Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
The effects of the added potions are as follows:
(Note: Most numerical values of effects can be modified in the configuration file, and the descriptions of potion effects may have certain delays.)
Positive Effects
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生命静止(Static Life):All injuries and healing effects will be delayed until the end of the effect;
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坚盾(Solid Shield):Each level reduces damage from other entities by 2;
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限伤(Injury Limitation):Limits damage taken from other entities to a maximum of (max health/2^effect level);
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不死(Immortal):Provides one chance to avoid death per level, consuming one level of Buff and restoring (10% max health * effect level) of health each time;
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免疫(Immune):Each level grants immunity to a portion of negative effects, immune to all negative effects at level IV, immune to all except positive effects at level V;
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吸血(Leeching):Restores (10% of damage dealt) health after dealing damage;
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近战领域(Melee Domain):Extends the domain by 0.5 blocks per level; attacks within the domain are invalid (modifiable in configuration);
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长距(More Range):Increases attack range by 1 per level;
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触及(Touch):Increases digging range by 1 per level;
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真伤(True Damage):All damage is converted to true damage;
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自愈(Self-Healing):Restores (5% * effect level * percentage of remaining health) health every second;
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飞行(Flight):Grants the ability to fly;
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护甲修复(Repair):Restores (armor effect level) durability every (20/effect level rounded up) ticks;
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流血抵抗(Bleeding Immunity):Can cancel or reduce the duration of bleeding effects;
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精准(Accurate):Increases attack damage by 25% per level;
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巨力(Huge Force):Increases melee damage by 25% per level;
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百分比恢复(Percentage Recovery):Recovers 10% max health per tick for each level;
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高踏(Step Up):Increases automatic step height by 0.5 blocks per level (can walk on higher blocks);
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坚定(Firm):Increases armor, armor toughness, and knockback resistance by 1 per level;
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闪避(Evasion):Increases the chance to dodge attacks by 2% per level (modifiable in configuration);
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生命链接(Injury Link):When injured, inflicts (the damage taken * 0.5 * effect level) damage to all entities within (effect level + 3);
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屠戮(Slaughter):Increases damage to entities by (remaining health of the entity / max health * 0.5 * effect level);
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盛宴(Feast):Recovers health quickly when hunger is above 18, will self-cannibalize to increase saturation and hunger when below 8;
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同伴(Companion):For every same kind of entity that dies within (effect level + 2) blocks, increases max health, movement speed, and attack power by (10% * effect level) and armor and armor toughness by (2 * effect level), and restores some health. The maximum number of enhancements is (effect level + 2);
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位格(Rank):For non-player entities, significantly increases many attributes based on the effect level and applies considerable negative effects to nearby non-similar entities; for players, provides significant positive effects. (Natural generation and other settings can be configured in the configuration file);
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适应性(Adaptation):Extends the invincibility time after being hit based on effect level;
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庇护(Asylum):Refreshes (4 * effect level) yellow hearts periodically; if the current number of yellow hearts is greater than or equal to that provided by the effect, the time will accumulate and refresh quickly;
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过量治疗(Overdose Treatment):Excess healing will partially convert to yellow hearts, capped at (effect level * 5);
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魔力聚焦(Magic Focus):Increases magic damage (non-indirect) by 25% per level;
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魔法护盾(Magic Shield):Reduces magic damage taken (non-indirect) by 20% per level;
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随机正面效果(Random Positive Effect):Gains (effect level) types of positive effects with the same duration of (effect level - 1).
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强心(Strong Heart):Increases the amount of health restored by healing;
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回响打击(Resonant Strike):An additional hit of the same type is caused by attacks;
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不屈意志(Unyielding Willpower):A probability to avoid death from fatal damage and gain some yellow hearts;
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速攻(Fast Attack):Reduces the invincibility frames of attacked entities;
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亡命之债(Life Debt):Causes significant damage and curses the killer when an entity dies;
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延时(Extension):Increase the duration of the potion effect when it is obtained; Mode Two (modified in the configuration file): Make the duration of (effect level) potion effects not decrease.
