新增内容 / New Content
新增「范围攻击」效果 (Attack AoE Effect) 攻击时对目标周围一定范围内的其他实体造成部分伤害。 Added "Attack AoE" effect: Deals partial damage to nearby entities within a radius on attack.
效果调整 / Effect Adjustments
-
轻装上阵 & 重甲效果调整 (Lightstep & Heavy Armor Rework) 移动速度加成/减益由固定值改为百分比增减,提升不同情境下的平衡性与可扩展性。
Speed modifiers from "Lightstep" and "Heavy Armor" now apply as percentage-based changes, improving balance and scalability. -
优化「免疫」效果性能 (Immunity Effect Performance Optimization) 重构免疫效果的判定逻辑,提升性能表现。
Refactored internal logic of "Immunity" effects, improving performance. -
「爆燃」效果终结调整 (Blaze Surge Final Explosion Change) 爆燃效果结束时产生的爆炸不再破坏环境方块,仅对实体造成伤害,避免不必要的地形破坏。
Explosion at the end of "Blaze Surge" effect no longer destroys blocks — damage now applies to entities only. -
「生命静止」高阶修复 (Still Life Effect Fix above Level V) 修复当「生命静止」等级超过 V 级时,伤害返还机制异常导致数值错误或失效的问题,现已正常运作。
Fixed incorrect or non-functional damage return mechanics when "Still Life" exceeds level V. -
Rank 效果粒子优化 (Rank Effect Particle Tuning) 调整 Rank 类状态效果的粒子表现,降低频率与密度,避免视觉过载,同时保留辨识度。
Adjusted particle frequency and density for Rank-tier effects to prevent visual clutter while maintaining visibility. -
庇护效果粒子调整 (Sanctuary Golden Heart Particles) 优化「庇护」效果的黄心粒子动画,提升流畅度与视觉协调性,更贴合保护类效果的柔和氛围。
Refined golden heart particles from "Sanctuary" for smoother animation and better thematic consistency. -
滞留型随机药水机制更新 (Lingering Random Potion Behavior) 滞留型随机药水生成的区域效果云(Area Effect Cloud)直接携带最终随机化后的药水效果。
Lingering Random Potions now emit Area Effect Clouds with finalized randomized effects applied immediately.
系统优化 / System Optimizations
自定义酿造系统增强 / Custom Brewing System Upgrade
-
自定义配方对应的药水箭(Tipped Arrows)
-
以及经由龙息转化(Lingering Potions)和火药转化(Splash Potions)生成的成品药水
均已自动加入创造模式物品栏。- Tipped arrows from custom brews
- Lingering and splash variants produced via dragon's breath or gunpowder
are now automatically added to the Creative inventory.
BUG修复 / Bug Fixes
-
修复「赐福之源」与「诅咒之源」被错误标记为装备附魔的问题,现已正确归类为武器附魔。
Fixed "Blessing of Origin" and "Curse of Origin" being incorrectly classified as armor enchantments; now properly assigned to weapon enchantments. -
修复多个潜在崩溃问题(Crash Fixes),包括状态效果同步异常,提升整体服务端稳定性。
Addressed several potential crash vectors (e.g., status effect sync errors), improving server stability. -
修复若干零散小问题,优化代码健壮性与兼容性,提升模组整体运行稳定性。
Fixed miscellaneous minor issues to enhance robustness. -
修复「潜匿」隐形逻辑,修复此前版本中潜匿效果在特定情况下无法正确隐藏玩家模型、盔甲或手持物品的问题,现已实现稳定完全隐形。
Fixed instability in "Veiled Presence" invisibility; now consistently hides player model, armor, and held items.
新增内容 / New Content
- 新增「暴食」效果 (Gluttony Effect)
- 加快进食和饮用的速度。
- Added the "Gorging" effect: Speed up the pace of eating and drinking.
