recipe.
- Added: Material items "Topaz" and "Calculite".
- Added: Recipe to craft Slime Balls from Haimeviska Rosin.
- Added: Bag tooltip now aggregates same-name items together.
- Fixed: Restored the following recipes:
- Fairy Condensation
- Fairy Expansion
- Exchange recipes between Mina and Minya
- Display: Corrected the English name of the fairy 「枯骸骨精ウィテーレスケレトーニャ」.
- Fixed: Fixed a bug where item placement ignored the Reach attribute.
- Fixed: Corrected material item tags.
- Fixed: Corrected several client-side light-level checks.
Creative Only
- Added: Debug item "Dump Magic Plant Environments".
- Added: Debug item "Dump Magic Plant Traits".
This changelog is machine translated from the Japanese CHANGELOG.
Building Materials
- Added: The following building blocks:
- "Haimeviska Wood"
- "Stripped Haimeviska Log"
- "Stripped Haimeviska Wood"
- "Haimeviska Slab"
- "Haimeviska Stairs"
- "Haimeviska Fence"
- "Haimeviska Fence Gate"
- "Haimeviska Door"
- "Haimeviska Trapdoor"
- "Haimeviska Brick"
- "Haimeviska Brick Slab"
- "Haimeviska Brick Stairs"
- "Miranagite Tile Slab"
- "Miranagite Tile Stairs"
- "Miranagite Tile"
- "Miranagite Tile Wall"
- Added: Material block "Fairy Crystal Glass".
- Seams disappear between adjacent blocks of the same kind.
- When forming a wall, the center block becomes completely invisible.
- Can be used as a beacon base.
- Prevents mob spawning on top.
Magic Plants
- Changed: Lowered the light level of Diamond Luminaria to 11.
- As a result, adjacent snow and ice no longer melt.
- Display: Corrected the advancement description for Merrrria.
- Display: Changed the English advancement title for Prominite.
World Generation
- Added: Added forest-type flowers to the Deep Fairy Forest.
- Added: Added Lilagium Ingots to the rewards from suspicious gravel in Weathered Ancient Remnants.
Other
- Changed: Doubled the experience gained from Fairy Liqueur.
- Changed: Drywall can now also be broken with an axe.
- Fixed: Fixed an issue where some processing machines did not preserve their contents.
- Fixed: Fixed a bug where the Luminite Block blocked light.
- Fixed: Corrected the block tag for Local Vacuum Collapse.
- Display: Removed Tier notation from Mina.
- Display: Changed the color of the Fairy Jewel texture.
This changelog is machine translated from the Japanese CHANGELOG.
Magic Plants
- Changed: Decreased the growth speed of all magic plants.
- Changed: Merrrria Drop is now judged as a leaf production, and its Tier and effects have been nerfed.
- Changed: Lowered the light level of Diamond Luminaria from 15 to 13.
- Added: The tooltip for magic plant seeds now shows the number of added/removed traits and bits.
- Added: Added an overlay when holding a magic plant seed in the main hand.
- Displays the number of added bits in the top-left of the seed and the number of removed bits in the top-right.
- Fixed: A bug where the Natural trait condition did not work during harvest upon breaking a magic plant.
- Display: Removed the Tier display for the Creative Gene Ampoule.
- Display: Changed the English poem for the Gold Prominaria Bulb.
Other
- Added: All knives and the Lilagium Scythe now have Sticky Mining by default.
- Added: Added a recipe to make a Lead from Haimeviska Rosin.
- Added: Added tags for compatibility with other mods to many material items.
- Fixed: An issue in the NeoForge version where added items could not be placed in the Composter.
This changelog is machine translated from the Japanese CHANGELOG.
- Changed: Modified the growth speed and drop rates of all magic plants.
- Fixed: Corrected the values of trait effects in the trait list GUI.
This changelog is machine translated from the Japanese CHANGELOG.
Existing save data can be loaded.
However, using them alongside conventional magic plant seeds will affect game balance.
Magic Plants
- Changed: Removed the +20% bonus that was always applied when calculating the Humidity Environment value.
- Changed: The growth speed of magic plants now refers to the lowest value, including adjacent tiles.
- As a result, they can no longer grow at the edge of their habitable biomes.
- Changed: Changed the overworld spawning biomes for Veropeda to Desert, Savanna, and Badlands.
- Changed: Luminaria now only emits light at maximum growth.
- Changed: Changed the non-Luminite gem judgment for Luminaria from fruits to special production.
