Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
The effects of the added potions are as follows:
(Note: Most numerical values of effects can be modified in the configuration file, and the descriptions of potion effects may have certain delays.)
Positive Effects
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Static Life (生命静止): All damage and healing effects are delayed until the effect ends.
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Solid Shield (坚盾): Reduces damage from other entities by a percentage based on the effect's level.
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Injury Limitation (限伤): Caps received damage to a maximum percentage of the target's maximum health (varies with level).
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Immortal (不死): Grants one "invincibility" chance per level, restoring health after revival and consuming one level of the buff.
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Immune (免疫): Immunity to certain negative effects increases with level; Level V grants immunity to all negative effects.
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Leeching (吸血): Restores a percentage of health proportional to damage dealt.
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Melee Domain (近战领域): Expands the area of effect based on level; entities within the domain are immune to attacks (configurable).
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More Range (长距): Increases attack range by level.
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Touch (触及): Extends mining/reach distance based on level.
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True Damage (真伤): Converts a percentage of damage to armor-piercing true damage per level.
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Self-Healing (自愈): Restores health proportional to a percentage of maximum health, scaled by level.
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Flight (飞行): Grants flight ability, with speed increasing by level.
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Repair (修复): Periodically restores equipment durability based on level.
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Bleeding Immunity (流血抵抗): Reduces or shortens bleeding effects and resists leeching effects.
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Accurate (精准): Increases ranged damage by a percentage per level.
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Huge Force (巨力): Boosts melee damage by a percentage per level.
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Percentage Recovery (百分比恢复): Periodically restores a percentage of maximum health based on level.
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Step Up (高踏): Increases automatic stair-climbing height with level.
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Firm (坚定): Enhances armor, armor toughness, and knockback resistance by level.
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Evasion (闪避): Increases dodge chance by level (configurable).
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Injury Link (生命链接): Inflicts counter-damage on nearby entities when taking damage.
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Slaughter (屠戮): Deals increased damage to entities with lower remaining health.
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Feast (盛宴): Rapidly restores health when satiated; auto-regenerates hunger when low.
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Companion (同伴): Nearby allied entities' deaths boost attributes and restore health (limited uses).
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Rank (位格): Enhances attributes against non-player entities and applies negative effects to nearby entities based on effect tier difference. Grants positive effects to players (default: auto-generation disabled, configurable rules).
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Adaptation (适应性): Extends invincibility duration after being hit by level.
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Asylum (庇护): Periodically replenishes yellow hearts. When sufficient, accumulates refresh time.
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Overdose Treatment (过量治疗): Excess healing converts to yellow hearts (capped).
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Magic Focus (魔力聚焦): Boosts magic damage by a percentage per level.
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Magic Shield (魔法护盾): Reduces magic damage by a percentage per level.
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Strong Heart (强心): Enhances healing effects by a percentage per level.
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Resonant Strike (回响打击): Adds a second attack of the same type when attacking.
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Unyielding Willpower (不屈意志): Grants a chance to survive near-death and gain yellow hearts.
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Fast Attack (速攻): Reduces the target's invincibility frames per level.
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Extension (延时):-Mode 1: Extends the duration of the effect when active.-Mode 2: Prevents duration depletion for other potion effects (configurable).
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Life Debt (亡命之债): Inflicts counter-damage and curses on the killer when killed.
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Airstride (踏空): Generates invisible blocks beneath the player's feet.
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Effect Siphon (效果窃取): Steals a random potion effect from targets (max stolen tier = current level -1).
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Random Positive Effect (随机正面效果): Grants a random beneficial effect.
Negative Effects
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Armor Broken (护甲破裂): Reduces armor value and toughness by a fixed amount per level.
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Bleeding (流血): Periodically deals physical damage based on level.
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Fear (恐惧): Cooldowns held items and drastically reduces damage dealt when attacking, scaled by level.
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Fragile (脆弱): Increases damage taken by a percentage per level.
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Suffocation (窒息): Drains oxygen levels based on level.
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Weakening Recovery (弱效回复): Reduces healing efficiency by a percentage per level; Level V blocks all healing.
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Corrosion (腐蚀): Periodically reduces equipment durability by level.
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Heavy (沉重): Increases gravity and reduces movement speed by level.
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Highly Toxic (剧毒): Periodically deals armor-ignoring toxic damage based on level.
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Injury Accumulation (伤势累积): Periodically inflicts internal damage (based on lost health and level). Additional damage on hits.
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Injury Outburst (伤势爆发): Deals explosive internal damage at effect end (based on lost health and level).
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Misalignment (失准): Reduces ranged damage by a percentage per level.
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Imprison (禁锢): Fully restricts movement and jumping.
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Virus (病毒): Periodically deals damage and spreads infection (triggers effects at accumulated levels).
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Curse (诅咒): Applies multiple negative effects and extends durations of all debuffs.
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Confusion (混乱): Periodically teleports the player randomly based on level.
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Decay (衰变): Reduces maximum health per second (restored post-effect).
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Broken Magic Shield (破碎魔抗): Increases magic damage taken by a percentage per level.
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Magic Inhibition (魔力抑制): Reduces magic damage output by a percentage per level.
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Dispel (驱散): Removes all beneficial effects from the target.
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Random Negative Effect (随机负面效果): Applies a random harmful effect.
Neutral Effects
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Health Sacrifice (燃命): Loses health over time but boosts damage output (damage bonus scales with duration and level).
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Lightly Loaded (轻装上阵): Boosts movement speed but reduces armor and damage resistance based on level.
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Heavy Armor (重甲): Reduces movement speed but enhances armor and damage resistance based on level.
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Gambler (赌徒): Randomly doubles damage dealt/received (range and luck-influenced).
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Combustion (燃烧): Ignites the entity; duration shortens in water.
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Momentum Transfer (借势): Converts kinetic energy to damage (with recoil damage) based on speed and level.
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Lock (锁定): Prevents effects from being removed except by time expiration.
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Random Effect (随机效果): Applies a random effect (positive, negative, or neutral, quantity scales with level).
Enchantments
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Elimination Effect (消法之刃): Randomly removes the target's potion effects when attacking.
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Potion Punisher (惩法之刃): Deals bonus damage to entities with active potion effects.
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Unyielding (不屈): Grants a brief Static Life effect upon taking lethal damage.
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Sunder Armor (碎甲之刃): Applies Armor Broken to targets on hit.
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Highly Toxic Blade (剧毒之刃): Applies Highly Toxic to targets on hit.
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Infliction Corrosion (腐败施加): Applies Corrosion to targets on hit.
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Vibrant (生机勃勃): Grants Strong Heart when equipped.
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Flying (飞行): Grants flight (obtainable only as loot).
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Source of Blessing (祝福之源): Randomly grants a beneficial effect on hit.
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Source of Cursing (诅咒之源): Applies a random negative effect on hit.