- 新增「升级」效果 (Ascension Effect)
- 获得新效果时,随机提升身上所有低等级效果的等级(范围:原等级 → 升级效果等级,上限不超过升级效果等级)。
- Added the "Ascension" effect: Randomly upgrades lower-tier status effects upon new effect application (range: original level → ascension level, capped by ascension level).
- 强化挖掘效果 (Enhanced Excavation Effect)
- 新增效果:同时提升挖掘速度与挖掘等级。
- Added "Enhanced Excavation" effect: Boosts both mining speed and effective mining tier.
效果调整 / Effect Adjustments
- 飞行附魔优化 (Flight Enchantment Overhaul)
- 移除飞行效果后自动恢复,无需穿脱装备重新触发;
- Flight effects now auto-recover after removal (no gear re-equip needed);
- 潜匿效果重制 (Veiled Presence Revamp)
- 效果更名(原"无觉匿形" → "潜匿"),实现完全隐形(包括盔甲)。
- now provides full invisibility (armor, and held items included).
- 祝福/诅咒之源调整 (Blessing/Curse of Origin Tweaks)
- 默认基础触发概率 50% → 20%;添加的药水效果等级改为 ≤ 附魔等级的随机值。
- Base trigger chance reduced from 50% → 20%; applied potion levels now randomized (≤ enchantment level).
- 附魔系统重构 (Enchantment System Rewrite)
- 取消独立冷却时间,改用攻击冷却判断(近战攻击专属);非玩家实体触发时永久无冷却。
- Replaced standalone cooldown with attack-cooldown-based trigger (melee attacks only); non-player entities permanently cooldown-free.
- 混乱效果参数化 (Configurable Chaos Parameters)
- 移动受阻阈值、视角旋转强度等参数开放至配置文件。
- Critical parameters (movement hindrance, visual disorientation) now exposed in config.
系统优化 / System Optimizations
- 自定义酿造系统增强 (Custom Brewing System Upgrade)
- 自定义配方兼容JEI;
- 配方成品自动添加至创造模式物品栏。
- Native JEI integration;
- Crafted potions auto-added to Creative tab.
BUG修复 / Bug Fixes
- 免疫效果修正
- 修复免疫效果IV错误免疫非负面效果的问题(现仅免疫负面效果,中性/正面效果正常生效)。
- Corrected "Immunity IV" wrongly blocking non-negative effects (now only blocks debuffs; buffs remain unaffected).
新增内容 / New Content
- 增强自定义酿造系统 (Enhanced Custom Brewing System)
- 现在支持通过 JSON 配置添加自定义酿造配方,生成的药水可同时拥有多个状态效果(突破原单效果限制)。
- 新增自定义药水名称(支持 Minecraft 颜色代码,如
§c炽热之息)和药水瓶颜色配置项。 - 首次启动游戏时,自动生成配置文件夹及示例配方至
/config/more_potion_effects/example_recipe.json。 - Added JSON-based custom brewing recipes, allowing potions to apply multiple status effects simultaneously (overcoming previous single-effect limitation).
- Custom potion names (with color codes, e.g.,
§cScorching Breath) and bottle colors are now configurable. - On first launch, auto-generates config folder and annotated example recipe at
/config/more_potion_effects/example_recipe.json.
BUG修复 / Bug Fixes
- 修复飞行效果失效问题
- 修复了飞行效果意外失效的逻辑错误。
- Fixed a critical bug causing flight effects to deactivate unexpectedly.
效果调整 / Effect Adjustments
- 生命静止效果扩展 (Life Stillness Effect Expansion)
- 现在生命静止效果可对所有生物实体生效(包括怪物、动物等),不再仅限于玩家。
- The Life Stillness effect now applies to all living entities (monsters, animals, etc.), no longer restricted to players.
The problem of random effects has been fixed again(It's definitely normal this time)
新增内容 / New Content
-
新增「匿踪」效果 (Veiled Presence)
- 生效时所有生物将忽略你,除非主动攻击(例如:在村庄攻击村民不会触发铁傀儡仇恨)。
- Added the "Veiled Presence" effect: While active, all creatures will ignore you unless you attack them.
