Tags
Creators
Details
2.0
Compatibility
Changes
1.19.2 LIVES!
Changelog
Lots of minor stuff, blah blah blah
- Updated to 1.19
- Fixed Swet spawning
- Added Vermillion Swets
- Fixed #688
- Kotlin Buildscript
- Fully migrated away from the name Aether internally. It is now Paradise Lost all the way through!
- Labyrinth work started
- Slider prototype
- Added chest boat textures
- blah.
But most importantly.
Worldgen has been completely overhauled! Terrain should be much more varied now and there should be less ungodly large biomes (probably maybe). This is a wip change so please, tell us your thoughts, we need your feedback!
Known Issues
- Chest textures are borked
- Under certain conditions biomes can still be way too large - this is... somewhat unfixable save for adding more biomes
- Tradewinds are generating inland
- Insufficient snow.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IKpsG0nF:OhZH9yz9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IKpsG0nF:OhZH9yz9"
}

