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Changes:

  • Support for 1.20.5
  • Fixed #228
  • Malay translations (ms_my & zlm_arab) - Thanks @NuruddinPlays

Changes:

  • Changed how the disableOption API is used.

Changes:

  • Fixes v0.23.0 crashing in 1.20.1

Changes:

  • Fixed incompatibility with Extended Clouds #222
  • Fixed the config sometimes not working correctly
  • Lowered the fabric loader requirement to v0.15.0

Changes:

  • Fixed items with colored quads all showing the same color - #216
  • Fixed log message telling you it couldn't find a mixin, which didn't matter - #218
  • Fixed campfire having an invalid cull shape - #219
  • Fixed some custom models with rotation not culling correctly
  • Fixed mod incompatibility with ModernFix's dynamic resources.

New Culling options:

  • End Gateway culling - #167
  • Beacon Beam culling - #191

Changes:

  • Fixes some blocks not culling if texture has unused transparency - #154
  • Fixed being able to see some culling in item frames when close - #163
  • Fixed edge case where blocks with transparent texture prevents culling - #166
  • Fixed item frames rendering at the wrong place when really far away
  • Fixed powdered snow being completely see-through
  • Ranges for item frame LOD & 3-face culling are also now in blocks. So its easier for people to use.

Changes:

  • Fixes crash with Sodium
  • Fixes 0.20.2 crashing due to mixin config

Changes

  • Support Sodium 0.5.x (Fixes people crashing when using that version)

Changes:

  • Fix wall hanging signs crashing the game

Changes:

  • useModelShape is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.
  • BakedOpacity now has setCullingShape & canSetCullingShape
  • Thanks @HhiPyrene for the updated Simplified translation changes

Fixes:

  • Fixed sodium menu missing a toggle for rain/snow culling
  • #148 & #149 - No longer rely on FAPI
  • #119 - Move cloth-config to embedded
  • #143 - Fix Rails and Ladders not culling correctly

Changes:

  • useModelShape is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.
  • BakedOpacity now has setCullingShape & canSetCullingShape
  • Thanks @HhiPyrene for the updated Simplified translation changes

Fixes:

  • Fixed sodium menu missing a toggle for rain/snow culling
  • #148 & #149 - No longer rely on FAPI
  • #119 - Move cloth-config to embedded
  • #143 - Fix Rails and Ladders not culling correctly

I will no longer be supporting 1.18, so either someone needs to make a PR, or you all wait a couple months when im done the multi-version merge.

Changes:

  • useModelShape is now enabled by default. This means that all blocks will be creating there culling shape based on there model. This is a bit of an experimental change, however the performance gains are insane. Stuff like flower pots on top of fences will now cull the top of the fence.
  • BakedOpacity now has setCullingShape & canSetCullingShape
  • Thanks @HhiPyrene for the updated Simplified translation changes

Fixes:

  • Fixed sodium menu missing a toggle for rain/snow culling
  • #148 & #149 - No longer rely on FAPI
  • #119 - Move cloth-config to embedded
  • #143 - Fix Rails and Ladders not culling correctly

Changes:

  • New option to cull rain/snow!
  • Updated Traditional Chinese translations. Thanks to @notlin4

Changes:

  • New option to cull rain/snow!
  • Updated Traditional Chinese translations. Thanks to @notlin4

Fixes:

  • #133 Fixed crash if joml was not included by another mod

Changes:

  • Ability to change block culling shapes through resource packs!
  • Updated Simplified Chinese translations. Thanks to @7777777-4547
  • Updated Turkish translations. Thanks to @EuropaYou

API Changes:

  • New method getCullingShape in BakedOpacity
  • New CullShapeElement class used for json culling shapes
  • New ExtendedUnbakedModel class used for culling shape logic against unbaked models

Fixes:

  • #133 extended-clouds mod crashes if cloud culling option is enabled.

Changes:

  • Portuguese translations, thanks to @FITFC

API Changes:

  • cantCullAgainst now has direction
  • cantCullAgainst & shouldAttemptToCull without direction are not deprecated

Fixes:

  • #131 & #132 shulker boxes not culling correctly

Changes:

  • New Entity Model Culling (if your gpu is the bottleneck)
  • Portuguese translations, thanks to @FITFC

API Changes:

  • shouldAttemptToCull now has direction
  • shouldAttemptToCull & shouldAttemptToCull without direction are not deprecated

Fixes:

  • #131 & #132 shulker boxes not culling correctly

Changes:

  • Large optimizations to cache (faster culling)
  • Multipart & Weighted models now cache per side, allowing tons more blocks to cull
  • Shulkerboxes cull on the bottom face
  • Tons of edge-cases culled without performance loss, such as: Pressure plates should cull the tops of fences and walls

Fixes:

  • Some textures not culling due to translucency even when covered by other textures
  • Some faces without cullface where being culled
  • #124 Leaves and powered snow sometimes culled incorrectly
  • #127 Some blocks without collision where still not culling correctly

API Changes:

  • MoreBlockCulling & MoreStateCulling now have a shouldAttemptToCull which accepts direction
  • MoreStateCulling now also has canCull

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License
LGPL-2.1-only
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required
Server side
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