Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
Changelog
新增内容 / New Content
-
新增「攀爬」效果 (Climbing Effect)
允许实体攀爬墙壁。
Added "Climbing" effect: Allows entities to climb walls. -
新增「众矢之的」效果 (Aggro Effect)
拥有效果的生物会吸引周边生物的仇恨。
Added "Aggro" effect: Entities with this effect attract hostility from nearby creatures. -
新增「槽位锁」效果 (Slot Lock Effect)
禁止扔出物品。
Added "Slot Lock" effect: Prevents items from being thrown. -
新增「死亡」效果 (Death Effect)
每次效果自然结束后变为更高一级的死亡效果(配置项增加了SuperDeathMode)。
Added "Death" effect: After natural expiration, the effect upgrades to a higher level (added SuperDeathMode configuration). -
新增「镇静」效果 (Calming Effect)
受击时屏幕不再抖动且免疫同等级的恐惧效果。
Added "Calming" effect: No screen shake when hit and immune to fear effects of the same level. -
新增「穿透」效果 (Pierce Effect)
每级弓箭可多穿透一个实体。
Added "Pierce" effect: Each level allows arrows to penetrate one additional entity. -
新增「生命转化」效果 (Health Conversion Effect)
每次受到攻击恢复(伤害*20%*等级)的血量。
Added "Health Conversion" effect: Restores (damage * 20% * level) health when attacked. -
新增「追踪」效果 (Homing Effect)
使你射出的普通箭矢可以追踪。
Added "Homing" effect: Your normal arrows can home in on targets.
效果调整 / Effect Adjustments
-
吸血效果恢复机制调整 (Lifesteal Healing Change)
吸血效果的恢复由setHealth改为heal,以更好地兼容其他治疗效果。
Lifesteal effect now useshealinstead ofsetHealthfor restoration, improving compatibility with other healing effects. -
重写「借势」效果为「动能」 (Leverage Reworked to Kinetic)
重写借势效果,使其更符合新版本的长矛增伤机制。
"Leverage" effect has been reworked into "Kinetic", aligning better with the spear damage bonus in the new version. -
重写「真伤」效果 (True Damage Rework)
真伤效果现在变为[(原伤害 - 真伤) * 减伤比例 + 真伤],并更新了图标。
"True Damage" effect now calculates as[(original damage - true damage) * damage reduction ratio + true damage], with an updated icon. -
「适应」效果无敌时间调整 (Adaptation Invincibility Time Change)
适应效果增加的无敌时间改为线性增长(每级+50%)。
Invincibility time from "Adaptation" effect now increases linearly (+50% per level). -
「坚盾」效果数值调整 (Solid Shield Value Adjustment)
坚盾效果调整为每级减少(等级 * (2 + 护甲 * 0.1))点伤害。
"Solid Shield" effect now reduces damage by(level * (2 + armor * 0.1))per level. -
优化「禁锢」效果 (Imprisonment Effect Optimization)
修改了禁锢效果的实现,优化效果。
Modified the implementation of "Imprisonment" effect. -
调整「爆燃」效果 (Blaze Surge Adjustment)
非自然移除时产生爆炸,存在时每tick根据剩余着火时长造成火焰伤害。
"Blaze Surge" now creates an explosion when removed unnaturally, and deals fire damage per tick based on remaining fire duration. -
重写「不屈」效果 (Unyielding Willpower Rework)
重写了不屈效果,并增加了对应配置项。
"Unyielding Willpower" effect has been reworked, with added configuration options. -
扩展「快速拉弓」效果 (Quick Draw Effect Extension)
快速拉弓效果现在可以对骷髅生效。
"Quick Draw" effect now applies to skeletons. -
优化「飞行」效果 (Flight Effect Optimization)
当飞行效果移除时,如果玩家处于创造模式则不会取消飞行能力。
When "Flight" effect is removed, players in creative mode will not lose flight ability. -
重写优化「踏空」效果 (Airstride Effect Rework and Optimization)
重写优化了踏空效果,解决挤压问题并改进实现。
"Airstride" effect has been reworked and optimized, resolving crushing issues and improving implementation.
BUG修复 / Bug Fixes
-
修复「快速拉弓」使弩无法使用的问题,现在快速拉弓只对弓有效。
Fixed "Quick Draw" effect preventing crossbows from functioning; now only affects bows. -
修复了「燃烧」效果在雨天时发出噪音的问题。
Fixed "Burning" effect producing noise during rain. -
又又又又修复了「免疫」效果的崩溃问题。
Fixed yet another crash issue with "Immunity" effect. -
修复了强制移除效果的bug。
Fixed a bug with forced effect removal. -
暂时方案-解决了现有很多药水/药水箭显示本地化键的问题。
Temporarily resolved the issue where many potions and tipped arrows displayed localization keys.
Files
Metadata
Release channel
ReleaseVersion number
2.5.4Loaders
Game versions
1.20.1Downloads
300Publication date
November 22, 2025 at 7:48 AMPublisher

YiXi_Xun
Member