-
新增「渊博」效果 (Erudite)
- 杀死生物时,掉落经验值乘以药水效果等级。
- Added the "Erudite" effect: Experience dropped from killed creatures is multiplied by the potion effect level.
-
新增「爆燃」效果 (Deflagration)
- 效果期间每tick造成
(剩余燃烧时间(tick)/20)*效果等级点火焰伤害,结束时额外造成剩余时间(tick)*效果等级点火焰伤害并引发爆炸(爆炸强度=效果等级)。 - Added the "Deflagration" effect: Deals
(remaining duration/20)*levelfire damage per tick. Upon expiration, dealsremaining duration*levelfire damage and triggers an explosion with power equal to the level.
- 效果期间每tick造成
配置项扩展 / Configuration Expansion
- 新增随机效果排除列表 (Random Effect Exclusion List)
- 为随机药水效果新增配置项,可指定排除的效果列表。
- Added a Random Effect Exclusion List configuration option to exclude specified effects from random potion generation.
效果调整 / Effect Adjustments
-
借势BUFF (Momentum Transfer Buff)
- 修改为纯百分比增伤机制。
- Revised to a pure percentage damage boost formula.
-
位格BUFF (Rank Buff)
- 重构逻辑并优化配置项,生效时会给周围同种生物施加弱化版BUFF(数值÷2向上取整)。
- Restructured mechanics and optimized configurations. Now applies a weakened version of the buff (values rounded up after division by 2) to nearby entities of the same type.
-
燃命BUFF (Soulburn Effect)
- 削弱掉血速度与抑疗效果,改为基础增伤+时间叠加:
- Ⅰ级:伤害×300% + 5%×已燃命秒数
- Added tiered damage amplification: Level I: 300% base damage + 5% per second of active soulburn.
- 削弱掉血速度与抑疗效果,改为基础增伤+时间叠加:
-
反伤效果 (Retaliation Effect)
- 新增:每级反弹20%所受伤害(魔法/物理等类型均适用)。
- Added retaliation mechanic: 20% damage reflection per level (applies to all damage types).
-
混乱效果 (Chaos Effect)
- 分层强化:
- Ⅰ级:移动受阻但方向可控
- Ⅱ级:移动困难且方向控制艰难
- Ⅲ级:基本失去方向控制(含视角旋转)
- Enhanced chaos tiers:
- Level I: Hindered movement with controllable direction
- Level II: Difficult movement with unstable control
- Level III: Near-total loss of directional control (with visual disorientation).
- 分层强化:
-
其他BUFF调整
- 修复了不屈意志、踏空BUFF的Bug,优化闪避BUFF图标。
- Fixed issues with "Unyielding Will" and "Airstride" buffs; updated the icon for "Evasion" buff.
指令修改 / Command Changes
- 增强/feffect指令
- 新增强制移除功能:可强行给阎魔等模组生物附加/移除Buff。
- Added force-remove functionality and security checks.
- 使用更底层实现,支持模组生物操作(如焰魔)。
- Underlying system rewrite for compatibility with modded entities (e.g., Ignis).
BUG修复 / Bug Fixes
- 核心修复
- 修复飞行附魔持续加速问题、随机药水瓶失效问题。
- Fixed infinite acceleration from flight enchantments; resolved issues with random-effect potions.
- 细节修复
- 修复Buff结束后残留NBT数据、移除Rank效果时的异常。
- Fixed residual NBT data after buff expiration; corrected issues when removing Rank effects.
Update log, please refer to 2.4.2 version.
新增内容 / New Content
- 新增「匿踪」效果 (Veiled Presence Effect): 拥有此效果时,所有生物将忽视你,除非你主动攻击它们。(例如:在村庄攻击村民不会引起铁傀儡仇恨)
- Added the "Veiled Presence" effect: While under this effect, all creatures will ignore you unless you actively attack them. (e.g., Attacking villagers in a village will not aggro iron golems)
- 新增「渊博」效果 (Erudite Effect): 击杀生物时,掉落的经验值乘以药水效果等级。
- Added the "Erudite" effect: When killing a creature, the dropped experience is multiplied by the potion effect level.
