- Meltdown effect holders now have their own datapack registry.
- Fixed fake death effect.
- Block tags can now be used in randomised item lists for box effects (and now will appear again in existing effects).
- Reworked features used by the mod to use vanilla configured features where possible and for the remaining ones to have feature configurations.
- Effect renderers have been refactored to extract effect data into render states.
- Pandora's Box now has a proper enchantment glint in item, block, and entity forms if it was enchanted.
- The
pandorasbox:effect_holderscomponent has new fields,random_selection, a set of effect holders to select from, andselects_random, an override to allow it to still add on random effects even ifeffect_holdersis not empty. - Renamed field
floor_blocksin thecreate_domeeffect creator todome_blocks, original one was an error. - Removed effect creators
convert_generic,convert_to_city,convert_to_farm,convert_to_happy_fun_times,convert_to_nether,convert_to_rainbow_cloth,gen_trees,gen_trees_odd,lava_cage,create_pool,replace_blocks, andtransform_blocksas they had their functionality consolidated into sub-creators of the newgeneratecreator. duplicate_boxcreator now has anincluded_effect_holdersfield, to restrict which effect holders it can produce.meltdowncreator now has anincluded_meltdown_holdersfield, to restrict which meltdown effect holders it can produce.- Equipment sets have been moved to a datapack registry
pandorasbox:equipment_sets. spawn_item_setcreator now takes a collection of equipment sets, replacing thesetsfield withequipment_sets.- When a cityscape chest spawns with an equipment set, it will now name its chest the name of the set.
spawn_many_same_itemscreator now has anumberfield, taking a random integer.- Meltdown effect now shoots particle beams towards new effects.
- Added box special entity
pbspecial_skeleton_horseman, spawning a skeleton wearing an enchanted iron helmet and holding an enchanted bow on top of a skeleton horse. - Equipment given to entities spawned by the box is much stronger.
- All items the box could produce that shared weights and max counts have been merged into tags.
- Added entity type
pandorasbox:giant, a functional version ofminecraft:giant, spawning from all box effects that spawn entities.
- Edited effect renderers in backend (Box Effects now use render states)
- Added Mounts of Mayhem content
- Meltdown now shoots particle beams at new effect centers
- The box now gives net better gear to entities it spawns
- The box now boosts step height when buffing entities it spawns
- Rendering effects like the box floating and spinning now continue after the effect ends
- Meltdown's texture overlay continues after the effect ends.
- Port to The Copper Age
- Buffed enchanted items
- Hotfix to support latest version of Atlas Core
- Hotfis to support latest Atlas Core
- Hotfix to support latest Atlas Core
- Port to 1.21.6+
- Support custom render items to override the box
- Fixed component applying to all items
- Update to latest Atlas Core
- Updated to 1.21.5, changes to several effects ;)
Changes:
- Backport
- Neo(-ish) support, requires Sinytra Connector
Changes:
- Pandora's Box can use Consumable and Equippable Components
- Added effect holder component, can control what is produced using the box
- NBT now stored using Codecs for box effects
- Replaced several effect creator types with
pandorasbox:convert_generic, allowing for custom data-driven convert effects
Changes:
- Port to 1.21.4
- Data-driven effect holders, located in
data/<namespace>/pandorasbox/pandora_effect_holders/<path>.json - New command syntax using Atlas Core's OptsArguments...
- Use of tags in more locations
- Updated syntax for injected loot tables in the config + now shows up in GUI as a codec-backed config holder
- Crush now works on players again...
Changes:
- Fixed recipe and loot tables
Changes:
-
Two new effects, which I will not spoil
-
Fixed weather effect, used for
minecraft:timelord -
Few other fixes, which are actually genuinely ancient


