Fixes
- Vanilla screens that use OpenGL scissoring (like the Controls and Advancements screens) now properly respect screen booming and no longer get incorrectly cut off while booming
Changes
- The new "Screen Boom" keybind can now be used to boom into a screen without requiring the ctrl+shift modifier keys. While it is not bound (as is the case by default) the old method applies, otherwise the new keybind takes priority