- 新增「爆燃」效果 (Deflagration Effect): 效果存在期间,每tick受到
(当前剩余燃烧时长(tick) / 20) * 效果等级点火焰伤害。效果结束时,受到剩余燃烧时长(tick) * 效果等级点火焰伤害并产生一次等级等于效果等级的爆炸。- Added the "Deflagration" effect: While active, take
(current remaining fire duration in ticks / 20) * effect levelfire damage per tick. When the effect ends, takeremaining fire duration in ticks * effect levelfire damage and cause an explosion with power equal to the effect level.
- Added the "Deflagration" effect: While active, take
配置项扩展 / Configuration Expansion
- 新增随机效果排除列表 (Random Effect Exclusion List): 为随机药水效果(正面、负面、中性)新增配置项,可指定不会被抽取到的效果列表。
- Added a Random Effect Exclusion List: Added a new configuration option for random potion effects (positive, negative, neutral) allowing specification of effects that will never be selected.
效果调整 / Effect Adjustments
- 修复「坚定BUFF」(Firm Buff): 修复了该效果存在的问题。
- Fixed issues with the "Firm" buff.
- 调整「盛宴BUFF」(Feast Buff): 修复了存在的问题并对数值进行了少量调整。
- Adjusted the "Feast" buff: Fixed existing issues and made minor numerical adjustments.
- 调整「流血BUFF」(Bleeding Buff): 调整了该效果的数值。
- Adjusted the values for the "Bleeding" buff.
- 修复「踏空BUFF」(Airstride Buff): 修复了该效果存在的问题。
- Fixed issues with the "Airstride" buff.
- 调整「复用BUFF」(Reuse Buff): 对该效果的机制进行了调整。
- Adjusted the mechanics of the "Reuse" buff.
- 调整「借势BUFF」(Momentum Transfer Buff): 对该效果的机制进行了调整(继上次更新后再次优化)。
- Adjusted the mechanics of the "Momentum Transfer" buff (further optimization following the previous update).
- 调整「适应BUFF」(Adaptation Buff): 修复并调整了该效果,使其新功能恢复正常运作。
- Adjusted and fixed the "Adaptation" buff, restoring its new functionality to normal operation.
- 更新旧有效果图标 (Updated Old Effect Icons): 修改并更新了两个旧有药水效果的图标。
- Modified and updated the icons for two older potion effects.
指令修改 / Command Changes
- 增强
/feffect指令 (Enhanced/feffectCommand):- 新增强制移除功能 (Added Force Remove Functionality): 现在可以使用该指令强制移除实体上的效果。
- 增加安全性检查 (Added Safety Checks): 对指令进行了修改,增加了额外的权限或逻辑检查以提高安全性。
-
- Added force remove functionality to the
/feffectcommand: It can now be used to forcibly remove effects from entities.
- Added force remove functionality to the
-
- Added safety checks: Modified the command with additional permission or logic checks to improve security.
BUG修复 / Bug Fixes
- 修复随机效果药水瓶 (Fixed Random Effect Potions): 修复了导致随机效果药水瓶无效的问题。
- Fixed the issue causing potions granting random effects to be ineffective.
Tip:The names of some effects in the following text may be incorrect.
新增内容 / New Content
-
新增「复用BUFF」,可将当前生效的BUFF存储为药水瓶,下次使用时可快速恢复相同效果。
- Added "Reusable BUFF" which allows storing the currently active BUFF in a potion bottle, enabling quick restoration of the same effect when used again.
