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Details
Licensed LGPL-3.0-only
Published 3 years ago
Updated 10 hours ago
All versions
0.10.3+1.21.11
Release
0.10.3+1.21.115 months ago 395
Compatibility
Minecraft: Java Edition
1.21.11
Platforms
Fabric
Quilt
Supported environments
Server-side
Singleplayer
Required content
Any compatible version
Changes
- Added the guidebook "Factories and you!":
- Crafted with a Book and Iron Nugget.
- It's a guidebook to the mod, with main goal of making it easier to pick up for new players.
- You use it to open new ui.
- It's still a bit early on and doesn't describe everything, but most important basics are already there.
- Added Gearshift:
- Crafted with 4 Planks, 2 Copper Plates, 1 Steel Gear and 2 Axles.
- Similar to Clutch, but instead of disconnecting two sides of a mechanical network, it flips it's direction.
- Powering it with Redstone will prevent it from slipping, keeping the rotation direction as is.
- This behaviour can be inverted with a Wrench.
- Added Deep Storage Container:
- Crafted with 8 Steel Plates and 1 Steel Block.
- It's a 2x2x2 multiblock (like Steam Engine) that can store items.
- It stores 338 stacks of items (split into 8 pages of 42 stacks).
- Pages can be changed by left-clicking the button.
- Button's looks can be changed by having an item in cursor and then right-clicking it on the button.
- Hoppers / Funnels / etc. do not care about pages, seeing this block as one big inventory.
- Added Item Output Buffer:
- Crafted with 4 Steel Plates and 4 Wooden Plates.
- It's directional storage block that acts as an extension of machine block output containers.
- It can hold 18 stacks of items.
- To connect it to an output of machine block, you sneak and then place it against output point of the machine (for most it's the opposite side of the input/back).
- If you use Funnels or Hoppers on it, the output slots of connected block will also be available for them.
- However, UI of the block will only show its own slots.
- When opened from the front, it will allow you take items, but not place them in. When opened from the back it allows both placing and taking items.
- Tweaked Fluid Pipe logic to push fluids more evenly in pipes that have more than two neighbors.
- After locking Copper Pipes with a wrench you can now change which faces they point at.
- Slot-Aware Funnel will no longer be limited by blocks directionality when inserting items.
- Pipe with Redstone Valve will no longer place itself as inverted by default.
- Fluids are now visible in Polydex.
- Steam Engine can now be set to require redstone signal to work.
- Squeezing a Wet Sponge in Mechanical Press can now generate 1 bucket worth of water.
- Updated texture (and internally model) of Clutch to match style of Gearshift.
- Updated texture of Artificial Dye to match modern vanilla dye textures.
- Removed some invisible quads from the Conveyor models.
- Mechanical Placer should now act closer to regular player placing behaviour.
- Improved Mechanical Presses fluid output handling. Fluids can now be set as required (unused by PolyFactory).
- Fixed spelling of Faucet (from Fauced).
- Fixed Mechanical Mixer not allowing to craft recipes with fluid output even if there is enough space with input fluids taken.
- Fixed Ice and Snow not changing block-based temperature.
- Fixed Faucet block not giving you output item correctly when using last item of a stack.
- Fixed Pipes pulling fluid from waterlogged Mechanical Pumps and Copper Pipes with Redstone Valve.
- Fixed Filtered Copper Pipe rendering as a solid block rather than transparently.
- Fixed advancements not working when other mod updated the Factory Tools library.
- Fixed missing strings for list and game event in Data Extractor.
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:MikpSrAF:bryFrLWm"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:MikpSrAF:bryFrLWm"
}

