Psychic Type:
Many power:
Cooldown raise to 2.5s (from 1s)
Sneaking while using this power now allow to go back to previous stance
Switching out of a stance give additionnal effects.
Extrasensory:
Switching out of this stance grant you slowfalling for 5s
Psyshock:
Rework
Only launch one projectile instead of 3
Cooldown reduce to 2 tick (from 4s)
You now gradually build up to 3 ammo (2s for each ammo)
Damage from the brick projectile raise to 7 (from 5)
Damage from the quartz projectile raise to 4 (from 3). The damage still ignore armor
Damage from the brick projectile raise to 11 (from 8)
Switching out of this stance give slowness around you for 2s
Teleport:
Switching out of this stance grant you speed for 5s
Grass Type:
Chlorophyll: Now amplify regeneration effect
I will probably go on a full rework of the grass type, but not for now.