- Migrate entire to mojang mappings (huge thanks to @relentless / @rlnt for this one, he did most of the work here and helped me out a ton). This should make it easier for addon developers to depend on Oritech. Source jars are now also published to a public maven (see github for more details on this).
- Improve addon models to help with alignment
- Add support for ftb chunk protection to nukes and enderic railgun
- Remove centrifuge fluid sidedness
- Add "Sided" item input mode to assembler and atomic forge, making automation in some cases easier
- Add industrial support girder blocks
- Nerf refinery lava -> steam recipe
- Improve fluid detection for some blocks (@MUKSC)
- Improve refinery recipes tag usage
- Buff bonus transfer rates of capacity addons
- Move augmentation networking to platform native APIs (this is a new feature in NF, so a somewhat recent (> .200) Neoforge version is required from now on.)
- Fix productive metalworks compat recipes fluid amounts
- Fix layered extenders config option not working as intended
- Fix network debug logs spam
- Fix machines not sending capability invalidation events on Neoforge (this should help with some AE2 issues)
- Fix misaligned centrifuge addon port in model
- Fix some smaller bugs
- Mining mode for enderic railguns also disables explosive shots
- Fix atomic forge GUI sync broken
- Fix enderic laser setup animation not playing
- Fix new empty steam engines causing crashes
- Fix yield addons not being limited to 3 on enderic lasers and block destroyers
- Change efficiency calculations to allow more than -100% efficiency changes (-100% now doubles energy usage, and so on)
- Add placement helper renderer for particle accelerator components
- Allow fluid pipes to extract from cauldrons on NF with default settings
- Make default assembler, foundry and grinder recipes faster
- Fix energy storage capacity / details of upgraded machines not synced properly
- Update translations from crowdIn + new russian translations (@SlavaVas)
Since there haven't been any reported issues with the new networking setup, Oritech is moving to beta state again.
- Add item filter ghost handlers, allowing JEI/REI/EMI dragging (@JustAHuman)
- Add black hole block filter blacklist
- Add new superconductor model
- Add ability for pump to automatically restart fluid search
- Fix wrench image size
- Fix schroedinger safe not usable on dragon eggs
Warning: This update is marked as alpha/experimental again, due to a large number of networking changes. Please wait a bit before updating your long-term worlds with this, as I expect quite a few bugs that I have missed with the new networking implementation. Also check your configs, many defaults have changed!
- Redo entire networking. This shouldn't change much for users, but some machines, like the machine gantries, are now slightly smoother. Also, less network traffic is sent overall, and the networking is now based on a custom cross-platform networking, instead of owo-lib networking.
- Rework addon / extender system. Addons are now additive, and machine quality now is used for the total amount of extenders that can be added to machines. This makes the first few upgrades stronger, but doesn't scale as hard with high addon counts.
- Add storage block tags to blocks, not just block items
- Add UI label to fragment forge when yield addon is installed
- Add config setting for steam type
- Add missing tag translations
- Add hyper enchanting exponential scaling factor
- Add pump redstone toggle.
- Change speed addon recipe to work with any steel tag, not just biosteel.
- Increase most machine speeds.
- Slightly remove microcrafting required by removing fire wire items.
- Change refinery logic to only output increased items/fluids if the original recipe has more than 1 output
- Nerf refinery ore processing
- Fix luck augment granting too high stats
- Fix cooler block issues with processing chambers
- Mark ore generation settings as fabric only
- Fix feature biome locators for end platinum and desert oil
- Fix reactor energy port RF/t being hardcoded in tooltips
- Reduce ore amounts in ore boulders
- Update translations from crowdin
- Fix some other small bugs
- Fix steam boiler crash when used with non-generator blocks and then interacted with pipes
- Fix bucket-abuse in fluid-based generators
- Fix oritech storages not implementing SlottedStorage on fabric
- Remove default empty fluid component from tank items
- Fix machine gantry arm not transparent on neoforge
- Add ability to extract input fluids from machines when interacting with fluid container items
- Fix nickel ore not generating on Neoforge
- Fix recipe viewer slot positioning for some recipes
- Fix crash with certain fluid storage interaction
- Fix crash with neoforge fluid implementation
- Fix pressure plate variants and strange matter translations
- Fix unstable container deleting blocks
- Fix augments not being synced in some cases
- Nerf sheol fire output in refinery
- Nerf mineral output in centrifuge mineral acid ore processing
- Fix crash when processing some recipes in centrifuge
- Add refinery block
- Add refinery tank module block
- Add electric mace item
- Add new processing fluids
- Add new processing items, mostly as alternative ways to get to existing things
- Add empty animation to arcane catalysts
- Add wall-mounted enderic laser ability
- Improve pipe collision performance by caching shapes (@ChiefArug)
- Update recipe format to support multiple fluid outputs (sorry modpack devs, custom recipes need to be adjusted for this change).
- Update some ore assets (@Crazyminer34)
- Update some existing recipes
- Fix energy api item extraction on fabric (@zeng-github01)
- Fix resource node type "other" not being generated on NF
- Fix enderic laser chestplate charging not working
- Fix transparent item pipes not being broken by pickaxes
- Fix dedicated server on Neoforge spamming massive log amounts
- Fix duplicate create compat recipes for basic metals
- Fix industrial doorts / metal beams being destroyed by water
- Add portable tank item content renderer
- Add prismarine shards crushing recipe
- Add sounds for portable tank fluid interactions
- Portable tank item bar color is now based on the contained fluid
- Add sounds to augmentation center entering / installation
- Reduce some early augment costs
- Fix some rounding errors in steam production calculations on Neoforge
- Fix culling issues of larger blocks on Neoforge
- Fix augments not initializing on client side in dedicated servers
With this release, the planned breaking changes have all been completed for now. The mod is in beta state again and the version are not marked as experimental alpha again.
- Complete rework of the cybernetical augmentation backend. Is much more robust now, and fully data driven. This means modpack makers can add their own augments now!
- Add enderic railgun explosion power config option
- Reduce resource boulder spawn amounts
- Make augmentation center recipe cheaper
- Fix indestructible blocks being destroyed by nukes (@zeng-github01)
- Fix nugger outputs of some recipes, disable compat ore recipes when JAOPCA is loaded (@jshipley)
- Fix crafting recipes being in the wrong directory / namespace on Neoforge (sorry to all the modpacks that already adjusted their recipes for 0.15, but this change needs to be made) (@jshipley)
- Fix uranium clump processing on fabric (@jshipley)
- Fix crash with fluid pipes inserting into machine cores in some edge cases
- Fix iron helmet missing recyclable tag
- Fix gravel -> sand recipe
- Update translations from crowdin



