- Add refinery block
- Add refinery tank module block
- Add electric mace item
- Add new processing fluids
- Add new processing items, mostly as alternative ways to get to existing things
- Add empty animation to arcane catalysts
- Add wall-mounted enderic laser ability
- Improve pipe collision performance by caching shapes (@ChiefArug)
- Update recipe format to support multiple fluid outputs (sorry modpack devs, custom recipes need to be adjusted for this change).
- Update some ore assets (@Crazyminer34)
- Update some existing recipes
- Fix energy api item extraction on fabric (@zeng-github01)
- Fix resource node type "other" not being generated on NF
- Fix enderic laser chestplate charging not working
- Fix transparent item pipes not being broken by pickaxes
- Fix dedicated server on Neoforge spamming massive log amounts
- Fix duplicate create compat recipes for basic metals
- Fix industrial doorts / metal beams being destroyed by water
- Add portable tank item content renderer
- Add prismarine shards crushing recipe
- Add sounds for portable tank fluid interactions
- Portable tank item bar color is now based on the contained fluid
- Add sounds to augmentation center entering / installation
- Reduce some early augment costs
- Fix some rounding errors in steam production calculations on Neoforge
- Fix culling issues of larger blocks on Neoforge
- Fix augments not initializing on client side in dedicated servers
With this release, the planned breaking changes have all been completed for now. The mod is in beta state again and the version are not marked as experimental alpha again.
- Complete rework of the cybernetical augmentation backend. Is much more robust now, and fully data driven. This means modpack makers can add their own augments now!
- Add enderic railgun explosion power config option
- Reduce resource boulder spawn amounts
- Make augmentation center recipe cheaper
- Fix indestructible blocks being destroyed by nukes (@zeng-github01)
- Fix nugger outputs of some recipes, disable compat ore recipes when JAOPCA is loaded (@jshipley)
- Fix crafting recipes being in the wrong directory / namespace on Neoforge (sorry to all the modpacks that already adjusted their recipes for 0.15, but this change needs to be made) (@jshipley)
- Fix uranium clump processing on fabric (@jshipley)
- Fix crash with fluid pipes inserting into machine cores in some edge cases
- Fix iron helmet missing recyclable tag
- Fix gravel -> sand recipe
- Update translations from crowdin
- Add Silk Touch addon for enderic laser and destroyer block (@zeng-github & @jshipley)
- Change promethium pickaxe working area to 3x3
- Add wiki entries for unstable container and enderic railgun
- Minor energy api improvements on Neoforge
- Fix energy storage statistics screen not always updating
- Fix crash with drone ports on Neoforge
- Fix coal dust not being tagged properly
- Fix fluid tanks being stackable when having the same fluid amounts
- Fix machine addons not always initializing
- Fix dubious container able to capture mobs during death animation
- Fix item pipes not extracting from processing machines
- Fix portable laser destroying indestructible blocks
- Fix JEI integration not working
- Fix copper/iron/gold compacting recipes
- Fix EMI not displaying fluids on some recipes
- Fix uranium clump fluid centrifuging recipe using wrong recipe type on Neoforge
- Update EMI default recipes / fix emi default recipes no longer being loaded
- Update recipe format to allow using fluid ingredients (@jshipley) (The recipe json format for oritech recipes has change, this is a BREAKING CHANGE for most modpack devs, sorry about this).
- Add enderic railgun, a new portable mining tool & ranged weapon.
- Add option to upgrade extracting item pipes with motors, allowing them to extract from all slots instead of just the first non-empty slot.
- Various documentation updates.
- Fix enderic laser not charging equipped player chestplate.
- Fix boosts fluid pipes not extracting larger amounts.
- Fix particle accelerator controller loosing contents on save (@Tctiancan).
- Fix done port loosing contents on save and not delivering packages (@Tctiancan).
- Fix oritech features & ores not being generated on neoforge (@jshipley).
- Fix centrifuge fluid mode not resetting / pipes always connecting.
- Fix crash with assemblers on Neoforge in some cases (@zeng-github01).
- Fix chained steam engine crashes during world load.
- Fix black hole being destroyed by water.
- Fix item filter voiding content on Neoforge.
- Add automatic cleanup / removal of augments using the old augment IDs
- Machines now reset their internal inventory after dropping items when broken
- Simplify particle collision logic to now always just calculate the sum of all particle speeds
- Update translations from crowdin
- Fix cyber augmentation toggle screen missing icons
- Fix item extraction issues from Oritech machines on fabric