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New 3 axis rotation system for all shapes
- Removed Tunnel shape, will automatically get replaced by a rotated Cylinder
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The Hexagon is now the Polygon, with customizable amount of sides
- Changed the polygon line calculation algorithm for a more accurate one
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Added the Torus shape
- Rewrite of the shape editor
- All inputs are now scrollable
- Inputs now have tooltips on hover
- All inputs check their values, preventing future crashes with invalid values
- Added the option to change the size of the phantom blocks
Note: This version won't be backported due to the many changes.
A backport of recent changes for versions 1.21 and 1.21.1. Solves issue #8.
- Fixed a bug where old versions of a sphere would persist #7
- Dimensions of a cube now can be eddited correctly
- All mod options now load properly and are reflected in the settings ui
- Fixed the blur in the shape list menu
- Even more optimizations to render order updates. May still tweak some update thresholds.
- Shapes now should be visible behind each-other no matter the order they were created.
- Fixed a bug where a shape would disappear from the world after a name change.
- Added a Settings button in the shape menu (no idea why I didn't do it earlier)
I decided to backport this update, as lots of people are still on 1.21
Changes
- Fixed a bug with item/block clipping and and disapearing faces [#6].
- Phantom blocks now render on replacable blocks e.g. short grass
- Fixed a bug with item/block clipping and and disapearing faces [#6].
- Phantom blocks now render on replacable blocks e.g. short grass
Added checks for incorrect color values to prevent crashes as reported in issue #2
- Migrated from Minecraft options screen to YACL. This has a couple benefits:
- It allows much more flexibility on the backend.
- It looks a lot cleaner.
- Fixes weird issues with Minecraft Options class would be missing for some reason.
- Added sliders for customizing the opacities of phantom blocks