- Changed: Diamond Luminaria and Emerald Luminaria no longer spawn in the Fairy Forest.
- Changed: Reduced the generation frequency of Diamond Luminaria and Emerald Luminaria to 1/4.
- Added: Added the magic plant "Sarracenia".
- Added: Added the material "Sarracenia Leaf".
- Added: Added the magic plant "Merrrria".
- Added: Added the material "Merrrria Drop".
- Added: Added the magic plant "Prominaria".
- Added: Added the material "Prominaria Berry".
- Can be used as fuel in the Aura Reflector Furnace.
- Does not burn in fire or lava.
- Can be used as furnace fuel.
- Added: Added the material "Prominite".
- Can be used as fuel in the Aura Reflector Furnace.
- Does not burn in fire or lava.
- Can be used as furnace fuel.
- Added: Added the magic plant "Gold Prominaria".
- Added: Added the material "Gold Prominaria Berry".
- Can be used as fuel in the Aura Reflector Furnace.
- Does not burn in fire or lava.
- Can be used as furnace fuel.
- Added: Emerald Luminaria now also generates in Swamps.
- Fixed: A bug related to the world generation of Emerald Luminaria.
- Fixed: A bug related to the generation position of magic plants in world generation.
- Display: The Japanese names of magic plant seeds now include their Kanji names.
- Display: Changed the advancement name for Emerald Luminaria.
Traits
- Changed: The power of traits is now proportional to the bit position, not the bit value.
- For example, "1111" was previously interpreted as a binary number with a power of 15.
- Now, the sum of the positions of the 4th to 1st bits results in a power of 10.
- Changed: Overhauled the trait selection algorithm for world generation.
- Each magic plant now has initial bits and randomly generatable traits.
- During world generation, the initial bits are granted by default.
- Then, bits are randomly selected from the generatable traits and flipped.
- Bits up to the 10th position can be selected.
- For each bit position shifted to the left, the selection probability becomes 1/√10.
- As a result, the previous biome-based trait generation list has been removed.
- Changed: Overhauled the trait list for all magic plants.
- Changed: Modified the conditions and effects of many traits.
- Added: Added the trait condition "Sunshine Environment".
- Grants trait effects based on the intensity of sunlight during a clear day.
- Added: Added the trait effect "Special Production".
- Display: Changed the color of the Nutrition trait effect to green.
- Display: Changed the English trait encyclopedia poem for Forbidden Fruit.
Tools
- Changed: Worsened the enchantment weight and anvil cost for the Fortune Up enchantment.
- Added: Added the "Smelting" enchantment.
- When mining with a corresponding tool, drops are obtained in their smelted form as if from a furnace.
- Added: Added the "Sticky Mining" enchantment.
- Immediately moves dropped items from mined blocks to the player's feet, making them collectible.
- However, it does not apply to container contents or special drops.
- Consequently, tools that previously had the collection effect now have this enchantment effect.
- Added: Added the following tools.
- "Prominite Pickaxe"
- "Prominite Axe"
- "Prominite Shovel"
- "Prominite Hoe"
- "Prominite Sword"
- "Prominite Scythe"
- All do not burn in fire or lava.
- The Prominite Hoe can turn dirt into farmland.
- Added: The Fortune Up enchantment can now be applied to standard mining tools using an anvil.
Other
- Changed: Reduced the amount of experience gained from Haimeviska Sap and Fairy Liqueur.
- Changed: Amethyst tools from Weathered Ancient Remnants are no longer enchanted.
- Added: Added a mana passive skill of the Chickenia family to Eggia.
- Fixed: A bug where the advancement for obtaining a fairy was unlocked even with a Fairy Statue.
- Fixed: The description for the Resonite advancement.
- Display: Changed the advancement name for the Fairy Collector.
Creative Only
- Added: Added the creative-only tool "Creative Hoe".
- Can convert most focusable blocks and creatures into farmland.
- Added: Added the debug item "Dump Biome Attributes".
This changelog is machine translated from the Japanese CHANGELOG.
- Fixed: A bug where magic plant seeds could not be stacked.
This changelog is machine translated from the Japanese CHANGELOG.
- Fixed: A bug where Fairy Dreams, Soul Stream, etc., were reset upon death.
This changelog is machine translated from the Japanese CHANGELOG.
- Fixed: A crash on client startup caused by parallel loading in NeoForge.
This changelog is machine translated from the Japanese CHANGELOG.
- Fixed: Fixed bug that caused players to be disconnected from the world on death.