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Licensed LGPL-3.0-only
Published 3 years ago
Updated last month
All versions
0.7.2+1.21.5
Release
0.7.2+1.21.5last year 1,912
Compatibility
Minecraft: Java Edition
1.21.5
Platforms
Fabric
Quilt
Supported environments
Server-side
Singleplayer
Required content
Any compatible version
Changes
- Added Molten Iron, Molten Copper, Molten Gold, Molten Steel and Molten Glass fluids.
- Added Industrial Smeltery:
- A 3x3x3 multiblock made out of 22 Deepslate Bricks, 3 Steel Blocks and 1 Industrial Smeltery Core (placed in a center of a horizontal side).
- Used to melt raw ores and other metallic items into Molten Metals.
- It gives a bit more from raw ores than regular Furnace ingot recipes.
- Can hold up to 9 stacks of items (melting 1 item per stack at the same) as input.
- Can hold up to 24 blocks of Molten Metals.
- Added Primitive Smeltery:
- 2 block tall block acting as early game Industrial Smeltery.
- Used to melt raw ores and other metallic items into Molten Metals.
- It gives a bit more from raw ores than regular Furnace ingot recipes.
- It's 2.5 times slower than Industrial Smeltery.
- Can hold up to 1 stacks of items as input.
- Can hold up to 1 block of Molten Metals.
- Uses furnace fuel to work, burning through it four times as fast.
- Added Fauced:
- Crafted with 4 Copper Ingots, 1 Iron Ingot and 1 Stone.
- Can be used to extract fluids from containers and pipes by using items on it.
- When placed above Casting Table, it's used to start metal casting (requiring some base item / mold on the table).
- When placed above Cauldron, it will also start casting metal into the full block.
- Added Casting Table:
- Crafted with 5 Iron Ingots and 2 Smooth Stone Slabs.
- Used for Casting recipes.
- Can hold only single input item and single output item.
- Can't be automated, designed for manual usage (Mechanical Spout can be used for most recipes instead).
- Added Industrial Smeltery Core:
- Crafted with 4 Deepslate Bricks and 1 Steel Plate.
- Used to make Industrial Smeltery.
- When clicked, it will show missing / wrong blocks.
- Added Casting Molds:
- Have 2 types, regular / steel and clay:
- Clay variant is made out of 4 Clay Balls and "shape item" in the middle (only clay is used).
- Then it needs to be fired in a furnace, creating Hardened Clay Mold.
- Has limited durability (16).
- Steel variant is made by poring 4 ingot equivalent of Molten Steel on "shape item", destroying it, placed on a Casting Table.
- It's unbreakable.
- There are 6 variants of molds: Ingot, Nugget, Pipe, Bottle, Throwable Bottle, Brittle Bottle
- Molds can be used with Mechanical Spout and Casting Table to shape fluids into items.
- Molds do not get used when crafting (aside of clay variant getting damaged).
- Have 2 types, regular / steel and clay:
- Added Programmable Data Extractor:
- Crafted with Data Extractor, Integrated Circuit, Cable and 4 Copper Ingots.
- Data Extractor variant, that can be modified by inputting data into second (blue) input.
- Added Steel Nugget and Copper Nugget.
- Mechanical Pumps (and pipes powered by them) will now pull fluid blocks that are further away (as long as they are connected, by safe fluid blocks).
- Added Golden Potato on a Spring.
- Gears are now placed correctly aside of Mechanical Pump.
- Portable Fluid Tank now only provides fluids when it's pointed towards block trying to source them.
- Tweaked some default block sounds.
- Tried to improve compatibility with Lithium's Hopper optimalizations.
- Fixed fluid order being reversed in tooltips.
- Fixed wrong translation key in Item Filter name.
- Fixed advancement background. Additionally, updated its texture to current Steel Block texture.
Full Changelog: https://github.com/Patbox/PolyFactory/compare/0.7.1+1.21.5...0.7.2+1.21.5
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MikpSrAF:JkwF31tM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MikpSrAF:JkwF31tM"
}

