This version is BUGGED probably due to the latest Neoforge changes
The first chunk at 0,0 will be random and the nearby spawned structures will be affected. Idk what it's happening, probably some of the processes are out out of sync. The rest of the world seems fine except for the first chunk
- Port to NeoForge 1.21.11 of mod version 1.0.14
- Port to NeoForge 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 of mod version 1.0.14
- Port to NeoForge 1.21.1-5 of mod version 1.0.14
- Port to Forge 1.20.1 mod version 1.0.14
- Port to fabric 1.20.1 mod version 1.0.14
- Improved jungle region
- Added extra_bands parameter to the config file
- This improve compatibility
- Port to NeoForge 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 of mod version 1.0.13
- Port to NeoForge 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5 of mod version 1.0.13
- Port to Forge and Neoforge 1.20.1
- Port to fabric 1.20.1
- Added Eccentric World Generation
- Added underground_randomization_type 2, enabling underground randomization also under jungles.
- Added compatibility with flashback mod and other mods
- Added compatibility with blueprint mod
- Port to NeoForge 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10 of mod version 1.0.11
- Port to NeoForge 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5 of mod version 1.0.11
- Port to Forge 1.20.1 of mod version 1.0.11
- Port to Fabric 1.20.1 of mod version 1.0.11
- Minor 1.20 versions can now be loaded, but I don't guarantee full compatibility
- [1.0.10] Implemented full compatibility with terrablender
- [1.0.10] Added global modifiers in the config
- [1.0.11] Improved underground
- [1.0.11] All mod versions for MC 1.21 are now merged in a single mod version for MC 1.21.X
- [1.0.11] MC 1.21.2 and 1.21.3 are now supported
- Port to fabric 1.21.4 of mod version 1.0.10