Negative Effects
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护甲破裂(Armor Broken):Each level reduces armor by 4 and armor toughness by 1;
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流血(Bleeding):Each (40/effect level) ticks, takes (1% max health + effect level) physical damage;
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恐惧(Fear):Causes damage to become [damage dealt * (0.3^effect level) - effect level];
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脆弱(Fragile):Increases damage taken by 25% per level;
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窒息(Suffocation):Loses (20 * effect level) oxygen value per tick;
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弱效回复(Weakening Recovery):Reduces healing taken by 10% per level;
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腐蚀(Corrosion):Reduces armor durability (effect level) every (20/effect level) ticks;
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沉重(Heavy):Increases gravity by (0.5 * effect level) per level, slowing movement speed by (0.045 * effect level) (player's default speed is 0.1);
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剧毒(Highly Toxic):Causes [ (2.5% max health + 1) * effect level ] of toxic damage every (20/effect level) ticks (toxic damage ignores armor);
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伤势累积(Injury Accumulation):Causes (1% lost health * effect level) internal damage every (40/effect level) ticks (ignores armor and enchantments) and additional (2.5% lost health * effect level) internal damage when taking damage (ignores armor and enchantments);
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伤势爆发(Injury Outburst):When the effect ends, takes (25% lost health * effect level) internal damage;
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失准(Misalignment):Disables critical arrows, each level reduces ranged damage by 25%;
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禁锢(Imprison):Cannot move or jump;
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病毒(Virus):Causes (trigger count + entity max health * 0.01 * effect level) physical damage every (40/square root of effect level) ticks and increases infection value of nearby entities by 1; when the infection value exceeds (entity's current health * 20), it gains the same level of virus effect;
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混乱(Confusion):You won't uncontrollably fly around due to this effect anymore;
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诅咒(Curse):Applies numerous negative effects based on level and will not reduce the duration of other negative effects during the effect period;
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衰变(Decay):Reduces max health every second based on effect level;
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破碎魔抗(Broken Magic Shield):Increases magic damage taken (non-indirect) by 30% per level;
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魔力抑制(Magic Inhibition):Reduces magic damage dealt (non-indirect) by 30% per level;
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燃烧(Combustion):Causes burning which decreases over time in water;
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随机负面效果(Random Negative Effect):Gains (effect level) types of negative effects with the same duration of (effect level - 1).
Neutral Effects
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燃命(Health Sacrifice):Loses (10% + 3) health per second, increasing { (damage dealt + effect duration in seconds * potion effect level) * [ (effect duration in seconds * 0.02) + 1] * effect level } damage;
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轻装上阵(Lightly Loaded):Increases movement speed by 0.1 per level, reduces armor and armor toughness by 2, and increases damage taken by 25%;
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重甲(Heavy Armor):Reduces movement speed by 20% per level, increases armor and armor toughness by 2, and reduces damage taken by 10%;
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随机效果(Random Effect):Gains (effect level) types of random effects with the same duration of (effect level - 1);
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赌徒(Gambler):Players with this effect will deal and receive damage that is randomly doubled, ranging from [1/effect level to 1*effect level] times, influenced by luck.
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借势(Leverage):Converts momentum into damage while taking a small counterforce damage;
Enchantments
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消法之刃(Elimination Effect):On attack, it randomly removes potion effects from the target.
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惩法之刃(Potion Punisher):Increases damage against entities with active potion effects.
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不屈(Unyielding):Grants a brief Static Life effect when receiving fatal damage.
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碎甲之刃(Sunder Armor):Has a chance to apply Armor Broken on hit.
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剧毒之刃(Highly Toxic Blade):Has a chance to apply Highly Toxic on hit.
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腐败施加(Infliction Corrosion):Has a chance to apply Corrosion on hit.
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生机勃勃(Vibrant):Provides the Heart Strengthening effect while worn.
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飞行(Flying):Grants flight capability; this enchantment can only be obtained from loot.