2.5.8 - 1.21.1
- Add FriendlyLightningEntity for the custom spell impact LightningStrikeImpact
2.5.7 - 1.21.1
- Activate Archers Expansion Armory Upgrade Gem New API Additions:
- SmithingRecipeGenerator -> with conditional required mod loading checks for fabric and neoforge
- CastSpellGoal & ISpellCasterEntity for Spell Engine Spell Casting Mob Entities
2.5.6 - 1.21.1
- New LOOT_FUNCTION_TYPE -> add conditional Item (Checks if the item is registered, if not uses fallback item)
- New LOOT_FUNCTION_TYPE -> Bind Spell From Pools Function (Binds a random spell from pools to a weapon or jewelry for example)
- New LOOT_POOL_ENTRY_TYPE -> the item only gets added to the loot table, if its registered (without fallback item)
- Update es_ar (Thanks Texalius)
2.5.5 - 1.21.1
- Activate Berserker Armory Upgrade Gem
2.5.4 - 1.21.1
- Activate Elemental Wizards Armory Upgrade Gems
- Fix Damage Reflect Mixin, casting Mobs to PlayerEntites
2.5.3 - 1.21.1
- fix crash in dev environment
2.5.2 - 1.21.1
- Added compatibility for Critical Strike mod for Rage Melee, Fire- and FrostRanged SpellSchool
- Change Loot Injection
- Add Armory Upgrade Crystal Compat for MRPG Classes
2.5.1 - 1.21.1
- Fix fabric.mod.json and neoforge.mods.roml
- Fix Particles in NeoForge Client
- add global elemental weaknesses for MoreSpellSchools
2.5.0 - 1.21.1
- Move to Architectury multiloader workspace
- NeoForge Beta!
2.4.3 - 1.21.1
- frozen Ticks are now applied more smoothly
- Fix Bleeding Effect tick infinitely
- Add a Cooldown to SpellVampire and Lifesteal Effect (Ticks configurable in the TweaksConfig)
2.4.2 - 1.21.1
- fix falling icicle model



