Another minor release, focused on improving compatibility with other mods and smaller bugfixes. Full changelog:
- Add compatibility recipes for Tech Reborn and Energized Power. Huge thanks to @jshipley for this one.
- Add chinese (zh-CN) translations. Huge thanks to @OakPlatinum for adding this.
- Increase treefeller maximum block fell count to 3000. This should resolve some issues with larger modded trees
- Update portable tank recipes to use fluid pipes on the sides and glass in the center
- Fix crash in rare cases when saving frame interaction machines
- Fix crashes with portable tanks in inventory (@jshipley)
- Fix arcane config sections having no translations
The arcane update! Allows us engineers to harness the power of minecrafts' arcane parts.
Full changelog:
- Update to minecraft version 1.21.1, fabric loader 0.16.2, fabric api version 0.102.1+1.21.1
- Add arcane catalyst block, used to apply enchantments from books using souls
- Add stabilized enchanter block, used to apply selected enchantments using souls from nearby catalysts
- Add spawner cage controller and spawner cage blocks, used to spawn mobs using souls
- Add soul flower crops
- Mobs now release souls on death when a block capable of collecting it is nearby
- Add a tooltip to the item filter item
- Remove banana block
- Item/Fluid Pipes remember extraction state when switching between regular and connection pipes (@jshipley)
- Portable storages and portable tanks can now be moved with pistons, and placed from dispensers (@jshipley)
- Addons will now cause pipes to properly connect when activated (@jshipley)
- Add silicon item tag for better compatibility with Energized Power (@jshipley)
- Enderic lasers now restart their search when targeted amethysts are fully grown (@jshipley)
- Add mod compat for alloy forgery mod (@jshipley)
- Add proper hitboxes to machine addon blocks (@jshipley)
- Update guidebook art and new sections (@jshipley)
- Make Oritech more translatable (@jshipley)
- Solar panels now only work with sky light (@jshipley)
- Destroyer blocks will now properly harvest blocks when shears are required (@jshipley)
- Fertilizer blocks can now use bonemeal to speed up their operations (@jshipley)
- Tree cutters now work on tree-like structures, such as large mushrooms (@jshipley)
- More minor block behaviour improvements (@jshipley)
- New Jade plugin to improvements shown data for used machine cores
- Add block variants for machine platings (pressure plates, stairs, slabs) (@jshipley)
- Use vanilla-like durations for smelting/blasting recipes
- Update athena, lavender, geckolib and owo-lib
- Fix Exo Armor leg animations rendering on the wrong sides
- Fix basic generator consuming lava buckets
- Fix z-fighting model issues with lava generator, basic generator and steam addon (@jshipley)
- Fix inventory slot automation issues in portable tank and generators (@jshipley)
- Fix right drone propeller not spinning in the landing animation
- Fix item duping in drone port UI
- Fix guide book working as universal diamond-level tool
- Fix a potential crash with energy transfer of pipes in rare edge cases
- Fix crash when block picking large energy storage blocks (from in-world)
Another minor bugfix / improvement update:
- Add a proper banana texture to the banana item
- Bedrock extractor now extracts ores randomly from all 9 blocks below
- Add reinforced deepslate recipe
- Add note regarding sodium/indium compatiblity in readme
- Rename Fuel to Turbofuel, which is now created with crude oil & fluxite in a centrifuge
- Make machine output slots extraction only (by @jshipley)
- Machines now properly reset their current progress when chaing input items (by @jshipley)
- Only play industrial door sounds/animations when powered state actually changes (by @jshipley)
- New item pipe visuals (by @jshipley)
- Pump blocks now destroy all their trunk blocks when destroyed
- Pumps can now be rotated
- Add a status hint for the current pump operation state
- All stages of platinum processing now yield fluxite as byproduct, but in lower amounts
- Fix portable tank inventory duping
- Fix block picking for pipe connections
- Fix bucket duplication in centrifuge with fluid addons
- Fix solar panel z-fighting in non-deployed state
- Fix pixel errors in the progress arrow texture
The redstone / advancement update:
- Add advancements
- Add redstone control addon
- Add weed killer item
- Add iron and nickel machine plating variants (credits to art-of-techarium)
- Add metal beam blocks (credits to art-of-techarium)
- Allow energy storages to get energy from overcharged crystals
- Reduce oil/fuel burn time in generators
Another balance/bugfix update:
- Enderic lasers now stop at target blocks
- Add recipe duration in tick display to REI/EMI
- Item pipes are now mineable with axes
- Fluid tanks can now be stacked (e.g. placed on top of each other), and will move liquids into the tanks below
- Slightly reduce nickel spawn rate
