[Due to the translator, the names of some effects may vary, with the main text introduction being the focus.]
药水效果
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手写重构了部分代码 / Handwritten refactoring of some code.
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调整位格效果,增加获得位格时可能得到的效果 / Adjusted the Rank effect, increasing possible effects gained upon obtaining Rank.
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调整混乱效果 / Adjusted the Confusion effect.
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优化生命静止效果 / Optimized the Static Life effect.
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增加延时效果(共两种模式,在配置文件中更改) / Added Delay effect (two modes total, changed in the configuration file).
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增加强心效果(增加回血量) / Added Heart Strengthening effect (increases healing amount).
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增加回响打击效果(攻击额外造成一次同类型伤害) / Added Resonant Strike effect (an additional hit of the same type is caused by attacks).
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增加不屈意志效果(受致命伤时概率免除死亡并获得一定黄心) / Added Indomitable Will effect (a probability to avoid death from fatal damage and gain some yellow hearts).
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优化闪避效果 / Optimized the Evasion effect.
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添加速攻效果(减少受击生物一定的无敌帧) / Added Speed Attack effect (reduces the invincibility frames of attacked entities).
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燃命效果增加可视化伤害增幅GUI / Added a visual GUI for damage boost to the Health Sacrifice effect.
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优化赌徒效果的随机算法 / Optimized the random algorithm for the Gambler effect.
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修改飞行效果,现在飞行速度随效果等级提升而提升 / Modified the Flight effect; now flight speed increases with the effect level.
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优化窒息效果 / Optimized the Suffocation effect.
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调整修复效果,现在可以修复主手物品 / Adjusted the Repair effect; it can now repair the main-hand item.
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诅咒效果调整并修复 / Adjusted and fixed the Curse effect.
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增加亡命之债效果(生物被击杀后对击杀者造成大量伤害并施加诅咒) / Added Debt of Death effect (causes significant damage and curses the killer when an entity dies).
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增加燃烧效果(使玩家燃烧,在水中会减少效果时间) / Added Combustion effect (causes burning which decreases over time in water).
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增加借势效果(使玩生物的势能转化为伤害,同时受到少量反作用力伤害) / Added Momentum Transfer effect (converts momentum into damage while taking a small counterforce damage).
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优化禁锢效果 / Optimized the Imprison effect.
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很抱歉,其他更新内容我记不清了。 / Sorry, I can't recall other update contents.
附魔
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附魔改为全手写 / Enchantments have been entirely handwritten.
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增加消法之刃附魔(攻击时随机消除被攻击者的药水效果) / Added Disenchantment Blade enchantment (randomly removes potion effects from the target on attack).
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增加惩法之刃(对身上带有药水效果的生物增伤) / Added Punishment Blade (increases damage against entities with potion effects).
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增加不屈附魔(受到致命伤时获得短暂地生命静止效果) / Added Indestructible enchantment (grants a brief Static Life effect when receiving fatal damage).
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增加碎甲之刃附魔(攻击时概率施加护甲碎裂效果) / Added Armor Shattering Blade enchantment (has a chance to apply Armor Broken on hit).
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增加剧毒之刃附魔(攻击时概率施加剧毒效果) / Added Highly Toxic Blade enchantment (has a chance to apply Highly Toxic on hit).
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增加腐败施加附魔(攻击时概率施加腐蚀效果) / Added Corrosion Infliction enchantment (has a chance to apply Corrosion on hit).
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增加生机勃勃附魔(穿戴时获得强心效果) / Added Vitality enchantment (provides the Heart Strengthening effect while worn).
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增加飞行附魔(穿戴时获得飞行效果,该附魔仅可从战利品中获得) / Added Flight enchantment (grants flight capability; this enchantment can only be obtained from loot).
Tip: Due to the use of machine translation, the potion effect names in the update log may differ from the actual ones.
1.Resolved issues caused by Immunity III and IV.
2.Reduced the maximum accumulated duration of the Sanctuary effect.
3.Creatures with the Sanctuary effect will generate yellow heart particles when attacked (similar to the dark red heart particles from normal attack indicators).
4.Creatures with the blessing effect will drop multiple experience points.
5.Creatures with the blessing effect will have a specific positive effect at a level of (blessing level) of (blessing - 1).
6.Blessing effects will now not be removed.
7.The evasion distance of creatures with the evasion effect has been adjusted.
8.Introduced excess healing effect, where overflow healing will partially convert into yellow hearts, capped at (effect level * 5).
9.Added Magic Focus effect.
10.Added Magic Suppression effect.
11.Added Broken Magic Resistance effect.
12.Added Magic Shield effect.
13.Optimized the implementation method for effects that modify attributes like Heavy Effect.
14.Now, when health is static, healing will occur according to the original game mechanics, even if health is full.
