Changes:
- Pandora's Box can use Consumable and Equippable Components
- Added effect holder component, can control what is produced using the box
- NBT now stored using Codecs for box effects
- Replaced several effect creator types with
pandorasbox:convert_generic
, allowing for custom data-driven convert effects
Changes:
- Port to 1.21.4
- Data-driven effect holders, located in
data/<namespace>/pandorasbox/pandora_effect_holders/<path>.json
- New command syntax using Atlas Core's OptsArguments...
- Use of tags in more locations
- Updated syntax for injected loot tables in the config + now shows up in GUI as a codec-backed config holder
- Crush now works on players again...
Changes:
-
Effects are now registered using a custom registry, the one for Box Effects registers effect classes to be loaded from NBT when the box gets loaded again from NBT, and the one for EffectHolders registers holders which can then have an effect creator defined. Effect creators must be defined for an EffectHolder in order for it to work.
-
Added loot to cityscape buildings.
-
Reverted water_pool and lava_pool to their old functionality.
-
1.16 soonâ„¢
-
Fabric... Eventually
Changes:
-
Fixed every broken effect
-
Port to 1.20.2, Neo only
-
1.16 soonâ„¢
-
Fabric... Eventually
-
Updated box model
-
Expanded lists of mobs and creatures, effects will, as a result, have more variety
-
Added the possibility, though unlikely, to obtain Netherite from the box effects
-
Added a new equipment set to obtain from the appropriate effect
-
Modified how cityscape spawners work