- Reduce amount of ores in rare ore boulders
- Use easier to identify nickel texture
- Allow Chainsaws/Battleaxes to be enchantable with sharpness
- Add assembler book crafting recipe
- Allow yield addons on enderic lasers to also increase the yield when harvesting fluxite
- Improve machine grantry rendering at very high speed. Is is now much smoother and less choppy
- Allow machine frames to operate at faster speeds (they can skip the tick where they just move, making the max speed twice as fast)
- Minor performance improvements by skipping comparator updates in most markDirty calls. (I setup an extensive testing setup and debugging with spark, and this is the only improvement I could find. Oritech is already super TPS friendly)
- Fix machine UIs displaying "invalid" when used with inventory profiles next
- Fix generators repidly consuming all available inputs when energy storage is full while energy is slowly being extracted
Mostly just a balance / bugfix update, no exciting new features. Full changelog:
- Add recipe duration and progress information when hovering over the progress arrow in the UI
- Add steam input/output statistics to steam engines and steam-enabled generators UI
- Improve most metal component textures (thanks to @BBoldt and @BLOKBUSTR )
- Buff prometheum pickaxe harvest speed
- Add ancient debris crushing recipes
- Add diamond ore crushing recipes
- Add a minimal delay to industrial doors between sound play
- Update Assembler crafting recipe to use crafter blocks
- Update Biosteel Ingot recipe to use the foundry
- Update lava and fuel generator recipes to work in smaller increa
- Update overcharged crystal recipe to use an amethyst block instead of an enchanted book
- Fix Oritech equipment not being enchantable
- Fix woodcutter disconnect issues in dedicated servers
- Fix pump trunk blocks being super hard to break
- Fix centrifuge UI not updating
- Fix centrifuge UI always showing a fluid bar
- Fix/Improve quick move behaviour for centrifuges with fluid addons (and bucket UI slots)
The steam update! This update adds steam addons and engine, allowing you to greatly increase the yield of generators with some additional infrastructure.
Full changelog:
- Add steam boiler addon. Causes the connected generator to produce steam instead of RF. Water and steam are piped in/out from this block.
- Add steam engine. Multiple of them can be chained together to work cooperatively. Speed and efficiency changes with the internal steam pressure (e.g. amount of steam inside).
- Add guidebook entry for steam
- Add tooltips to machines requiring power using the enderic laser
- Add lavender and athena to required dependency list on startup
- Add comparator output for tanks
- Make Oil/Fuel behave like liquids when player is inside
- Update item tags to use the new 1.21 format. This improves compatibility with other mods.
- Rebalance steel. Biosteel now only yields 2 ingots, and steel in foundry is processed faster
- Rebalance crafting recipes for basic generator + pulverizer. They now use iron instead of steel
- Fix promethium pickaxe crashing when switch mode on servers.
- Fix deepslate platinum ore texture having holes
- Fix drone port UI target assignment issues
- Fix animation issue with generators when world is loaded
Update to minecraft 1.21, with new item component usage and some small changes/fixes. Full changelog:
- Update to minecraft version 1.21
- Improve formatting for large RF values (now displayed in millions and billions)
- Add portable tank block picking with fluid contents
- Add reach modifiers for promethium tools, they now increase the range of the player when used
- Add charged tool variants to creative tab Warning: The format of the stored nbt values has been changed on some blocks (most notably fluids). This means that some old contained data will be lost. Tank and Centrifuge fluid storages will reset.
The quarry update - introduces the quarry addon for the block destroyer and enderic laser, along with a few other bugfixes and improvements:
- Add quarry addon block, applicable to both the enderic laser and block destroyer. Increases the range of the block destroyer, and increases the beam width of the enderic laser. Multiple addons can be used to increase the effect. The UI shows range/size data.
- Small energy storage is now portable, and is renamed to "portable energy storage"
- Add sounds effects for most machines
- Add Industrial Glass blocks
- Fix automatic machine core placement for machines operating on machine frames
- Add deep drill usage tooltips when interacting with its machine cores
- Add EMI integration (huge thanks to unilock here for huge parts of the work required)
- Improve laser arm visuals, target search and liquid handling
- Add blasting recipes for oritech metals
- Add world generation configuration options
- Add netherite alloying recipe
- Add energy pipe transfer rate tooltip
- Improve solar panel tooltips
- Improve machine core usage handling in some edge cases