-
新增
/feffect指令,支持对免疫状态效果的实体强制添加BUFF。
2. Added the/feffectcommand, supporting the forced addition of BUFFs to entities with immunity status effects. -
新附魔「抑疗」:攻击时有一定概率施加「弱效恢复BUFF」,降低目标的治疗效果。
3. New enchantment "Inhibition Healing": There is a certain probability of applying a "Weak Recovery BUFF" during attacks, reducing the target's healing effect.
配置项扩展 / Configuration Expansion
新增配置选项:
New configuration options:
-
[无视限制强制添加的BUFF]: 允许指定BUFF无视状态效果免疫强制添加。[Ignore Limit Forced Addition BUFF]: Allows specified BUFFs to be forcibly added ignoring status effect immunities.
-
[强制允许添加BUFF的生物]: 指定可被强制施加BUFF的实体类型
2.[Forcibly Allowed BUFF Entities]: Specifies the types of entities that can be forcibly applied with BUFFs.
BUFF修改:
BUFF Modifications:
- 将「恐惧BUFF」拆分为:
- Splitting the "Fear BUFF" into:
- 恐惧: 禁用拉弓、使用物品等操作
- Fear: Disables actions such as drawing a bow or using items.
- 潜力: 降低攻击伤害
2. Potential: Reduces attack damage.
效果调整 / Effect Adjustments
-
修复当存在「锁定BUFF」时,「不死BUFF」激活时等级未正确递减的问题
- Fixed the issue where the level of "Undying BUFF" did not correctly decrease when activated while "Locked BUFF" was present.
-
「不死BUFF」触发后将附加同等级「自愈BUFF」。
2. After triggering "Undying BUFF", it will attach a "Self-Healing BUFF" of the same level. -
提升低等级「免疫BUFF」的免疫的BUFF种类
3. Increased the number of BUFF types immune to low-level "Immunity BUFF". -
修复「流血抵抗BUFF」抵消「流血BUFF」的问题
4. Fixed the issue where "Bleeding Resistance BUFF" cancels out "Bleeding BUFF". -
适应性BUFF机制
5. Adaptive BUFF mechanism -
优化「适应性BUFF」:当受到无视受击无敌的伤害时,仍可触发受击无敌但时间大幅缩短
6. Optimized "Adaptive BUFF": When taking damage that ignores invincibility, it still triggers invincibility but for a significantly shorter duration. -
重写「借势BUFF」的数值计算逻辑
7. Rewrote the numerical calculation logic for "Momentum BUFF". -
优化「真伤BUFF」的伤害计算公式
8. Optimized the damage calculation formula for "True Damage BUFF". -
调整「随机BUFF」
9. Adjusted "Random BUFF".
附魔调整 / Enchantment Adjustments
-
修复「飞行附魔」的问题
- Fixed issues with the "Flight Enchantment".
-
所有施加BUFF的附魔新增概率叠加机制(当触发概率>100%时,概率一次施加多层效果)
2. All enchantments that apply BUFFs now have an added probability stacking mechanism (when the trigger probability > 100%, multiple layers of effects are applied at once).
BUG修复 / Bug Fixes
-
修复1.20.1版本中「百分比回血」和「自愈BUFF」无效的问题
- Fixed the issue where "Percentage Health Regeneration" and "Self-Healing BUFF" were ineffective in version 1.20.1.
-
修复「空白NBT」导致的BUFF数据异常问题
2. Fixed the problem of abnormal BUFF data caused by "Blank NBT".
The update content is the same as 1.4.0.
踏空:在脚下生成隐形方块,可踏空而行。 Airstride: Generates invisible blocks beneath the player's feet, allowing traversal over empty space.
驱散:Debuff-驱散玩家的正面BUFF(与免疫相反) Dispel: Removes beneficial buffs from players (opposite of Immunity).
锁定:有此BUFF时无法被移除效果 Lock: Effects cannot be removed while this buff is active.
延时BUFF取消延时瞬间性BUFF Removed "Extension" buff's delay mechanic for instant-effect buffs.
不死BUFF图标修改。 Immortal buff icon updated.
