Tags
Creators
Details
b1.6.0
Compatibility
Changes
Swets:
Swets have undergone a large overhaul, and are much more fluid - in more ways than one.
- White Swets can change color
- Swets now display their correct color
- Swets now vary in size
- Added
#the_aether:swetstag - Swet revamp (jiggle physics)
- Swets now suck berries off blueberry bushes.
- Changed what swets can absorb to a whitelist
- Added World of Goo advancement for growing a swet considerably
- Changed jump height and health for swets
- Swets are content. (They won't fall off the sides of the aether anymore)
- Right clicking a swet with a spawn egg or swet ball will increase its size
- Swet balls come in various colors now
- You can now use leads on swets
Worldgen
Lots of worldgen changes have come to the aether. The aether is now a far cry from homogenous.
- Water now fades from the bottom of the world in the aether, rather than from y = 0
- Still water now properly fades in the aether
- Made aerclouds carver-based
- Added blocks for the slider dungeon
- Implemented lots of flora ❤️ (Amadrys, Halophia, Honey Nettle, Giant's lily, weeping cloudbursts, lichen, flowering grass, moss star, and more)
- Added lakes
- Boreal wisteria leaves now update dynamically in real time
- Boreal wisteria items also dynamically update
- Aerclouds are now nice and wispy
- Added frosty blocks, courtesy of 24Chrome
- Added spring water
- Fixed bug regarding tree leaves decaying
- New biomes: As stated by our resident biome-guy Azzy:
- Continental plateau, a cool plains-like biome filled with flowering grass
- Highlands shield, a wet, cold, rocky woodland bustling with mushrooms and wild flax
- Autumnal tundra, frozen wastes without much of note... and a sign of something to come
- Fixed bonemeal behavior on quicksoil and aether grass
- Added potted aether flowers
- Added coarse aether dirt
- Added swetroot crops
- Added liverwort
Floating Blocks
Behind the scenes, the code for floating blocks has been streamlined, making way for various changes.
- Floating blocks drop as if broken
- Fire is no longer floatable
- Floating TNT may now explode depending on its landing velocity
- Floating lightning rods may cast a thunderbolt based on weather and velocity upon landing
- Fast floaters, swet transformations, non-floaters, grows_swets, now tag based.
- Adds floating block pushers (Like pistons + slime blocks)
- Adds a helper class to simplify making floating blocks, for addon makers
- Floating block hitboxes are now centered
- Floating blocks look a tad nicer
- Added /gravitate command, to float blocks
- Added a FloatingBlockHelper api
Conditions
A new system to allow for complex effects.
- Added Condition System
- Added a condition API for ease of use for addon makers.
- Added venom condition
- Added /condition command
Moas
Moa genetics is finally here!
- Saddled moas now drop their saddle upon death
- Moas will now follow their parents
- Added Moa Genetics system
- Added the incubator and food trough
- Added a moa API for ease of use for addon makers.
- Added /moastat and /moaegg commands
Items
- Added remaining spawn eggs (check which these are)
- Renamed some items (Gingerbread man, Blueberries, etc.)
- Added boats for aether wood variants
- Added bloodstones
- Empty skyroot buckets can now be used as fuel.
- The aether portal item is now 3x3 instead of 1x2 when placed
- Aether spawn eggs now work in dispensers
- Added "decorations" item group
- Removed unused, unobtainable items
- Reorganized the creative inventory
- Added a placeholder Lore book screen
- Began work on the Lore book
- Oranges are now compostable
- Redid healing stone
- Much more
Blocks
- Added bark blocks for aether wood variants
- Added pressure plates, buttons, for aether wood variants
- Added signs for aether wood variants
- Villagers will now farm on aether farmland
- Rabbits will now eat carrots from aether farmland
- Aether bookshelves are now supported by enchantment tables
- Added a quicksoil speed limit
- Removed unused, unobtainable blocks
- Added skyroot chests
- Much more
Entities
- Added dart entity textures
- Dead aether mobs can no longer be saddled
- Added cockatrice textures
- Cockatrices now shoot at you
- Aerbunnies no longer block your vision
- Fixed aechor plants
- Aechor plants now spawn naturally
- Aerbunnies now fall slowly
- Aerbunnies now can float the player
- Removed unfinished entities
- Added nightly birds
Behind the scenes
- Optimized textures
- Added issue templates
- Added support for MoreTags by Gudenau
- Fixed a bug that would prevent other mods' fuels from working with our mod.
- Removed all of our accesswideners (and then added some more)
- Removed unnecessary garbage
- Added documentation to our APIs
- Updated mod metadata to account for new developers.
- Fixed incompatibility with ExpandAbility
- Improved localisation
- Added devel features
- Cleared the startup logs
More
- You can now light an aether portal with a skyroot bucket, splash potion, or dispenser
- The player now spawns 320 blocks above world height upon falling from the aether
- Added custom portal sounds
- Added a new soundtrack by Sunsette
- Fixed aether worldborder issues
- Blue aerclouds no longer spawn particles when the entity isn't bounced.
- Fix: Aercloud overlays are no longer static
- Fixed placement of doors in tall grass
- Added dense aercloud overlay
- Water now properly paths around dense aercloud.
- The game is no longer unplayable (Moved the hoe texture by one pixel)
- Phoenix armor has a beak once more
- Added zonked state
- Fixed lever and mossy holystone recipes
- Added "simmering" status effect
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:IKpsG0nF:HjNjJ9kt"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:IKpsG0nF:HjNjJ9kt"
}

