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Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated last month
All versions
0.4.3-beta13-1.21.11
Beta
Nvidium 0.4.3-beta13-1.21.11last month 53.6K
Compatibility
Minecraft: Java Edition
1.21.11
Platform
Fabric
Supported environments
Client-side
Required content
Changes
- Bump to Sodium 0.8.12
- Fix geometryPlanes is null crash
- Merge translucency pool into terrain pool, should make memory usage clearer for Linux users
- Fix translucent pass keeping drawing when teleporting
- Fix temporal coherence using the wrong command buffer (huuuge perf diff)
- Rework all shader debug F3 timings
- New sampling support (Anisotropic/RGSS)
- New command buffer builder (should win a bit of performance)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SfMw2IZN:4x9ci9sF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SfMw2IZN:4x9ci9sF"
}


