Compatibility
Minecraft: Java Edition
1.20.1
1.19.2
Platforms
Supported environments
Creators
Details
Licensed ARR
Published last year
Updated 3 months ago
The effects of the added potions are as follows:

Mod Overview
This mod adds rich new status effects and related enchantments to Minecraft, expands potion brewing mechanics, and supports full custom configuration.
Potion Effects
Positive Effects
- 生命静止(Static Life): All damage and healing effects are delayed until the effect ends;
- 坚盾(Solid Shield): Reduces damage from other entities by level;
- 限伤(Injury Limitation): Caps incoming damage at a percentage of maximum health (scales with level);
- 不死(Immortal): Grants one revival per level upon fatal damage, restoring health and consuming one effect level;
- 免疫(Immune): Grants resistance to negative effects per level; Level V negates all negative effects;
- 吸血(Leeching): Restores a percentage of health based on damage dealt;
- 近战领域(Melee Domain): Expands an immunity zone around the player by level (configurable);
- 长距(More Range): Increases attack range per level;
- 触及(Touch): Increases mining reach per level;
- 真伤(True Damage): Converts a portion of damage to armor-ignoring true damage per level;
- 自愈(Self-Healing): Restores a percentage of current health based on level and health percentage;
- 飞行(Flight): Grants flight; speed increases with level;
- 修复(Repair): Periodically repairs equipped gear durability by level;
- 流血抵抗(Bleeding Immunity): Counters or shortens bleeding effects; resists leeching;
- 精准(Accurate): Boosts ranged damage by a percentage per level;
- 巨力(Huge Force): Increases melee damage by a percentage per level;
- 百分比恢复(Percentage Recovery): Periodically restores a portion of maximum health by level;
- 高踏(Step Up): Increases automatic step height per level;
- 坚定(Firm): Boosts armor, armor toughness, and knockback resistance per level;
- 闪避(Evasion): Increases dodge chance per level (configurable);
- 生命链接(Injury Link): Reflects damage to nearby entities when injured;
- 屠戮(Slaughter): Deals increased damage to targets with lower remaining health;
- 盛宴(Feast): Rapidly heals when hunger is high; consumes health to replenish hunger when low;
- 同伴(Companion): Boosts attributes and restores health when nearby same-type entities die (limited uses);
- 位格(Rank): Strengthens attributes against non-players and inflicts debuffs based on rank difference; grants buffs against players (spawn rules configurable);
- 适应性(Adaptation): Extends post-damage invulnerability duration per level;
- 庇护(Asylum): Periodically grants Absorption Hearts; accumulates refresh time when hearts are full;
- 过量治疗(Overdose Treatment): Converts excess healing into Absorption Hearts (capped);
- 魔力聚焦(Magic Focus): Increases magic damage by a percentage per level;
- 魔法护盾(Magic Shield): Reduces magic damage by a percentage per level;
- 强心(Strong Heart): Amplifies healing effects by a percentage per level;
- 回响打击(Resonant Strike): Triggers a secondary attack of the same damage type on hit;
- 不屈意志(Unyielding Willpower): Grants a chance to survive fatal damage and gain Absorption Hearts;
- 速攻(Fast Attack): Reduces the target’s invulnerability ticks per level;
- 延时(Extension): Mode 1: Extends duration of newly applied effects; Mode 2: Prevents duration decay for specific effects per level (configurable);
- 亡命之债(Life Debt): Deals retaliation damage to the killer and inflicts a curse upon death;
- 踏空(Airstride): Generates invisible blocks beneath the player;
- 效果窃取(Effect Siphon): Steals a potion effect from the target on hit (max level = current effect level - 1);
- 复用(Reuse): Stores active buffs as throwable potion bottles;
- 随机正面效果(Random Positive Effect): Grants a random positive effect;
- 匿踪(Veiled Presence): Causes all entities to ignore the player unless attacked;
- 渊博(Erudite): Multiplies experience drops by effect level on kill;
- 暴食(Gluttony): Accelerates eating and drinking speed;
- 升级(Upgrade): Randomly upgrades lower-level effects when gaining new ones;
- 挖掘强化(Enhanced Digging): Boosts mining speed and mining level simultaneously;
- 爆燃(Deflagration): Deals (remaining burn time (ticks)/20) * level fire damage per tick; ends with explosion dealing remaining time (ticks) * level fire damage;
- 反弹(Recoil): Reflects the same damage type back to the attacker;
- 快速拉弓(Quick Draw): Increases bow-drawing speed.
