Changelog:
- Fixed a bug in
addPoints()that caused the player’s earned points to reset incorrectly. - Added two UI components to display the current level and the progress percentage toward the next level.
- Added configuration options in the menu to control the visibility of these two components.
- Improved the
.cfgconfiguration system with version control: a backup of the previous configuration is stored in a special folder withinconfig/if the version does not match the one required by the mod, and the configuration is recreated using the default settings. - Removed unnecessary debug prints.
- Etc
PainScale 1.0.4 [Fix & Improvements & Tweaks]
:warning:
Please delete your existing painscale.cfg file, it has been modified.
Changelog:
- Monsters now grant extra points.
- Mobs now grant points.
- Config tweaks and improvements.
- Added armor sets config (
.jsonfile). - Added new values to
painscale.cfg. - Removed the chainmail armor set from available sets (was annoying).
- Minimum level is now set to 1. When you load your world, if you were at level 0, it will now be 1.
- Armor sets reorganized and balanced.
- Fixed the reset command.
- Temporarily removed set command
Fixed:
- Olivine Heart ID issue: now retrieves ID from the IDs.olivine_heart field in the TOML configuration.
- Days resetting after leaving the world.
Resolved incompatibility with Rin's Fortress (ShieldMod)
Resolved incompatibility with the MoonMoonMoon mod by UselessBullets7695.
Key Features
This mod introduces exciting new mechanics to enhance your Minecraft gameplay with a dynamic and challenging experience. Explore the key features below:
- Enhanced Health System: Expand your survival capabilities with the ability to gain additional health bars beyond the default limit.
- Health Point Progression: Unlock more health points through gameplay achievements, rewarding skillful play and survival.
- Dynamic Difficulty System: Experience a difficulty that evolves as you play, adapting to your progress:
- Point-Based Progression: Earn points through actions like killing enemies and surviving days, which increase your difficulty level.
- Stronger Enemy Attacks: Enemies deal more damage as the difficulty scales, making combat more intense.
- Increased Enemy Health: Enemies grow tougher over time, with higher health pools challenging your combat skills.
- Penalty on Death: Lose points when you die, adding weight to every survival decision.
- Rewards for Survival: Gain points for defeating enemies, surviving days, and other milestones, encouraging strategic play.
- Enhanced Armored Zombies: Encounter zombies equipped with a wider variety of armor sets, making them tougher opponents.
- New Skeleton Armored Mob: Face a dangerous new skeleton variant with enhanced armor, adding a thrilling challenge to your adventures.
Configuration
Customize your gameplay experience with flexible configuration options tailored to your preferences.
TOML Configuration
Adjust key mod settings through an intuitive TOML configuration file. Fine-tune values such as difficulty scaling, point rewards, and health mechanics to suit your playstyle.
Gamerules
The mod introduces several gamerules, allowing you to toggle features for a personalized experience. Use these in-game to enable or disable specific mechanics:
DYNAMIC_DIFFICULTY: Enable or disable the dynamic difficulty system that scales with your progress.ARMORED_ZOMBIES_PLUS: Toggle enhanced armor sets for zombies, increasing their durability and challenge.MORE_HEARTS: Allow players to gain additional health bars beyond the default limit.MP_NEARBY_PLAYER_AFFECTS: Enable multiplayer interactions where nearby players influence difficulty scaling.DAY_SURVIVED_MESSAGE: Toggle in-game messages that notify you of survived days, keeping you informed of your progress.



