Ω The only mod you'll need to have full control over individual in-game sound.
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Requires the library mod Collective.
This mod is part of The Vanilla Experience.
Omega Mute is a minimalistic client-side mod which allows you to mute/silence all Minecraft sounds while in-game or via a file. You won't need anything else to take full control over all in-game sounds. This works for modded sounds as well. Just place an exclamation mark in front of the sound you want to mute inside the config soundmap file, or use the commands.
The mod also contains a sound culling feature. With this you can for example allow a sound to play every 10 seconds. This still allows being immersed into the game without having the same sound over and over and over again when near a source.
The mod will create a soundmap text file in ./config/omegamute/ containing all the sound names, which are generated upon first load of the mod.
You can manually edit the file and edit the sounds you want to mute. -- Or use the commands below.
An exclamation mark " ! " mutes the sound always.
Adding " 10- " in front of a line allows the sound to play every 10 seconds.
After which you can either do the command '/omegamute reload' in-game, or restart your client/server. (GIF:)
The mod also contains commands to (un)mute, reload, query and listen:
/omegamute reload - reloads all manual changes in the soundmap.txt.
/omegamute query - shows all sounds currently muted.
/omegamute listen - toggles listening to all sound events.
/omegamute mute <string> - mutes all sounds which contain <string>
/omegamute cull <integer> <string> - culls all sounds which contain <string> in between <integer> seconds
/omegamute unmute <string> - unmutes all sounds which contain <string>
You can also reload the sound file with a hotkey. By default it's a dot, but you can set this in the settings menu:
Listening to sounds:
With /omegamute listen, all sounds around will be sent to the player in a message:
By using the command /omegamute listen again, it turns off:
If you want to mute all slime entities, you can do '/omegamute mute entity.slime':
Because all sound names contain a period (dot .), you can unmute (or mute) all sounds by using the . as a string. In this case it unmutes the slimes previously muted:
Via '/omegamute query' you can see all sounds currently muted:
Via '/omegamute reload' you can reload all manual changes to the soundmap file located at '/config/omegamute/soundmap.txt':
You may freely use this mod in any modpack, as long as the download remains hosted within the Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!