Major update!
- Added Essences! Essences can be collected by hitting an aspect with an empty bottle in your main hand. Collecting the appropiate essence
- Essences can be made into potions to replicate each aspects effects
- Reworked magical protection effect to make it function properly with certain aspect effects (Delayed teleport, Soul steal)
- Soul steal now heals all targets that attack the entity affected not just the aspect of soul However this effect is halved if the entity is not an aspect of soul
- Harmony effect proyectiles no longer have gravity to make them stronger
- Entities applied with dehydration will lose oxygen when attacked by any entity not just the aspect. However this effect is halved if the entity is not an aspect of water
- Terror effect reworked from increasing damage to preventing entities from moving when on light 5 or less
- Added /aspectassign command to allow players to choose their own aspect with cheats. the syntax is as follows
/aspectassign [ENTITY] [ASPECTID]
IDs range from 0-11 each one corresponding to an aspect
- 0 FIRE
- 1 ICE
- 2 LIGHTNING
- 3 WATER
- 4 EARTH
- 5 SOUL
- 6 ENDER
- 7 MUSIC
- 8 WIND
- 9 LIGHT
- 10 DARKNESS
- 11 BLOOD
- Added aspect of light
- Added aspect of darkness
- Nerfed Aspect of earth slightly (Reduced effect duration)
- Nerfed aspect of fire slightly (reduced effect duration)
- Buffed aspect of sound (no longer requires amplifier of 3 or higher to activate its effect) - Fixed a bug that made the aspect of soul's passive apply to the entity they killed inestead of them, making them incapable of killing entities.