免疫BUFF效果优化,现在变为不会受到免疫的药水效果而非移除。 Immunity buff now prevents receiving immunized potion effects rather than removing existing ones.
效果窃取:攻击时窃取被攻击者的正面BUFF(不会高于汲魔等级-1级) Effect Siphon: Steals beneficial buffs from targets when attacking (stolen buff level cannot exceed the caster's level -1).
附魔:现在所有附魔都可为于任意生物使用 Enchantments: Now applicable to any entity.
附魔:武器附魔内置冷却(而非使用原来的物品冷却时间),不能连点快速触发。 Enchantments: Weapon enchantments now have built-in cooldowns (not tied to item cooldown) and cannot be triggered rapidly by spamming.
附魔:现在效果施加类附魔变为逐级附加。 Enchantments: Effect-granting enchantments now apply buffs incrementally per level.
强心:忘写的强心流程补全。 Strong Heart: Completed missing implementation for the buff's functionality.
其他问题修复 Miscellaneous bug fixes.
注册所有药水的药水瓶。 Registered potion bottles for all effects.
更改部分药水效果的字体颜色。 Adjusted font colors for certain potion effects.
增加禁用药水效果的功能。 Added functionality to disable specific potion effects.
兼容jeed模组,添加药水效果描述。 Compatibility with Jeed mod added, including potion effect descriptions.
Refer to the update log of version 1.3.0.
[Due to the translator, the names of some effects may vary, with the main text introduction being the focus.]
药水效果
-
手写重构了部分代码 / Handwritten refactoring of some code.
-
调整位格效果,增加获得位格时可能得到的效果 / Adjusted the Rank effect, increasing possible effects gained upon obtaining Rank.
-
调整混乱效果 / Adjusted the Confusion effect.
-
优化生命静止效果 / Optimized the Static Life effect.
-
增加延时效果(共两种模式,在配置文件中更改) / Added Delay effect (two modes total, changed in the configuration file).
-
增加强心效果(增加回血量) / Added Heart Strengthening effect (increases healing amount).
-
增加回响打击效果(攻击额外造成一次同类型伤害) / Added Resonant Strike effect (an additional hit of the same type is caused by attacks).
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增加不屈意志效果(受致命伤时概率免除死亡并获得一定黄心) / Added Indomitable Will effect (a probability to avoid death from fatal damage and gain some yellow hearts).
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优化闪避效果 / Optimized the Evasion effect.
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添加速攻效果(减少受击生物一定的无敌帧) / Added Speed Attack effect (reduces the invincibility frames of attacked entities).
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燃命效果增加可视化伤害增幅GUI / Added a visual GUI for damage boost to the Health Sacrifice effect.
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优化赌徒效果的随机算法 / Optimized the random algorithm for the Gambler effect.
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修改飞行效果,现在飞行速度随效果等级提升而提升 / Modified the Flight effect; now flight speed increases with the effect level.
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优化窒息效果 / Optimized the Suffocation effect.
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调整修复效果,现在可以修复主手物品 / Adjusted the Repair effect; it can now repair the main-hand item.
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诅咒效果调整并修复 / Adjusted and fixed the Curse effect.
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增加亡命之债效果(生物被击杀后对击杀者造成大量伤害并施加诅咒) / Added Debt of Death effect (causes significant damage and curses the killer when an entity dies).
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增加燃烧效果(使玩家燃烧,在水中会减少效果时间) / Added Combustion effect (causes burning which decreases over time in water).
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增加借势效果(使玩生物的势能转化为伤害,同时受到少量反作用力伤害) / Added Momentum Transfer effect (converts momentum into damage while taking a small counterforce damage).
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优化禁锢效果 / Optimized the Imprison effect.
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很抱歉,其他更新内容我记不清了。 / Sorry, I can't recall other update contents.
附魔
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附魔改为全手写 / Enchantments have been entirely handwritten.
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增加消法之刃附魔(攻击时随机消除被攻击者的药水效果) / Added Disenchantment Blade enchantment (randomly removes potion effects from the target on attack).