15.Added random effects / random positive effects / random negative effects.
16.Introduced Gambler effect, where players with this effect will have both damage dealt and taken randomly doubled, in the range of [1/effect level to 1*effect level], influenced by luck.
17.Configuration file updated, allowing more potion effect values to be modified.
18.The configuration file now allows the use of entity registration names to specify which creatures are prohibited from gaining blessing effects or what level of blessing effects they can receive, even if blessing creatures are not enabled.
19.The effect of the Confusion effect has been significantly changed; now you won't be flying around uncontrollably due to this effect.
1.Significantly modified the effects of the Blessing Source and Curse Source enchantments to support effects from the vanilla version and all mods.
2.Changed some effects' values (such as Rank, Weakening Recovery, Health Sacrifice, Companion, Bleeding, Highly Toxic, Injury Outburst, Self-Healing, Leeching, True Damage, Feast, etc.).
3.Added Decay effect: Reduces maximum health every second based on effect level.
4.Added Adaptation effect: Extends invincibility time after being hit based on effect level.
5.Added Curse effect: Applies a large number of negative effects based on level and prevents the duration of other negative effects from decreasing.
6.Added Asylum effect: Refreshes (4 * effect level) heart points periodically; if the current heart count is greater than or equal to that provided by the effect, time accumulates for a quick refresh.
7.Linked Leeching effect with bleeding and bleeding resistance effects.
8.Optimized some details of potion bottle usage, such as still consuming when used on air.
9.Other detail updates and fixes.
1.Change the fear effect ability to convert damage to [damage*(0.3^effect level)-effect level].
2.Add companion effect.
3.Add suppression effect.
4.Add feast effect.
5.Increase usage introduction for potion bottles.
6.Add sound effects for companion effects and evasion effects.
7.Optimize true damage effect and fix the issue where items do not drop in certain situations.
8.Optimize immunity effect and fix the abnormal effectiveness for certain effects.
9.Modify names and icons for some effects.
10.Add transmission mechanism for virus effect.
1.Fixed the issue where the fear effect was not functioning properly.
2.Fixed the problem where the damage of the life-threatening effect did not increase with the effect level.
3.Fixed the judgment issue of the immunity effect, allowing it to function correctly.
4.Changed all healing effects from using the setHealth method to the heal method, increasing compatibility of effects.
5.Optimized the implementation of the heavy effect.
6.Added configurable options in the configuration file to adjust certain effect values.
7.Fixed the issue where most damage reduction effects were ineffective against environmental damage.
8.Added a slaughter effect that deals higher damage to low-health enemies.
9.Added a virus effect, where the longer the effect exists, the higher the damage dealt.
10.Added a life link effect that causes damage to surrounding entities when taking damage.
11.Added a chaos effect that allows for random and uncontrolled movement.
12.New item - Potion Bottle. Right-click while holding Shift to open the crafting GUI and brew effects according to recipes. Left-click while holding Shift to switch to a mode for adding effects to other entities or yourself. Right-click to add effects. Left-click to switch stored potion effects (different levels of potion bottles correspond to different maximum potion counts, maximum potion levels, duration for adding potions, and more). Currently, only eight potion recipes have been added.
1.Optimized the implementation effect of the Heavy effect.
2.Changed the icons of two neutral effects.
3.Added the Imprison effect.
4.Added the Injury Limitation effect. (Yes, it's similar to the injury limitation of some bosses.)
5.Added the Step Up effect. (It allows automatic elevation.)
6.Added the Evasion effect.
7.Changed the configuration file name to mpe.cfg.
8.Made the healing effects within the mod influenced by Weak Healing, and prevented them from healing after death, resulting in a false death.
1.Changed the icon for the Immortality effect.
2.Fixed the issue with the Heavy effect and adjusted it; now you cannot jump onto a block that is one block high while under this effect.
3.Fixed the crash issue caused by the Injury Accumulation effect.
4.Adjusted the Burning Life effect, causing more health loss and preventing health recovery while under this effect.
5.Adjusted the Giant Strength effect; now it only applies to damage that is directly dealt.
6.Added the Precision effect (for increasing ranged damage).
7.Added the Inaccuracy effect (for reducing ranged damage).
8.Added the Life Stasis effect, where all damage and healing will be stored and canceled during the effect, and will be settled after the effect ends.
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Fixed potential issues with the Heavy Armor and Lightly Loaded buffs (speed was not being restored).
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Optimized the activation mechanism of the Health Sacrifice buff, increasing the amount of health lost and ensuring that this buff no longer causes you to take damage rapidly.
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Fixed the issue where the True Damage buff could not deal damage, and optimized the activation mechanism of True Damage to make it more effective while preventing it from being affected by certain types of damage amplification or reduction.