Negative Effects
- 护甲破裂(Armor Broken): Reduces armor value and toughness per level;
- 流血(Bleeding): Inflicts periodic physical damage per level;
- 恐惧(Fear): Cooldowns held items and drastically reduces damage dealt per level;
- 溃力(Wane): Reduces attack damage;
- 脆弱(Fragile): Increases damage taken by a percentage per level;
- 窒息(Suffocation): Drains oxygen per level;
- 弱效回复(Weakening Recovery): Reduces healing effectiveness by a percentage per level; Level V blocks healing entirely;
- 腐蚀(Corrosion): Periodically degrades gear durability per level;
- 沉重(Heavy): Increases gravity and reduces movement speed per level;
- 剧毒(Highly Toxic): Inflicts periodic armor-ignoring toxic damage per level;
- 伤势累积(Injury Accumulation): Deals internal damage based on lost health and level (increases when injured);
- 伤势爆发(Injury Outburst): Explodes internal damage upon effect end (based on lost health and level);
- 失准(Misalignment): Reduces ranged damage by a percentage per level;
- 禁锢(Imprison): Fully restricts movement and jumping;
- 病毒(Virus): Inflicts damage and spreads infection; triggers same-level virus effects when infection maxes;
- 诅咒(Curse): Applies multiple debuffs and prevents duration decay of other negative effects;
- 混乱(Confusion): Causes random teleportation per level;
- 衰变(Decay): Reduces maximum health per second (restored after effect ends);
- 破碎魔抗(Broken Magic Shield): Increases magic damage taken by a percentage per level;
- 魔力抑制(Magic Inhibition): Reduces magic damage dealt by a percentage per level;
- 驱散(Dispel): Lowers the level of all positive effects on the target;
- 随机负面效果(Random Negative Effect): Inflicts a random negative effect.
Neutral Effects
- 燃命(Health Sacrifice): Loses health per second while boosting damage (scaling with duration and level);
- 轻装上阵(Lightly Loaded): Increases movement speed but reduces armor and damage resistance per level;
- 重甲(Heavy Armor): Decreases movement speed but boosts armor and damage resistance per level;
- 赌徒(Gambler): Randomly doubles damage dealt/taken (multiplier range scales with level and Luck stat);
- 燃烧(Combustion): Sets the target on fire; duration shortens in water;
- 借势(Leverage): Converts movement speed into damage (and recoil damage) per level;
- 锁定(Lock): Prevents effect removal (except by duration decay);
- 随机效果(Random Effect): Grants random effects (positive/negative/neutral; quantity scales with level).
Enchantments
- 消法之刃(Elimination Effect): Randomly removes a potion effect on hit;
- 惩法之刃(Potion Punisher): Deals bonus damage to targets with potion effects;
- 不屈(Unyielding): Grants temporary Static Life on fatal damage;
- 碎甲之刃(Sunder Armor): Applies Armor Broken on hit with a chance;
- 剧毒之刃(Highly Toxic Blade): Applies Highly Toxic on hit with a chance;
- 腐败施加(Infliction Corrosion): Applies Corrosion on hit with a chance;
- 抑疗(Inhibit Therapy): Applies Weakening Recovery on hit with a chance;
- 生机勃勃(Vibrant): Grants Strong Heart while worn;
- 飞行(Flying): Grants Flight while worn (loot-only);
- 祝福之源(Source of Blessing): Grants a random positive effect on hit with a chance;
- 诅咒之源(Source of Curseing): Inflicts a random negative effect on hit with a chance.
Custom Brewing System
- Supports adding custom brewing recipes via JSON configuration:
- Potions can have multiple status effects simultaneously;
- custom potion names and colors are configurable;
- auto-generates config folder and sample recipe to
/config/more_potion_effects/example_recipe.jsonon first launch; - crafted potions auto-added to Creative Mode inventory; compatible with JEI for viewing custom recipes.
Commands
/feffect: Force effect management command; supports forcibly adding/removing effects (ignores immunity).
Configuration Options
Provides extensive configuration;
numerical values adjustable in more_potion_effects.toml: Configure random effect exclusion lists; adjust specific effect parameters; set visual behaviors for specific effects.



