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  • Fix memory leak
  • Update to Minecraft 1.20.6
  • Add support for sodium 0.5.7/0.5.8
  • Patch for translucency graphics corruption
  • Possible small performance increase
  • Fix for embeddium change in texture precision
  • Fix: terrain not loading when in spectator
  • Change: new async uploader, should prevent crashes with multiviewport mods
  • Add: partial resource usage tracking (detects if stuff is not freed when its ment to)
  • Updated to sodium 0.5.5
  • Slight speedup when updating sections of the same size
  • Added temporary workaround for a very strange memory upload issue
  • Hopefully fixed the geometry corruption when doing quad sorting
  • Reverted fix for multi viewport rendering mods as it causes crashes
  • Fixed memory leak and other weird behavior when clearing sections
  • Added translucency sorting!, This comes in three modes:
    • None: doesnt do translucency sorting (no perf impact)
    • Sections: sorts sections (minimal perf impact)
    • Quads: does incremental quad sorting (small perf impact) (this is the default)
  • Rewrote the section and region manager (should reduce stuttering alot when loading alot of chunks)
  • Fixed high positions not rendering
  • Fixed fog disabling from sodium extra not working
  • Reduced transfer buffer size by 224 mb
  • Fixed transfer buffer crashing when fill
  • Added api to disable specific chunks from rendering

Out of alpha!

  • Added async occlusion culling, boosting chunk building speed to insane levels, and removing the performance impact of turning your camera
  • Multitude of bug fixes and performance improvements
  • Statistics so you can see how much stuff is rendering
  • A disable option to fully disable nvidium if you need
  • Update to sodium 0.5.3
  • Support for sodium 0.5.2
  • Optimized section loading to do work in worker thread
  • Fix for flickering on linux with new nvidia drivers (hopefully)
  • Fix for leaves being funky when iris is installed
  • Fixs for a multitude of small issues with memory management
  • Optimized draw calls
  • Made nvidium disable itself when iris shaders are being used
  • Added automatic memory limits
  • Merged fallback and normal memory limits

Fixed cutout-mipped render pass not having 0.5 alpha cutoff

Fixed fog not working correctly in the end and nether, Fixed compatibility issue with immersive portals, Fixed mipmaps

  • Added fog support
  • Removed disable culling and extra render distance slider
  • Added keep region distance slider
  • Fixed overflowing quad indices causing crashes and corrupted geometry

Backports to sodium 0.4.10

Fixed linux fallback instantly crashing

Support for sodium 0.4.11
Removed mipmaps option as it is now always correct

Added temporal coherence
Added geometry removal after set vram memory limit (this should fix out of memory crashes)

Fixed uv texture mapping

Fixes issues with sections flickering/not rendering near chunk boarders. Fixed issue where game would crash due to gl error not caused by mod

External resources



Project members

cortex

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID