Added
- There is now a JEI category showing which blocks can be used as grid blocks for the Electrostatic Compressor
- Iron Bars and Lightning Rods by default, but modpacks may add more blocks via the
pneumaticcraft:electrostatic_grid
block tag - The category shows up when you view the uses of any grid block or the Electrostatic Compressor in JEI (right click / 'U' key)
- Iron Bars and Lightning Rods by default, but modpacks may add more blocks via the
- Added a
pneumaticcraft:minigun_ammo
item tag containing the six ammo items
Fixes
- Fixed server-side memory leak with drones not correctly unregistering an event handler on removal
- Fixed Refinery sometimes caching invalid recipes (in particular if oil is added before there are enough outputs)
- The Drone Interface is now craftable again (re-enabled the recipe datagen)
- Fixed changes to Aphorism Tiles not sync'ing to nearby players (were only getting sync'd on player login)
- Fixed crash in importing legacy Drone Programs
- This only occurs when using vanilla launcher (which is also used by CurseForge launcher) since it installs an older version of the Gson library
- Worked around the issue for now
- Machines with empty tags and/or upgrades should now stack better with fresh blocks of the same type when broken and/or sneak-wrenched
- Fixed Minigun Ammo not being enchantable in an Enchanting Table
Changed
- Pressure Tube model and shape calculation have been heavily reworked and refactored internally
- Tube models are now fully dynamic baked models, and pressure tube blocks no longer use blockstates for sided connections
- This reduces the number of blockstates needed for all three tube types from 4374 to 6, a big performance win especially on big instances with many mods
- Shape recalculation has also been further optimised, improving performance and reducing the memory needed to cache states
- No player-visible changes (hopefully!)
- Pneumatic Armor model rendering has been refactored, no longer requiring a custom model renderer (NeoForge 21.1.18+ required)
- Sentry Turrets now note the deploying player ID, and won't attack that player if their filter is empty (no more tragic accidents)
- Existing Turrets in your world need to be picked up and deployed again for this to function
- Miniguns (hand-held/turret/drone) now have a reduced i-frame count; 10 ticks instead of 20
- This increases their damage output (and effectively reduces ammo usage)
- Can be configured in config;
invulnerability_ticks
in the Minigun section
Added
- Pneumatic Armor now supports vanilla armor trims
- Added
pneumaticcraft:upgrades
item tag containing all PNC upgrade items - Added vanilla Lightning Rods to the
pneumaticcraft:electrostatic_grid
block tag, meaning they can be used as well as Iron Bars with the Electrostatic Compressor
Fixed
- Fixed Armor Upgrades not having any effect in Pneumatic Armor items
- Fixed Sentry Turrets not doing the "sweep" animation when ammo is loaded (cosmetic fix; turrets still worked)
- Fixed a couple of client-side memory leaks where world & player objects were not released on client logout
- Fixed RF Import/Export progwidgets in programmer GUI not having a right-click setup screen
- Fixed sided progwidgets (e.g. item import/export) not accepting side configuration changes via right-click setup screen
- Pneumatic Armor Radiation Shielding Upgrade recipe has been re-enabled (Mekanism radiation protection)
Added
- Added
pneumaticcraft:logistics_frames
item tag, including the five types of Logistics Frame
Fixed
- Fixed Compressed Iron and Pneumatic armor pieces not having durability or enchantability (oops)
- Disabled registration of Air Conditioning upgrade handler, since there's no current mod integration for it
- No need for pointless armor init messages about it
- Fixed Etching Tank not accepting etching acid (introduced in 8.0.2)
- Fixed client crash with Pneumatic Helmet block tracker and hacking
- Fixed drone Entity Import being able to pick up players in spectator mode
- Additionally, the
@player
entity filter no longer matches players in spectator mode
- Additionally, the
[8.0.2]
Added
- Forward-ported from 1.20.1 internal changes to Empty PCB items to make it possible for addon mods to add custom empty PCB's
- UV Lightbox and Etching Tank now accept any item which extends
EmptyPCBItem
- Added
EmptyPCBItem#getSuccessItem()
andEmptyPCBItem#getFailedItem()
which are used by the Etching Tank to determine the successful/failed etching outcomes
- UV Lightbox and Etching Tank now accept any item which extends
Fixed
- Fixed some villager house worldgen issues
- Fixed the Aphorism Tile being blank and the Display Table lacking a Pneumatic Wrench
- Fixed (non-fatal) server error regarding an invalid resource location when the Reinforced Chest in a villager house is reloaded
- Fixed Refinery crash under some circumstances (could not reproduce this myself; added some defensive code changes to hopefully make this impossible)
Added
- Some internal changes to Empty PCB items to make it possible for addon mods to add custom empty PCB's
- UV Lightbox and Etching Tank now accept any item which extends
EmptyPCBItem
- Added
EmptyPCBItem#getSuccessItem()
andEmptyPCBItem#getFailedItem()
which are used by the Etching Tank to determine the successful/failed etching outcomes
- UV Lightbox and Etching Tank now accept any item which extends
- Added some new item tags related to Compressed/Pneumatic armors
pneumaticcraft:armors/compressed_iron
andpneumaticcraft:armors/pneumatic
- Added all PneumaticCraft armor items to
forge:armors/boots
,forge:armors/leggings
, etc.
Fixed
- Fixed Shulker Boxes, Reinforced & Smart Chests from being able to be placed inside one another
- Fixed Reinforced & Smart Chests not dropping their contents if broken with an unsuitable tool
Fixed
- Fixed broken texturing for Compressed Armor items
- Fixed Amadron ordering button not functioning
- Fixed broken Heat Frame cooling recipes
- Fixed Pneumatic Armor feature toggles not functioning
- Fixed some drone pathfinding issues, in particular with Guard Drones unable to attack mobs on partial blocks like slabs or modded pipes
- Made pathfinding a bit more lenient in general (drone has a looser idea of "close enough") - needs monitoring for potential side effects
- Reduced height of Programmer GUI a little, avoid overlap with mods like JEI/EMI with a search textfield at bottom of screen
Changed
- Initial port to Minecraft 1.21, using NeoForge
- Programmer GUI size is now dynamic, based on screen resolution
- 75% of the screen width (allowing space for JEI etc.) and 95% of the screen height
- Exported drone programs and remote layout JSONs are now formatted much more cleanly
- This reflects a significant internal overhaul of how these objects are handled; specifically, using codecs to facilitate storage as data components
- Old programs/layouts are still supported via a legacy conversion system, but programs/layouts written from 1.21+ will not load into older version of the mod
Added
- Air Canister improvements
- Doubled capacity of Reinforced Air Canisters
- Added basic and reinforced Air Canister Arrays, with 4 times the storage of the item (crafted with 4 of the item)
- Air Canisters (and arrays) can now charge other items in your inventory via switchable charging modes (none/held only/all inventory)
- Note: Air Canisters don't charge pneumatic armor; use the chestplate with charging upgrades for that
- Minigun improvements
- Doubled the ammo capacity in config of all ammo types
- Increased base damage in config from 4 to 6 (half-hearts per hit)
- Added a Muffler Upgrade
- One or more of these in noisy items and blocks (Miniguns, Sentry Turrents, Jackhammers, Jet Boots) quietens down the racket
- Note that adjusting the volume of these items/blocks is still possible via client config
- GPS Tool and Area GPS Tool now have quick coordinate adjusting without needing to open the GUI
- Sneak and scroll the mouse-wheel while holding a tool to adjust the coordinate along the player's facing axis
- For GPS Area Tool, sneak and right- or left-click in the air to set the coordinate which will be adjusted
Changed
- Initial port to Minecraft 1.21, using NeoForge
- Programmer GUI size is now dynamic, based on screen resolution
- 75% of the screen width (allowing space for JEI etc.) and 95% of the screen height
- Exported drone programs and remote layout JSONs are now formatted much more cleanly
- This reflects a significant internal overhaul of how these objects are handled; specifically, using codecs to facilitate storage as data components
- Old programs/layouts are still supported via a legacy conversion system, but programs/layouts written from 1.21+ will not load into older version of the mod
Added
- Air Canister improvements
- Doubled capacity of Reinforced Air Canisters
- Added basic and reinforced Air Canister Arrays, with 4 times the storage of the item (crafted with 4 of the item)
- Air Canisters (and arrays) can now charge other items in your inventory via switchable charging modes (none/held only/all inventory)
- Note: Air Canisters don't charge pneumatic armor; use the chestplate with charging upgrades for that
- Minigun improvements
- Doubled the ammo capacity in config of all ammo types
- Increased base damage in config from 4 to 6 (half-hearts per hit)
- Added a Muffler Upgrade
- One or more of these in noisy items and blocks (Miniguns, Sentry Turrents, Jackhammers, Jet Boots) quietens down the racket
- Note that adjusting the volume of these items/blocks is still possible via client config
- GPS Tool and Area GPS Tool now have quick coordinate adjusting without needing to open the GUI
- Sneak and scroll the mouse-wheel while holding a tool to adjust the coordinate along the player's facing axis
- For GPS Area Tool, sneak and right- or left-click in the air to set the coordinate which will be adjusted
Fixed
- Fixed up some of the "special" crafting recipes, which weren't showing in recipe display mods
- Patchouli manual, drone colouring/upgrading, potion ammo crafting, one probe crafting
- Fixed issues with Regulator Module, Air Grate Module & Vacuum Module not functioning after world reload
- Fixed Amadron offers not always sync'ing correctly to client (specifically custom offers added via datapack/KJS)
- Caused ArrayIndexOutOfBounds errors to be logged by client and tablet GUI not functioning correctly
This release is built for Neoforge, and will not work on MinecraftForge!
[7.0.0]
Added
- Initial port to Minecraft 1.20.4, using NeoForge
- Based on most recent 6.0.x release for 1.20.1
- Some recipe JSON formats have changed a little, due to the way Minecraft 1.20.4+ handles recipes (codecs)
Added
- Minimum pressure for the Pressurized Spawner is now configurable (default is 10 bar, as before)
- See
pressurized_spawner_min_pressure
config setting in common config
- See
- Added Chunkloader Upgrade, which can be added to Drones to keep 1 or more chunks loaded around the Drone
- Thanks @ozraru
- This can be added to programmable Drones only, not the cheaper pre-programmed Drones
Fixed
- Fixed Drone redstone emission not working
- Fixed tag display in the Tag Workbench GUI getting cut off after a few rows
Added
- Added Chunkloader Upgrade, which can be added to Drones to keep 1 or more chunks loaded around the Drone
- Thanks @ozraru
- This can be added to programmable Drones only, not the cheaper pre-programmed Drones
Fixed
- Fixed Pneumatic Armor keybinds not always working after they are initially set up
- Fixed some outdated manual text regarding Pressure Chamber Interface descriptions
- Fixed Radiation Shielding Upgrade (for Mekanism radiation) recipe
- Fixed Reach Distance armor upgrade not getting reset if Pneumatic Chestplate is removed
- Fixed Drone redstone emission not working
Added
- Minimum pressure for the Pressurized Spawner is now configurable (default is 10 bar, as before)
- See
pressurized_spawner_min_pressure
config setting in common config
- See
Fixed
- Overhauled Redstone Tube Module implementation, improving timing consistency and server performance
- Thanks @ShBLOCK
- Fixed server crash if a drone is summoned via commands
- Drones aren't supposed to be created this way, but also shouldn't crash completely
- Fixed right-clicking a tube module with a block in hand also wrongly placing the block
Added
- Added a new tube module: the Thermostat Module - thanks @johalun (coding) and @Ridanisaurus (texturing)
- Measures the temperature of the block it's facing and converts to a redstone signal
- Use a Redstone Module on the same colour channel to output the signal
Fixed
- Fixed Liquid Hopper not immediately updating comparator output level when fluid level changed
- Fixed Pneumatic Armor HUD stat panel forever-expanding if moved off the screen to the right
- Also added a "Reset" button to the stat-moving GUI; retrieve stat panels which you've moved off-screen this way
- Some memory leak fixes and general improvements around handling and caching of air handlers capabilities - thanks @BlueAgent
Added
- Added a new tube module: the Thermostat Module - thanks @johalun (coding) and @Ridanisaurus (texturing)
- Measures the temperature of the block it's facing and converts to a redstone signal
- Use a Redstone Module on the same colour channel to output the signal
Fixed
- Some memory leak fixes and general improvements around handling and caching of air handlers capabilities - thanks @BlueAgent
Fixed
- Fixed Thermopneumatic Processing Plant comparator "has work" output
- It wasn't taking fullness of the output into account - it does now
- Fixed Pneumatic Armor HUD stat panel forever-expanding if moved off the screen to the right
- Also added a "Reset" button to the stat-moving GUI; retrieve stat panels which you've moved off-screen this way