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Changes

  • Lots of internal refactoring to utilize the Lithostitched library mod. All biome modifications are now data-driven as a result.
  • Removed the Mansion module, due to the quality of the module being too low for my standards. Will likely not be returning.
  • Overhauled the Ore Vein module, altering ore vein generation to be in line with the vanilla veins. They now have more ores and are spread across a much larger area.
  • Added a 30% chance for Badlands wells to spawn with a Camel nearby.

Changes

  • Updated to 1.20.2!
  • Overhauled the config screen with module images and descriptions.
  • Fixed rocks intersecting with trees.
  • Tweaked the density of trees in the Cherry Grove biome.
  • Three new modules introduced to the mod!
    • Wells: Badlands and snowy variants of the desert well!
    • Ore Veins: Smaller versions of the copper and iron ore veins found in vanilla. These include Gold, Emerald, and Nether Gold ore veins!
    • Tectonic Trees: A special module that brings back the custom trees that were formerly a part of Tectonic. Tectonic must be installed in order to access this module.
  • Added Vex smithing template to custom Woodland Mansion loot tables. All chests with loot have a 50% chance of having a template, excluding the forge room chest which will always have a template.

Changes

  • Updated to 1.20!

Changes

  • Fixed an issue with the config
  • Updated license to MIT

Initial release!

External resources



Project members

Apollo

Owner


Technical information

License
MIT
Client side
unsupported
Server side
required
Project ID