Additions 🍎
- Hey, hey, I figured out how to do a multi-loader project! (sorta)
- This update is compatible for (hopefully) all loaders.
Changes 🌽
- Rewrote the cache (again).
- The cache now uses a record-based system for registering with a provided Codec.
- Register your record using
OfflinePlayerCacheAPI#register
. - Get your cache using
OfflinePlayerCacheAPI#getCache
.
- Proper documentation will arrive upon release.
Changelog
- Reimplemented the
OfflinePlayerCache
. - Added internal type safety for values.
- Implemented more fleshed out command details, which will help provide more context on certain things.
Changes
CacheableValue
has been transformed intoCachedPlayerKey
, which better represents its purpose, which is to be a middleman in caching your data into the server.OfflinePlayerCacheAPI
is the class that will be used to both register and get the cache (via constructor with server).-
The cache and its API should not be used on the client.
In order to learn about registering and using your key, please consult with the readme or the wiki.
Changelog
- Implemented the
OfflinePlayerCache
in its entirety. internal
Added type safety for values (testing).
Notice
This is currently in a beta state. If you have issues with this mod, please open an issue in our GitHub page. It is advised you do not utilize this in production work. at this time.
Commands are still a work in progress. 💫
Migration Guide
- A considerable amount of internal and external changes have happened with the mod.
CacheableValue
has been transformed intoCachedPlayerKey
, which better represents its purpose, which is to be a middleman in caching your data into the server.
Using the Cache API
- In order to utilize the cache, utilize the new
OfflinePlayerCacheAPI
, which will allow you to registerCachedPlayerKeys
to the cache, and permit you to obtain data based on the keys provided. - You can call the constructor of the API in order to use it, as long as you provide the server as an argument.
-
The cache and its API should not be used on the client.
In order to learn about registering and using your key, please consult with the readme or the wiki!