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增加惩法之刃(对身上带有药水效果的生物增伤) / Added Punishment Blade (increases damage against entities with potion effects).
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增加不屈附魔(受到致命伤时获得短暂地生命静止效果) / Added Indestructible enchantment (grants a brief Static Life effect when receiving fatal damage).
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增加碎甲之刃附魔(攻击时概率施加护甲碎裂效果) / Added Armor Shattering Blade enchantment (has a chance to apply Armor Broken on hit).
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增加剧毒之刃附魔(攻击时概率施加剧毒效果) / Added Highly Toxic Blade enchantment (has a chance to apply Highly Toxic on hit).
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增加腐败施加附魔(攻击时概率施加腐蚀效果) / Added Corrosion Infliction enchantment (has a chance to apply Corrosion on hit).
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增加生机勃勃附魔(穿戴时获得强心效果) / Added Vitality enchantment (provides the Heart Strengthening effect while worn).
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增加飞行附魔(穿戴时获得飞行效果,该附魔仅可从战利品中获得) / Added Flight enchantment (grants flight capability; this enchantment can only be obtained from loot).
1.Fixed some issues that only occurred in 1.20.1.
See the update log for version 1.2.3 for more details.
Tip: Due to the use of machine translation, the potion effect names in the update log may differ from the actual ones.
1.Resolved issues caused by Immunity III and IV.
2.Reduced the maximum accumulated duration of the Sanctuary effect.
3.Creatures with the Sanctuary effect will generate yellow heart particles when attacked (similar to the dark red heart particles from normal attack indicators).
4.Creatures with the blessing effect will drop multiple experience points.
5.Creatures with the blessing effect will have a specific positive effect at a level of (blessing level) of (blessing - 1).
6.Blessing effects will now not be removed.
7.The evasion distance of creatures with the evasion effect has been adjusted.
8.Introduced excess healing effect, where overflow healing will partially convert into yellow hearts, capped at (effect level * 5).
9.Added Magic Focus effect.
10.Added Magic Suppression effect.
11.Added Broken Magic Resistance effect.
12.Added Magic Shield effect.
13.Optimized the implementation method for effects that modify attributes like Heavy Effect.
14.Now, when health is static, healing will occur according to the original game mechanics, even if health is full.
15.Added random effects / random positive effects / random negative effects.
16.Introduced Gambler effect, where players with this effect will have both damage dealt and taken randomly doubled, in the range of [1/effect level to 1*effect level], influenced by luck.
17.Configuration file updated, allowing more potion effect values to be modified.
18.The configuration file now allows the use of entity registration names to specify which creatures are prohibited from gaining blessing effects or what level of blessing effects they can receive, even if blessing creatures are not enabled.
19.The effect of the Confusion effect has been significantly changed; now you won't be flying around uncontrollably due to this effect.
See 1.2.2 changelog for details
1.Significantly modified the effects of the Blessing Source and Curse Source enchantments to support effects from the vanilla version and all mods.
2.Changed some effects' values (such as Rank, Weakening Recovery, Health Sacrifice, Companion, Bleeding, Highly Toxic, Injury Outburst, Self-Healing, Leeching, True Damage, Feast, etc.).
3.Added Decay effect: Reduces maximum health every second based on effect level.
4.Added Adaptation effect: Extends invincibility time after being hit based on effect level.
5.Added Curse effect: Applies a large number of negative effects based on level and prevents the duration of other negative effects from decreasing.
6.Added Asylum effect: Refreshes (4 * effect level) heart points periodically; if the current heart count is greater than or equal to that provided by the effect, time accumulates for a quick refresh.
7.Linked Leeching effect with bleeding and bleeding resistance effects.
8.Optimized some details of potion bottle usage, such as still consuming when used on air.
9.Other detail updates and fixes.
Fixed a crash when creatures gain potion effects due to an immune BUFF update.
See the changelog of version 1.2.1 for details



